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{{Ideology}}{{Stub}}{{infobox main|animal| | {{Ideology}}{{Stub}}{{infobox main|animal| | ||
− | | page verified for version = 1.3.3066 | + | |page verified for version = 1.3.3066 |
− | | name = Medicinemaker | + | |name = Medicinemaker |
− | | image = Medicinemaker.png | + | |image = Medicinemaker.png |
− | | description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. | + | |description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes. |
− | | type = Animal | + | |type = Animal |
− | | type2 = Dryad | + | |type2 = Dryad |
− | | movespeed = 3 | + | |movespeed = 3 |
− | | basemeatamount = 2 | + | |basemeatamount = 2 |
− | | baseleatheramount = 0 | + | |baseleatheramount = 0 |
− | | min comfortable temperature = -50 | + | |min comfortable temperature = -50 |
− | | max comfortable temperature = 50 | + | |max comfortable temperature = 50 |
− | + | |bodysize = 0.667 | |
− | | bodysize = 0.667 | + | |healthscale = 0.8 |
− | | healthscale = 0.8 | + | |diet = none |
− | | diet = none | + | |wildness = 0 |
− | | wildness = 0 | + | |petness = 0 |
− | | petness = 0 | + | |manhunter = 1 |
− | | manhunter = 1 | + | |trainable = none |
− | | trainable = none | + | |meatname = immature dryad meat |
− | | meatname = immature dryad meat | + | |lifespan = 80 |
− | | lifespan = 80 | + | |attack1dmg = 8 |
− | + | |attack1type = Scratch | |
− | | attack1dmg = 8 | + | |attack1cool = 2 |
− | | attack1type = Scratch | + | |attack1part = front left paw |
− | | attack1cool = 2 | + | |attack1stun = 14 |
− | | attack1part = front left paw | + | |attack2dmg = 8 |
− | | attack1stun = 14 | + | |attack2type = Scratch |
− | | attack2dmg = 8 | + | |attack2cool = 2 |
− | | attack2type = Scratch | + | |attack2part = front right paw |
− | | attack2cool = 2 | + | |attack2stun = 14 |
− | | attack2part = front right paw | + | |attack3dmg = 9 |
− | | attack2stun = 14 | + | |attack3type = Bite |
− | | attack3dmg = 9 | + | |attack3cool = 2 |
− | | attack3type = Bite | + | |attack3part = teeth |
− | | attack3cool = 2 | + | |attack3chancefactor = 0.9 |
− | | attack3part = teeth | + | |attack3stun = 14 |
− | | attack3chancefactor = 0.9 | + | |attack4dmg = 4 |
− | | attack3stun = 14 | + | |attack4type = Blunt |
− | | attack4dmg = 4 | + | |attack4cool = 2 |
− | | attack4type = Blunt | + | |attack4part = head |
− | | attack4cool = 2 | + | |attack4chancefactor = 0.2 |
− | | attack4part = head | ||
− | | attack4chancefactor = 0.2 | ||
}} | }} | ||
− | '''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]] | + | '''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. |
− | + | Generates herbal medicine x4 every two days. | |
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==Analysis== | ==Analysis== | ||
Medicinemakers can be a potential alternative to growing [[Healroot|healroot]]. This can be a way to obtain herbal medicine if none of your colonists have level 8 [[Skills#Plants|plants]]. | Medicinemakers can be a potential alternative to growing [[Healroot|healroot]]. This can be a way to obtain herbal medicine if none of your colonists have level 8 [[Skills#Plants|plants]]. | ||
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− | + | ==Version history== | |
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− | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | * [[Version/1.3.3076|1.3.3076]] - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. | + | * [[Version/1.3.3076|1.3.3076]] - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. |
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{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Dryad]] | [[Category:Dryad]] |