Editing Mental break

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This can only happen if you have social drugs present in your colony.
 
This can only happen if you have social drugs present in your colony.
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Social drug binges will also occasionally happen for those with the [[Traits#ChemicalInterest|chemical interest]] trait regardless of mood, and still applies the catharsis thought afterwards.
  
 
:'''Mean time between Recovery:''' 0.133 days <br>
 
:'''Mean time between Recovery:''' 0.133 days <br>
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Hard drug binges are considerably more dangerous for the affected colonist's health than social drug binges, as hard drugs contribute towards [[overdose]]s which are potentially lethal, and can easily lead to an addiction. As with social binges, hard binges will either end when the affected colonist goes to bed, or after a certain amount of time has passed. Colonists taking [[penoxycyline]] and [[luciferium]] have nothing to do with the drug binge they are on.
 
Hard drug binges are considerably more dangerous for the affected colonist's health than social drug binges, as hard drugs contribute towards [[overdose]]s which are potentially lethal, and can easily lead to an addiction. As with social binges, hard binges will either end when the affected colonist goes to bed, or after a certain amount of time has passed. Colonists taking [[penoxycyline]] and [[luciferium]] have nothing to do with the drug binge they are on.
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Pawns with the [[Traits#Drug Desire|chemical fascination]] trait will occasionally suffer this break regardless of mood, and still gain the catharsis mood afterwards (if they don't die from an overdose).
  
 
:'''Mean time between Recovery:''' 0.133 days <br>
 
:'''Mean time between Recovery:''' 0.133 days <br>

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