Medical Tend Quality

From RimWorld Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.

Final Tend Quality:

( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used.

Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset.

Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance.

Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance.

Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance.


Higher tend quality will speed the recovery from injury.

Factors

  • Medical: 20% plus 10% per skill level.
  • Manipulation: 100% importance, 140% limit.
  • Sight: 70% importance, 140% limit.
  • Post process curve.
    • (0,0)
    • (1.0. 1.0)
    • (2.0, 1.5)
    • (4.0, 2.0)
Medical Tend Quality (with 1 = 100%)

Full Post-Processing Curve Table

Medical
Skill
Level
Medical Tend Quality Medical Tend Quality with 140% Manipulation and Sight
0 20.0% 35.8%
1 30.0% 53.8%
2 40.0% 71.7%
3 50.0% 89.6%
4 60.0% 104%
5 70.0% 113%
6 80.0% 122%
7 90.0% 131%
8 100.0% 140%
9 105.0% 149%
10 110.0% 154%
11 115.0% 158%
12 120.0% 163%
13 125.0% 167%
14 130.0% 172%
15 135.0% 176%
16 140.0% 181%
17 145.0% 185%
18 150.0% 190%
19 152.5% 194%
20 155.0% 199%

Version history