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| description = The base quality of tending given when tending wounds and illnesses.
 
| description = The base quality of tending given when tending wounds and illnesses.
  
Final Tend Quality:
+
The actual tend quality will also be affected by factors like [[medicine]] used, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on.
  
( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used.
+
Tend quality is at 70% when using self-tend.
 
 
Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset.
 
 
 
Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance.
 
 
 
Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance.
 
 
 
Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance.
 
 
 
 
 
 
 
Higher tend quality will speed the recovery from [[injury]].
 
 
}}
 
}}
  
 
==Factors==
 
==Factors==
 +
{{stub|section=1|reason = Skill table and Post process curve.}}
 
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level.
 
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level.
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit.
+
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit.
+
* [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit
 
* Post process curve.
 
* Post process curve.
** (0,0)
 
** (1.0. 1.0)
 
** (2.0, 1.5)
 
** (4.0, 2.0)
 
 
{| class="wikitable"
 
|-
 
! Medical Tend Quality (with 1 = 100%)
 
|-
 
| {{GraphChart
 
|width=400
 
|height=100
 
|type=line
 
|x=0, 0.5, 1, 2, 4
 
|y=0, 0.5, 1, 1.5, 2
 
|xAxisTitle = Before
 
|yAxisTitle = After
 
}}
 
|}
 
  
==Full Post-Processing Curve Table==
+
<!-- This stat has a post process curve so this table is almost certainly wrong, but it can be used as a framework for the correct table - Harakoni
  
 
{| class = "wikitable" width="180" style="text-align: center;"
 
{| class = "wikitable" width="180" style="text-align: center;"
 
! {{P|Skill}}<br>Skill<br>Level
 
! {{P|Skill}}<br>Skill<br>Level
 
! {{PAGENAME}}
 
! {{PAGENAME}}
! {{PAGENAME}} with 140% [[Manipulation]] and [[Sight]]
 
 
|-  
 
|-  
 
| 0
 
| 0
| {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 35.8%
+
| {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}%  
 
|-
 
|-
 
| 1
 
| 1
| {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 53.8%
+
| {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 2
 
| 2
| {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 71.7%
+
| {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 3
 
| 3
| {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 89.6%
+
| {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 4
 
| 4
| {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 104%
+
| {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 5
 
| 5
| {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 113%
+
| {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 6
 
| 6
| {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 122%
+
| {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 7
 
| 7
| {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 131%
+
| {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 8
 
| 8
| {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 140%
+
| {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 9
 
| 9
| 105.0% || 149%
+
| {{#expr: ({{P|Skill Base Factor}} + 9*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 10
 
| 10
| 110.0% || 154%
+
| {{#expr: ({{P|Skill Base Factor}} + 10*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 11
 
| 11
| 115.0% || 158%
+
| {{#expr: ({{P|Skill Base Factor}} + 11*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 12
 
| 12
| 120.0% || 163%
+
| {{#expr: ({{P|Skill Base Factor}} + 12*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 13
 
| 13
| 125.0% || 167%
+
| {{#expr: ({{P|Skill Base Factor}} + 13*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 14
 
| 14
| 130.0% || 172%
+
| {{#expr: ({{P|Skill Base Factor}} + 14*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 15
 
| 15
| 135.0% || 176%
+
| {{#expr: ({{P|Skill Base Factor}} + 15*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 16
 
| 16
| 140.0% || 181%
+
| {{#expr: ({{P|Skill Base Factor}} + 16*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 17
 
| 17
| 145.0% || 185%
+
| {{#expr: ({{P|Skill Base Factor}} + 17*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 18
 
| 18
| 150.0% || 190%
+
| {{#expr: ({{P|Skill Base Factor}} + 18*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 19
 
| 19
| 152.5% || 194%
+
| {{#expr: ({{P|Skill Base Factor}} + 19*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|-
 
|-
 
| 20
 
| 20
| 155.0% || 199%
+
| {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}%
 
|}
 
|}
 +
-->
  
 
== Version history ==
 
== Version history ==

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