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===Catatonic breakdown===
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===Catatonia===
Causes the pawn to enter a ''catatonic breakdown'' state, where they become incapacitated and need to be rescued.
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Causes the pawn to enter a catatonic state, where they become incapacitated and need to be rescued.
  
 
This is one of the least immediately harmful of the extreme breaks as it does not result in injury or damage to colonists or structures. However, the affected colonist will be down for quite a long time, and unable to perform any work. This can be especially detrimental if the colonist performs a vital task in the colony.
 
This is one of the least immediately harmful of the extreme breaks as it does not result in injury or damage to colonists or structures. However, the affected colonist will be down for quite a long time, and unable to perform any work. This can be especially detrimental if the colonist performs a vital task in the colony.
  
Since catatonic breakdown is technically a health condition, usage of the [[healer mech serum]] can instantly bring the affected colonist out of the mental break.
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Since catatonia is technically a health condition, usage of the [[healer mech serum]] can instantly bring the affected colonist out of the mental break.
  
 
Only colonists can experience this mental break. Pawns from other factions, not under the players control, will not. Temporary colonists from [[quests]] or from [[permits]] {{RoyaltyIcon}} can experience this mental break.
 
Only colonists can experience this mental break. Pawns from other factions, not under the players control, will not. Temporary colonists from [[quests]] or from [[permits]] {{RoyaltyIcon}} can experience this mental break.

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