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{{Infobox main|medicine
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<noinclude>
| name = Medicine
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{{Define|Medicine
| image = Medicine industrial a.png
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| always haulable = true
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| def name = Medicine
 
| description = A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.
 
| description = A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.
<!-- Base Stats -->
 
| type = Medical Items
 
| type2 = Medicine
 
| tech level = Industrial
 
| hp = 60
 
| deterioration = 2
 
| marketvalue = 18
 
| beauty = -4
 
| mass base = 0.5
 
| flammability = 0.7
 
| stack limit = 25
 
| path cost = 14
 
| rotatable = false
 
<!-- Medical -->
 
| medical potency base = 1
 
| medical quality max = 1
 
<!-- Creation -->
 
| production facility 1 = Drug lab
 
| work to make = 700
 
| work speed stat = Drug Synthesis Speed
 
| research = Medicine production
 
| resource 1 = Cloth
 
| resource 1 amount = 3
 
| resource 2 = Herbal medicine
 
| resource 2 amount = 1
 
| resource 3 = Neutroamine
 
| resource 3 amount = 1
 
| bulk product amount = 4
 
<!-- Technical -->
 
| defName = MedicineIndustrial
 
<!-- Unused -->
 
| always haulable = true
 
 
| draw gui overlay = true
 
| draw gui overlay = true
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| e type = Medicine
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Medicine
 
| graphic path = Things/Item/Resource/Medicine
 
| label = medicine
 
| label = medicine
 
| parent name = ResourceBase
 
| parent name = ResourceBase
 +
| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
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| rotatable = false
 
| selectable = true
 
| selectable = true
 
| sound drop = Standard_Drop
 
| sound drop = Standard_Drop
 
| sound interact = Standard_Drop
 
| sound interact = Standard_Drop
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| stack limit = 75
 
| thing class = Medicine
 
| thing class = Medicine
 
| use hit points = true
 
| use hit points = true
}}
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| deterioration rate base = 2
'''Medicine''', also called '''industrial-tech medicine''' in the [[Health#Health tab|Health tab]], is an expendable item used in [[doctoring]].
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| flammability base = 1.0
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| market value base = 18
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| max hit points base = 60
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| medical potency base = 1
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| mass = 0.5
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}}</noinclude><!--
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--><includeonly>{{Main Article | Medicine }}</includeonly>
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Medicine is an item used in [[doctoring]].
  
 
== Acquisition ==
 
== Acquisition ==
Medicine can either be purchased from traders, looted from [[raider]]s, or crafted at a [[drug lab]] using 3 [[cloth]], 1 [[herbal medicine]] and 1 [[neutroamine]] (skill requirement: intellectual 4+ and crafting 4+). Crafting medicine requires the "Medicine production" research to have been completed. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill.
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Medicine can either be purchased from traders, looted from [[raider]]s, or crafted at a [[drug lab]] using 3 [[cloth]], 1 [[herbal medicine]] and 1 [[neutroamine]] (skill requirement: intellectual 4+ and crafting 4+).
 
 
== Summary ==
 
{{stub|reason=Tend speed}}
 
Any form of medicine can be used whenever a [[doctoring|doctor]] tends to an [[injury]] or [[disease]]. In most cases, medicine does not directly cause healing. Instead, using medicine and better medicine will increase [[tend quality]], increasing the [[injury#Healing rate|rate of healing]] for injuries, or slowing down progression of a disease. For [[gut worms]] and [[muscle parasites]], tend quality is directly used to cure the disease.
 
 
 
With a Medical Potency of 100%, medicine has a 100% multiplier on both tend quality and surgery success.
 
 
 
Medicine does not spoil, but will [[deteriorate]] when left outside.
 
===Experience===
 
{{Medicine Experience Gain Table}}
 
 
 
== Analysis ==
 
Superior to [[herbal medicine]] but inferior to [[glitterworld medicine]].  
 
  
Industrial medicine is best used for [[disease]]s and [[surgery]], where Medical Potency has the greatest impact. A dose or two of medicine can save a colonist's life from the [[plague]]. So long as patients are constantly treated by a decent doctor, resting full-time, and well-fed, this medicine should be enough against any disease.
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== Efficiency ==
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Superior to herbal medicine but inferior to [[glitterworld medicine]].  
  
It is generally misused for bruises, cuts, and other [[injuries]]. These are usually too common to waste high-quality medicine on; use herbal medicine or no medicine instead. But if a colonist is bleeding out rapidly, you may want to use better medicine for its increased tend speed and quality. Note that colonists are set to use the best quality medicine by default. In the [[assign]] tab, you can set colonists and other pawns to [[herbal medicine]] or worse. You can also alter this in a colonist's Health tab.
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Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to patch the wound).  
  
Regular medicine is enough to reach the 98% [[surgery|surgery success chance cap]], under the right circumstances. A ''healthy'' doctor with Medical 8 can reach the surgery cap (for most surgeries) in a [[light|lit]], [[clean]] room, using a normal quality [[hospital bed]]. Without a hospital bed (or [[sterile tile]]), Medical 11 is required for the same thing. Note that many factors, such as a dirty room or a surgeon's damaged [[Manipulation]], will quickly lower your success rates.
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Good enough for surgical operations in many cases, with a low chance of failure. If the doctor is bionic-enhanced, trauma savant, drug-enhanced or inspired then you can guarantee 100% success rate for most surgeries.  
  
== Gallery ==
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It is adequate against [[plague]] and [[malaria]] with ordinary beds so long as the patients are resting full time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+.
<gallery>
 
Medicine industrial a.png|One medicine
 
Medicine industrial b.png|Partial stack
 
Medicine industrial c.png|Full stack
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
* 1.0 - Received a new description.
 
* [[Version/1.4.3523|1.4.3523]] - Added recipe for bulk medicine creation.
 
  
<gallery>
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In 1.0 it received a new description.
Medicine industrial old 4.png|Fourth texture
 
Medicine industrial old 3.png|Third texture
 
Medicine industrial old 2.png|Second texture
 
Medicine industrial old.png|First texture
 
</gallery>
 
  
[[Category:Medical Item]] [[Category:Medicine]]
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</noinclude>

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