Editing Medical Tend Quality
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| description = The base quality of tending given when tending wounds and illnesses. | | description = The base quality of tending given when tending wounds and illnesses. | ||
− | + | The actual tend quality will also be affected by factors like [[medicine]] used, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on. | |
− | + | Tend quality is at 70% when using self-tend. | |
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}} | }} | ||
==Factors== | ==Factors== | ||
+ | {{stub|section=1|reason = Skill table and Post process curve.}} | ||
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | * [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | ||
− | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | + | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit |
− | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit | + | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit |
* Post process curve. | * Post process curve. | ||
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− | + | <!-- This stat has a post process curve so this table is almost certainly wrong, but it can be used as a framework for the correct table - Harakoni | |
{| class = "wikitable" width="180" style="text-align: center;" | {| class = "wikitable" width="180" style="text-align: center;" | ||
! {{P|Skill}}<br>Skill<br>Level | ! {{P|Skill}}<br>Skill<br>Level | ||
! {{PAGENAME}} | ! {{PAGENAME}} | ||
− | |||
|- | |- | ||
| 0 | | 0 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 1 | | 1 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 2 | | 2 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 3 | | 3 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 4 | | 4 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 5 | | 5 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 6 | | 6 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 7 | | 7 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 8 | | 8 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}} | + | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 9 | | 9 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 9*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 10 | | 10 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 10*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 11 | | 11 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 11*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 12 | | 12 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 12*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 13 | | 13 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 13*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 14 | | 14 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 14*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 15 | | 15 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 15*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 16 | | 16 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 16*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 17 | | 17 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 17*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 18 | | 18 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 18*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 19 | | 19 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 19*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|- | |- | ||
| 20 | | 20 | ||
− | | | + | | {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}% |
|} | |} | ||
+ | --> | ||
== Version history == | == Version history == |