Difference between revisions of "Megascarab"

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|wildness = 0.95
 
|wildness = 0.95
 
|handleskill = 8
 
|handleskill = 8
|gestation =
+
|gestation = Cannot Reproduce
 
|lifespan = 10
 
|lifespan = 10
 
|livesin_desert = true
 
|livesin_desert = true
 +
|offspring = Cannot Reproduce
 +
|maturityage = 1+
 +
|marketvalue = 65
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Revision as of 16:46, 8 September 2015

Template:UC

Megascarab

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"A large, genetically-engineered beetle."

Base Stats

Type
AnimalsWild
Market Value
65 Silver

Apparel

Armor - Sharp
0.4%
Armor - Blunt
0.1%

Pawn Stats

Move Speed
3.7 c/s
Health Scale
0.4
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.32 Nutrition/Day
Diet
omnivorous
Life Expectancy
10 years
Manhunter Chance
1.25%
Manhunter Chance (Taming)
1%
Trainable Intelligence
Intermediate
Wildness
95%
Minimum Handling Skill
9
"+" can not be assigned to a declared number type with value 1.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
31 megascarab meat
Leather Yield
16 megascarab leather
"Cannot Reproduce" is not a number.
Gestation Period
Cannot Reproduce days
Offspring Per Birth
Cannot Reproduce

Melee Combat

Damage
7
Damage Type
bite

A megascarab is a large, genetically-engineered beetle found only in the desert. Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions, it is now usually seen without its deadlier insectoid cousins. Its hard shell protects it from blunt damage by 10% and sharp damage by 40%. Megascarabs are hazardous to hunt, for if they are injured, even accidentally, by a human or a mechanoid, they will turn manhunter and attack any human or mechanoid on the map they can reach. If slain, they can be butchered for 18 scarab meat.[1]

Taming

Training

Megascarabs can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr

  1. Amount given is at 100% butchery efficiency.