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− | == | + | ==Medikits== |
− | Medicine can | + | [[File:Medicine Icon.png|64px|left]] ''Used to heal colonists''. |
+ | Medikits can be '''[[trade|traded]]''' for profit or used to heal colonists and prisoners (if '''allow medicine''' is selected in the prisoner tab). When used it gives an increased chance of applying '''Good Treatment''' to the injured colonist, while no medicine guarantees '''Bad Treatment'''. | ||
+ | {{clr}} | ||
− | == | + | ==Herbal Medicine== |
− | + | [[File:Herbal_Medicine.png]] | |
− | + | This is a cheaper type of medicine. You are able to farm this medicine by growing the '''[[Xergium plant|Xergium plant]]'''. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds. | |
− | + | ==Glitterworld Medicine== | |
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