Editing Militor

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Militors are both cheap to build and repair, making them quite good at luring and taking attacks. For example, they can stand in the face of an [[impids|impid]]'s fire breath without any fear. The high stopping power of their mini-shotgun makes a group of militors helpful as support units, even when you have stronger mechanoids. They are a [[mechanitor]]'s only combat option before [[Research#Standard Mechtech|Standard Mechtech]], and remain good at their role for colonies of any size.
 
Militors are both cheap to build and repair, making them quite good at luring and taking attacks. For example, they can stand in the face of an [[impids|impid]]'s fire breath without any fear. The high stopping power of their mini-shotgun makes a group of militors helpful as support units, even when you have stronger mechanoids. They are a [[mechanitor]]'s only combat option before [[Research#Standard Mechtech|Standard Mechtech]], and remain good at their role for colonies of any size.
  
Militors have a very short range and move slower than a baseline human, which must be kept in mind in combat. If using them for their firepower, create hallways, corners, and [[killbox]]es so that ranged enemies must approach them.
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They have a very short range and move slower than a baseline human, which must be kept in mind in combat. If using them for their firepower, create hallways, corners, and [[killbox]]es so that ranged enemies must approach them.
  
 
== Health ==
 
== Health ==

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