Editing Metabolism

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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How well a creature's body converts food reserves into energy to sustain life. Metabolism influences the rest rate multiplier at 30% weight.
+
| description = How well a creature's body converts food reserves into energy to sustain life. Depends on stomach efficiency. Metabolism affects rest efficiency, meaning higher metabolism results in less sleeping time needed.  
 
}}
 
}}
 
It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to 0%. Despite its name and description, Metabolism has no effect on [[hunger]] rate.
 
 
{{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Metabolism capacity is [[Effective Maximum::1.325|132.5%]] with a healthy pawn high on [[luciferium]] with any of the artificial stomachs installed.
 
 
== Affected stats ==
 
{{#ask: [[Metabolism Importance::+]]
 
| ?Health Type = Type
 
| ?Metabolism Importance# = Weight
 
| ?Metabolism Limit# = Max
 
| ?description
 
| format = broadtable
 
| limit  = 100
 
| mainlabel = Name
 
| headers = plain
 
| sort = Metabolism Importance
 
| order = desc
 
}}
 
 
== Factors ==
 
The following factors affect Metabolism.
 
*Stomach part efficiency: 50% importance, no allowed defect. No Max
 
**[[Bionic stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
**[[Reprocessor stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
**[[Nuclear stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
**[[Sterilizing stomach]]: 125% part efficiency for {{+|12.5%}} Metabolism.
 
* [[Liver]] part efficiency: 50% importance, no allowed defect. No Max
 
 
== Offsets ==
 
The following offsets affect Metabolism.
 
* [[Luciferium]] high: {{+|20%}}
 
 
{{nav|stats|wide}}
 
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

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