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{{Royalty}}
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{{Define|Body Part
{{infobox main|
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| image = Artificial Organ
| name = Mindscrew
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| always haulable = true
| image = Health item prosthetic.png
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| def name = Mindscrew
| type = Medical Items
 
| type2 = Body Parts
 
| tech level = Industrial
 
 
| description = Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.
 
| description = Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.
| production facility 1 = Machining table
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| graphic class = Graphic_Single
| research = Brain wiring
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| graphic path = Things/Item/BodyPart/ArtificialOrgan
| work to make = 15000
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| is body part = true
| skill 1 = Crafting
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| label = Mindscrew
| skill 1 level = 5
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| parent name = BodyPartBase
| resource 1 = steel
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| path cost = 10
| resource 1 amount = 15
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| selectable = true
| resource 2 = component
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| thing class = ThingWithComps
| resource 2 amount = 4
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| ticker type = Never
| mass base = 4
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| use hit points = true
| hp = 50
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| flammability base = 1.0
| flammability = 1.0
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| market value base = 210
| marketvalue  = 210
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| max hit points base = 50
| tradeTags = ImplantEmpireCommon
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| mass = 4
| techHediffsTags = PainCauser
 
| thingSetMakerTags = RewardStandardLowFreq
 
 
}}
 
}}
The '''mindscrew''' is an implant that permanently inflicts [[Pain]] to a pawn.
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The '''Mindscrew''' gives a pawn that's been implanted with it a permanent +20% Pain level.
  
== Acquisition ==
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{{nav/body_parts}}
Mindscrews can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
== Summary ==
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[[Category: Royalty]]
The mindscrew is installed in the brain. Once installed, it inflicts {{Bad|+20%}} [[Pain]] on the pawn. With no other sources of pain, this inflicts a {{--|4%}} [[Consciousness]] malus, which in turn reduces many stats, and a {{--|10}}/{{+|10}}/{{+|5}} [[mood]]let for normal, [[masochist]], and [[Ideoligion#Pain|Pain Idealizing]]{{IdeologyIcon}} pawns. The pain also brings a pawn closer to the [[Pain Shock Threshold]]. Finally, for [[psycast]]ers{{RoyaltyIcon}}, pain also adds a multiplier of 100% + 3 × Pain percentage to [[Neural Heat Recovery Rate]], or {{Good|x160%}} assuming no other sources of pain besides the mindscrew.
 
 
 
Note that the effects of pain on mood and consciousness are not strictly linear, and the values may be different for pawns with other sources of pain. See the [[Pain]] article for details.
 
 
 
=== Installation ===
 
Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
If the operation fails, the part will be destroyed.
 
 
 
Once installed, it cannot be traditionally removed from a pawn, however see [[#Removal|Removal]] below.
 
 
 
== Analysis ==
 
{{Stub|section=1|reason=Gives examples of uses without consideration of whether and/or when they're worth while}}
 
May be useful on [[masochist]]s to give a permanent mood boost ({{+|10}}) to them, making them slightly less effective for work and combat. Followers of an [[ideoligion]]{{IdeologyIcon}} with the Pain is Virtue [[meme]] also benefit ({{+|5}} mood). On non-masochist pawns, the pain from the mindscrew gives a {{--|10}} [[mood]] penalty.
 
 
 
The faster Pain Shock can be somewhat useful, as a [[downed]] pawn is taken out of combat. Pain can also be useful for [[psycast]]ers{{RoyaltyIcon}}, as a substantial increase in heat recovery rate that stacks multiplicatively with other boosts.
 
 
 
There is also potential synergy with the [[psychic harmonizer]] with masochists or, as psychic harmonizers only affect pawns of the implantee's faction, when used on [[prisoner]]s. 
 
 
 
=== Removal ===
 
While you cannot traditionally remove the mindscrew, it is possible to remove it indirectly by destroying the head of the implanted pawn and then resurrecting the pawn using a [[resurrector mech serum]].
 
 
 
This is not without issues however. First, consistently destroying the head can be difficult. With the [[Ideology DLC]], extracting the [[skull]] from a dead pawn will do this reliably and safely, but without it, the best way is allow colonists or animals to eat sections of the corpse, at the risk of consuming the entire body and permanently losing the pawn. Furthermore, no matter how successful the head removal, there the risks normally associated with resurrection remain, including [[dementia]], [[blindness]], and [[resurrection psychosis]].
 
 
 
Alternatively, the effects of the mindscrew can be mitigated through the use of either a [[painstopper]] or pain-reducing drugs such as [[go-juice]], with the usual benefits, side-effects, and downsides associated with those options.
 
 
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
 
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 

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