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{{Ideology}}{{Stub}}{{infobox main|animal|
 
{{Ideology}}{{Stub}}{{infobox main|animal|
| page verified for version = 1.3.3066
 
 
| name = Medicinemaker
 
| name = Medicinemaker
 
| image = Medicinemaker.png
 
| image = Medicinemaker.png
| description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
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| description = A dryad caste specialized in medicine production. Together with its Gauranlen tree, this dryad can generate medicinal herbs on an ongoing basis. However, it is slow and ineffective at work or combat.
| type = Animal
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| type = Animals
| type2 = Dryad
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| type2 = Dryads
| movespeed = 3
 
| basemeatamount = 2
 
| baseleatheramount = 0
 
| min comfortable temperature = -50
 
| max comfortable temperature = 50
 
| flammability = 0.7
 
 
| bodysize = 0.667
 
| bodysize = 0.667
| healthscale = 0.8
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| healthscale = 0.80
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| hungerrate = 0.00
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| movespeed = 3.00
 +
| attack1dmg = 9
 +
| attack1type = bite
 +
| attack1part = teeth
 +
| attack1cool = 2
 +
| attack2dmg = 8
 +
| attack2type = scratch
 +
| attack2part = front paw
 +
| attack2cool = 2
 +
| manhunter = 1
 +
| manhuntertame =
 
| diet = none
 
| diet = none
 +
| trainable = none
 
| wildness = 0
 
| wildness = 0
| petness = 0
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| gestation =  
| manhunter = 1
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| lifespan = 80
| trainable = none
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| maturityage =
 +
| armorblunt =
 +
| armorsharp =
 +
| marketvalue =
 
| meatname = immature dryad meat
 
| meatname = immature dryad meat
| lifespan = 80
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| basemeatamount = 2
| tradeTags = AnimalDryad
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| leathername =  
| attack1dmg = 8
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| leatheryield =  
| attack1type = Scratch
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| massadult =
| attack1cool = 2
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| min comfortable temperature = -50
| attack1part = front left paw
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| max comfortable temperature = 50
| attack1stun = 14
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| page verified for version = 1.3.3066
| attack2dmg = 8
 
| attack2type = Scratch
 
| attack2cool = 2
 
| attack2part = front right paw
 
| attack2stun = 14
 
| attack3dmg = 9
 
| attack3type = Bite
 
| attack3cool = 2
 
| attack3part = teeth
 
| attack3chancefactor = 0.9
 
| attack3stun = 14
 
| attack4dmg = 4
 
| attack4type = Blunt
 
| attack4cool = 2
 
| attack4part = head
 
| attack4chancefactor = 0.2
 
 
}}
 
}}
'''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]] that generates [[herbal medicine]] x4 every two days.
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'''Medicinemaker''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]].
 
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Generates herbal medicine x4 every two days.
== Summary ==
 
{{Dryad Summary}}
 
 
 
The medicinemaker is completely ill-suited for combat and exists as an alternative to [[healroot]] for generating herbal medicine.  
 
  
 
==Analysis==
 
==Analysis==
  
 
Medicinemakers can be a potential alternative to growing [[Healroot|healroot]]. This can be a way to obtain herbal medicine if none of your colonists have level 8 [[Skills#Plants|plants]].  
 
Medicinemakers can be a potential alternative to growing [[Healroot|healroot]]. This can be a way to obtain herbal medicine if none of your colonists have level 8 [[Skills#Plants|plants]].  
However, if healroot is available, medicinemakers are always a less efficient way to get herbal medicine; at Plants skill 8, healroot is 1200 ticks per medicine. With 4 dryads (the most efficient amount workwise) you produce 8 medicine per day, but that takes about 15000 ticks to do. So efficiencywise healroot is 1200 / per and medicinemakers are 1875 / per
 
As the plants skill increases, the [[Pruning Speed]] improvements lag behind the gains from [[Plant Work Speed]] and [[Plant Harvest Yield]] (pruning speed goes from 100 to 112, whereas work speed goes from 100% to 238%, for example); the end result is that a high Plants pawn will take significantly less work to produce medicine via soil versus via dryad.
 
 
Medicinemakers do have one niche, however; they produce medicine SIGNIFICANTLY faster than growing it. Healroot naturally grows at a speed of 0.08 medicine / day in normal soil, 0.11 medicine / day in rich, and 0.22 / day in a hydroponics basin. Medicinemakers are effectively 2 / day per dryad, which is equal to about 25 tiles of normal soil, 18.2 [19] tiles of rich soil, or 9.09 [10] tiles of hydroponics basin. This means a single gauranlen tree is effectively 100 tiles of soil, 72.8 [73] tiles of rich soil, or 36.36 [37] tiles of hydroponics basin worth of production. if you need to grow your medicine stockpile fast or are working with very limited amounts of soil, medicinemakers are your best bet.
 
 
== Training ==
 
{{TrainingTable}}
 
  
Medicinemakers are incapable of training.
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==Version history==
== Health ==
 
{{Animal Health Table}}
 
 
 
== Version history ==
 
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3076|1.3.3076]] - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch. Fix: Dryads are affected by disease incidents.
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* [[Version/1.3.3076|1.3.3076]] - Increase medicinemaker dryad production from 3 to 4 herbal meds per batch.
 
 
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Dryad]]
 
[[Category:Dryad]]

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