Difference between revisions of "Modding Tutorials/First Steps"

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< [[Modding_Tutorials | Modding Tutorials]]
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{{BackToTutorials}}
 
 
 
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Don't start making mods until you do the following.
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Roaring to go? [[Plague Gun (1.1)|Here's a good tutorial that introduces a lot of things gradually]]. Want to take it slow? Smart. It's '''strongly''' recommended to do the following before you start making a mod:
  
= Step 1: Search for a Mod Already Doing What You Want =
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= Step 1: Search for a mod already doing what you want =
  
Seriously, there are so many mods, there is generally one, probably of high quality, doing what you want it to.
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Seriously. There are so many mods, there is generally one, probably of high quality, doing what you want it to. You might not need to make a mod!
  
 
* Search [https://steamcommunity.com/workshop/about/?appid=294100 Steam's Workshop]. These have ready to go and managed by Steam mods. Click to use them.
 
* Search [https://steamcommunity.com/workshop/about/?appid=294100 Steam's Workshop]. These have ready to go and managed by Steam mods. Click to use them.
* Check the [RimWorld Mod Forum](https://ludeon.com/forums/index.php?board=12.0)
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* Check the [https://ludeon.com/forums/index.php?board=12.0 RimWorld Mod Forum]
* Use [Google](http://google.com) because it works.
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* Use [http://google.com Google] because it works.
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* Ask on [https://discord.gg/RimWorld Discord] or [https://reddit.com/r/RimWorld reddit] to see if they know of one.
  
  
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* [[Modding | RimWorld Wiki - Modding ]]
 
* [[Modding | RimWorld Wiki - Modding ]]
 
* [[Modding_Tutorials | RimWorld Wiki - Modding Tutorials]]
 
* [[Modding_Tutorials | RimWorld Wiki - Modding Tutorials]]
* RimWorld Forum - Modding Help - https://ludeon.com/forums/index.php?board=14.0
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* [https://ludeon.com/forums/index.php?board=14.0 RimWorld Forum - Modding Help]
 
* Tynan's Readme.txt in your Rimworld directory (in RimWorldMac.app for Mac people)
 
* Tynan's Readme.txt in your Rimworld directory (in RimWorldMac.app for Mac people)
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= Step 3: One Time Reads =
 
= Step 3: One Time Reads =
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* [[Modding_Tutorials/Testing_mods | RimWorld Wiki - Testing]]  
 
* [[Modding_Tutorials/Testing_mods | RimWorld Wiki - Testing]]  
 
* A17 Modding Updates - https://ludeon.com/forums/index.php?topic=32735.0 - by ZorbaTHut
 
* A17 Modding Updates - https://ludeon.com/forums/index.php?topic=32735.0 - by ZorbaTHut
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= Step 4: Useful Links, Reference Constantly =
 
= Step 4: Useful Links, Reference Constantly =
  
 
* [[Modding_Tutorials/Folder_structure | Wiki - Folder Structure]]
 
* [[Modding_Tutorials/Folder_structure | Wiki - Folder Structure]]
* Ludeon Forum - Modding Help - https://ludeon.com/forums/index.php?board=14.0
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* [https://ludeon.com/forums/index.php?board=14.0 Ludeon Forum - Modding Help]
* RimWorld XML Database - https://github.com/RimWorldMod/RimworldModdingFiles - xml explained for XML modders  
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* [https://github.com/RimWorldMod/RimworldModdingFiles RimWorld XML Database] - xml explained for XML modders  
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= Step 5: Tutorials by Others =
 
= Step 5: Tutorials by Others =
  
* (Alpha 15c) How to make a .dll-mod (Power Generation) - https://ludeon.com/forums/index.php?topic=3408.0
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* How to make a .dll-mod (Power Generation) - https://ludeon.com/forums/index.php?topic=3408.0
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= Step 6: Reference the works of others =
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It's how most of us learned how2mod.
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* Core. If it's (close to) something that already exists in RimWorld, use what RimWorld provides you. What better source of "how to do X" than the game itself?
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* Maybe there's some inspiration [https://spdskatr.github.io/RWModdingResources/telephonebook on this list of modders and their GitHub links]
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* Use [https://github.com/search?q=RimWorld+worldcomponent&type=Code GitHub search] to find how other modders handled a problem
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* Use [http://google.com Google] because it works.
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[[Category: Modding tutorials]]
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[[Category: Modding]]

Latest revision as of 22:07, 19 June 2020

Modding Tutorials


Roaring to go? Here's a good tutorial that introduces a lot of things gradually. Want to take it slow? Smart. It's strongly recommended to do the following before you start making a mod:

Step 1: Search for a mod already doing what you want[edit]

Seriously. There are so many mods, there is generally one, probably of high quality, doing what you want it to. You might not need to make a mod!


Step 2: Read Other Info On Modding[edit]


Step 3: One Time Reads[edit]


Step 4: Useful Links, Reference Constantly[edit]


Step 5: Tutorials by Others[edit]


Step 6: Reference the works of others[edit]

It's how most of us learned how2mod.

  • Core. If it's (close to) something that already exists in RimWorld, use what RimWorld provides you. What better source of "how to do X" than the game itself?
  • Maybe there's some inspiration on this list of modders and their GitHub links
  • Use GitHub search to find how other modders handled a problem
  • Use Google because it works.