Difference between revisions of "Melee Hit Chance"
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+ | {{rewrite|reason=Outdated and not enough information on how the chance is calculated}} | ||
+ | {{stub}} | ||
{{Stat | {{Stat | ||
− | | default base value = 1 | + | | default base value = 1.00 |
| min value = 0.01 | | min value = 0.01 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = Base chance to hit a target in melee. | | description = Base chance to hit a target in melee. | ||
}} | }} | ||
+ | |||
+ | ==Factors== | ||
+ | * [[Skills#Melee|Melee]][[Skill::Melee| ]]: | ||
+ | * [[Sight]]: [[Sight Importance::12|12x]] importance, no allowed defect. [[Sight Limit::1.5|150%]] limit | ||
+ | * [[Manipulation]]: [[Manipulation Importance::12|12x]] importance, no allowed defect. [[Manipulation Limit::1.5|150%]] limit | ||
+ | * [[Traits]] | ||
+ | ** [[Traits#Brawler|Brawler]]: +75% | ||
+ | |||
+ | <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"></div> | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | ! colspan="6" style="text-align: center;" | '''Chance to hit''' | ||
+ | |- | ||
+ | !Skill Level | ||
+ | !Standard | ||
+ | !Brawler | ||
+ | !Skill Level | ||
+ | !Standard | ||
+ | !Brawler | ||
+ | |- | ||
+ | !0 | ||
+ | |50% | ||
+ | |62% | ||
+ | ! - | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | !1 | ||
+ | |53% | ||
+ | |65% | ||
+ | !11 | ||
+ | |81% | ||
+ | |85% | ||
+ | |- | ||
+ | !2 | ||
+ | |56% | ||
+ | |68% | ||
+ | !12 | ||
+ | |82% | ||
+ | |86% | ||
+ | |- | ||
+ | !3 | ||
+ | |59% | ||
+ | |71% | ||
+ | !13 | ||
+ | |83% | ||
+ | |87% | ||
+ | |- | ||
+ | !4 | ||
+ | |62% | ||
+ | |74% | ||
+ | !14 | ||
+ | |84% | ||
+ | |88% | ||
+ | |- | ||
+ | !5 | ||
+ | |65% | ||
+ | |77% | ||
+ | !15 | ||
+ | |85% | ||
+ | |89% | ||
+ | |- | ||
+ | !6 | ||
+ | |68% | ||
+ | |80% | ||
+ | !16 | ||
+ | |86% | ||
+ | |90% | ||
+ | |- | ||
+ | !7 | ||
+ | |71% | ||
+ | |81% | ||
+ | !17 | ||
+ | |87% | ||
+ | |90.3% | ||
+ | |- | ||
+ | !8 | ||
+ | |74% | ||
+ | |82% | ||
+ | !18 | ||
+ | |88% | ||
+ | |90.6% | ||
+ | |- | ||
+ | !9 | ||
+ | |77% | ||
+ | |83% | ||
+ | !19 | ||
+ | |89% | ||
+ | |90.9% | ||
+ | |- | ||
+ | !10 | ||
+ | |80% | ||
+ | |84% | ||
+ | !20 | ||
+ | |90% | ||
+ | |91.2% | ||
+ | |} | ||
+ | {{nav|stats|wide}} |
Revision as of 06:11, 28 July 2021
This article is suggested to be rewritten. Reason: Outdated and not enough information on how the chance is calculated. You can help the RimWorld Wiki by improving it. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee:
- Sight: 12x importance, no allowed defect. 150% limit
- Manipulation: 12x importance, no allowed defect. 150% limit
- Traits
- Brawler: +75%
Chance to hit | |||||
---|---|---|---|---|---|
Skill Level | Standard | Brawler | Skill Level | Standard | Brawler |
0 | 50% | 62% | - | - | - |
1 | 53% | 65% | 11 | 81% | 85% |
2 | 56% | 68% | 12 | 82% | 86% |
3 | 59% | 71% | 13 | 83% | 87% |
4 | 62% | 74% | 14 | 84% | 88% |
5 | 65% | 77% | 15 | 85% | 89% |
6 | 68% | 80% | 16 | 86% | 90% |
7 | 71% | 81% | 17 | 87% | 90.3% |
8 | 74% | 82% | 18 | 88% | 90.6% |
9 | 77% | 83% | 19 | 89% | 90.9% |
10 | 80% | 84% | 20 | 90% | 91.2% |