Difference between revisions of "Medicine"

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| always haulable = true
 
| always haulable = true
 
| def name = Medicine
 
| def name = Medicine
| description = Used to treat wounds.
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| description = Medical staff use these supplies to heal the wounded.
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| e type = Medicine
 
| e type = Medicine

Revision as of 04:47, 16 April 2017

Medicine

Medicine industrial a.png

A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Beauty
−4
Deterioration Rate
2
Flammability
0.7
Market Value
18
Mass
0.5
Max Hit Points
60
Medical Potency
1

Stat Modifiers


Medicine is an item used in doctoring.

Acquisition

Medicine can either be purchased from traders, looted from raiders, or crafted at a drug lab using: cloth (x3), herbal medicine and neutroamine (skill requirement: medicine 6+ and crafting 3+).

Efficiency

Superior to herbal medicine but inferior to glitterworld medicine.

Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to patch the wound), but not good enough for surgical operations (except if the doctor is bionic and is enhanced with both go-juice and luciferium, or is a trauma savant). It is still adequate against plague and malaria with ordinary beds so long as the patients are resting full time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+ (even without penoxycyline).