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− | {{ | + | {{infobox main|weapon| |
| name = Minigun | | name = Minigun | ||
− | | image = Minigun.png | + | | image = Minigun.png|Minigun |
| description = A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon. | | description = A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon. | ||
| type = Equipment | | type = Equipment | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 7 | | skill 1 level = 7 | ||
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| weaponTags = Gun, GunHeavy, Minigun | | weaponTags = Gun, GunHeavy, Minigun | ||
| thingSetMakerTags = RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardQualitySuper | ||
− | + | }}{{info|The '''minigun''' is a very heavy, multi-shot firearm in RimWorld which fires 25-shot bursts of rounds which deal a moderate amount of damage each; a short delay between each shot; a slightly longer time between bursts; slightly longer range and very low overall accuracy. | |
− | }} | + | |
− | {{ | + | When equipped, it slows its wielder's [[move speed]] by −0.25 {{CS}}}} |
== Acquisition == | == Acquisition == | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
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| [[Empire#Cataphract|Cataphract]] {{RoyaltyIcon}} || ? || ? || 70-230% | | [[Empire#Cataphract|Cataphract]] {{RoyaltyIcon}} || ? || ? || 70-230% | ||
|} | |} | ||
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== Analysis == | == Analysis == | ||
The minigun takes what the [[LMG]] has and cranks it up to eleven. | The minigun takes what the [[LMG]] has and cranks it up to eleven. | ||
− | Raw damage per second is | + | Raw damage per second is by far the highest out of all non-explosive ranged weapons in the game; almost double that of the [[chain shotgun]]'s and 2.5x that of the LMG's. Range is equal to an [[assault rifle]] and outranges the [[charge rifle]] and LMG. However, accuracy is very low, especially at point blank. This trait, along with a huge 25-shot burst, makes the minigun extremely good against crowds. Missed shots can hit other targets in the area, negating the overall accuracy. |
+ | |||
+ | Even against single targets, the minigun's average {{DPS}} surpasses the charge rifle past "short" range (12 tiles). It is beat by the [[chain shotgun]] and [[heavy SMG]] from short range and closer. Note, however, that the minigun's low accuracy means that actual damage is highly variable. Sometimes it's much more, sometimes it' much less. What this means is that weapons like charge rifles, assault rifles, and heavy SMGs can be viewed as more ''reliably'' good against a single target. | ||
− | + | In addition, the massive warmup/cooldown cycle leaves pawns vulnerable, if left out in the open. Thus, miniguns are best used against large, clusted crowds of enemies, from a well-defended emplacement (like a [[killbox]]). Low shooting skill makes shots even more inaccurate, but against large crowds of enemies, even low-skill shooters will hit something. | |
− | + | As a cost, the minigun is expensive to produce, has a dedicated [[research]] project, and won't appear from [[raider]]s until the lategame. | |
− | === Stats === | + | ===Stats=== |
The minigun is most accurate between 12 and 25 cells range, though the exponential accuracy application from Shooting skill means that the minigun is likely to hit its highest accuracy at between 0 and 14 cells, depending on Shooting level (it requires at least Shooting 8 for the best accuracy range to be anything other than 0 cells, however). | The minigun is most accurate between 12 and 25 cells range, though the exponential accuracy application from Shooting skill means that the minigun is likely to hit its highest accuracy at between 0 and 14 cells, depending on Shooting level (it requires at least Shooting 8 for the best accuracy range to be anything other than 0 cells, however). | ||
Against an unarmored human, a minigun can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~9.8 seconds average) to incapacitate that human from pain shock. | Against an unarmored human, a minigun can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~9.8 seconds average) to incapacitate that human from pain shock. | ||
− | From a strictly primary-target perspective, at a relative short range of 12 cells, a Minigun is best paired with Careful Shooter up to Shooting level 13, and Trigger-Happy at 14+. At a moderate range of 20 cells, Careful Shooter wins up through Shooting 18, and Trigger-Happy at 19+. Careful Shooting wins for all shooting levels at a target range of 24+ cells. However, against crowds of enemies, where accuracy is | + | From a strictly primary-target perspective, at a relative short range of 12 cells, a Minigun is best paired with Careful Shooter up to Shooting level 13, and Trigger-Happy at 14+. At a moderate range of 20 cells, Careful Shooter wins up through Shooting 18, and Trigger-Happy at 19+. Careful Shooting wins for all shooting levels at a target range of 24+ cells. However, against crowds of enemies, where better accuracy is both unnecessary and potentially detrimental and the goal is simply to maximize the number of bullets going down range, Trigger-Happy wins at all Shooting levels and all ranges for rather obvious reasons. |
− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == | ||
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</gallery> | </gallery> | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |