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| description = A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.<br/><br/>While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.<br/><br/>An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.
 
| description = A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.<br/><br/>While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.<br/><br/>An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.
 
| image = Metalhorror.png
 
| image = Metalhorror.png
| type = Entity
 
| combatPower = 300
 
| movespeed = 5.5
 
| basemeatamount = 0
 
| baseleatheramount = 0
 
| armorblunt = 50
 
| armorsharp = 50
 
| armorheat = 0
 
| min comfortable temperature = -100
 
| max comfortable temperature = 250
 
| flammability = 2
 
| bodysize = 1
 
| healthscale = 0.6
 
| gestation = 10
 
| lifespan = 250
 
| juvenileage = 0.016667
 
| maturityage = 0.05
 
| attack1dmg = 20
 
| attack1type = Cut
 
| attack1cool = 2
 
| attack1part = left blade
 
| attack2dmg = 20
 
| attack2type = Stab
 
| attack2cool = 2
 
| attack2part = left blade
 
| attack3dmg = 20
 
| attack3type = Cut
 
| attack3cool = 2
 
| attack3part = right blade
 
| attack4dmg = 20
 
| attack4type = Stab
 
| attack4cool = 2
 
| attack4part = right blade
 
| attack5dmg = 9
 
| attack5type = Blunt
 
| attack5cool = 2
 
| attack5part = head
 
| attack5chancefactor = 0.2
 
| destroyyield = {{Icon Small|Bioferrite}} 10 - 20 + {{Icon Small|Shard}} 0 - 1
 
 
}}
 
}}
  
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Unlike scythers, however, metalhorrors are highly flammable. They can be ignited very easily, and will disengage from combat while on fire.
 
Unlike scythers, however, metalhorrors are highly flammable. They can be ignited very easily, and will disengage from combat while on fire.
 
Metalhorrors have a [[psychic sensitivity]] of 150%, making certain [[psycast]]s{{RoyaltyIcon}} more effective on them.
 
  
 
== Analysis ==
 
== Analysis ==

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