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{{Ideology}}{{Stub}}{{infobox main|animal| | {{Ideology}}{{Stub}}{{infobox main|animal| | ||
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| name = Medicinemaker | | name = Medicinemaker | ||
| image = Medicinemaker.png | | image = Medicinemaker.png | ||
− | | description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat | + | | description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat. |
− | | type = | + | | type = Animals |
− | | type2 = | + | | type2 = Dryads |
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| bodysize = 0.667 | | bodysize = 0.667 | ||
− | | healthscale = 0.8 | + | | healthscale = 0.80 |
+ | | hungerrate = 0.00 | ||
+ | | movespeed = 3.00 | ||
+ | | attack1dmg = 9 | ||
+ | | attack1type = bite | ||
+ | | attack1part = teeth | ||
+ | | attack1cool = 2 | ||
+ | | attack2dmg = 8 | ||
+ | | attack2type = scratch | ||
+ | | attack2part = front paw | ||
+ | | attack2cool = 2 | ||
+ | | manhunter = 1 | ||
+ | | manhuntertame = | ||
| diet = none | | diet = none | ||
+ | | trainable = none | ||
| wildness = 0 | | wildness = 0 | ||
− | | | + | | gestation = |
− | | | + | | lifespan = 80 |
− | | | + | | maturityage = |
+ | | armorblunt = | ||
+ | | armorsharp = | ||
+ | | marketvalue = | ||
| meatname = immature dryad meat | | meatname = immature dryad meat | ||
− | | | + | | basemeatamount = 2 |
− | + | | leathername = | |
− | + | | leatheryield = | |
− | + | | massadult = | |
− | + | | min comfortable temperature = -50 | |
− | + | | max comfortable temperature = 50 | |
− | + | | page verified for version = 1.3.3066 | |
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}} | }} | ||
− | '''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]] | + | '''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. |
− | + | Generates herbal medicine x4 every two days. | |
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==Analysis== | ==Analysis== | ||
Medicinemakers can be a potential alternative to growing [[Healroot|healroot]]. This can be a way to obtain herbal medicine if none of your colonists have level 8 [[Skills#Plants|plants]]. | Medicinemakers can be a potential alternative to growing [[Healroot|healroot]]. This can be a way to obtain herbal medicine if none of your colonists have level 8 [[Skills#Plants|plants]]. | ||
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− | + | ==Version history== | |
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− | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | * [[Version/1.3.3076|1.3.3076]] - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. | + | * [[Version/1.3.3076|1.3.3076]] - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. |
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{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Dryad]] | [[Category:Dryad]] |