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| description = A mech-band signaling device. When activated, it puts out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the transmitter, so this building can only be used once.
 
| description = A mech-band signaling device. When activated, it puts out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the transmitter, so this building can only be used once.
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 =  
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = pass through only
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| passability = PassThroughOnly
 
| blockswind =  
 
| blockswind =  
 
| cover = 0.3
 
| cover = 0.3
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| buildingTags = Biotech
 
| buildingTags = Biotech
 
}}
 
}}
A '''mechband antenna''' is a [[building]] added by the [[Biotech DLC]] that allows a [[mechanitor]] to summon the [[war queen]].
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A '''mechband antenna''' a [[building]] added by the [[Biotech DLC]] that allows a [[mechanitor]] to summon the [[war queen]].
  
 
== Acquisition ==
 
== Acquisition ==
Mechband antennae can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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Mechband antennae can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
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It cannot be used in the time between another mechanoid boss being summoned and that boss arriving. In addition, there is a 2 day cooldown between summoning any mech boss, regardless of when the mechs actually arrive.
 
It cannot be used in the time between another mechanoid boss being summoned and that boss arriving. In addition, there is a 2 day cooldown between summoning any mech boss, regardless of when the mechs actually arrive.
  
=== Summoning ===
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===Summoning===
 
Each time an antenna is activated, the number of mechanoids escorting the war queen increases.{{Check Tag|Detail|reason=Per colony map or world wide?}}
 
Each time an antenna is activated, the number of mechanoids escorting the war queen increases.{{Check Tag|Detail|reason=Per colony map or world wide?}}
 
# 1x War queen with heavy shield unit, 5x [[pikeman]], 2x [[scyther]]
 
# 1x War queen with heavy shield unit, 5x [[pikeman]], 2x [[scyther]]
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== Analysis ==
 
== Analysis ==
 
{{Main|War queen#Analysis}}
 
{{Main|War queen#Analysis}}
Build a mechband antenna when you are ready to fight the [[war queen]].  
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Build a mechband antenna when you are ready to fight the [[war queen]]. In terms of actual cost, the war queen arrives with 600 steel worth of [[war urchin]]s, and its allies can be shredded down, too. This results in the antenna being a complete positive in steel once [[Research#Fabrication|Fabrication]] is available. Even when you can't fabricate components, the cost of an antenna is quite small for what a powerfocus chip gets you.
 
 
In terms of actual cost, the war queen arrives with 600 steel worth of [[war urchin]]s, its allies can also be shredded, and the antenna itself drops a few [[steel slag chunk]]s to smelt. This results in the antenna being a complete positive in resources once [[Research#Fabrication|Fabrication]] is available. Even when you can't fabricate components, the cost of an antenna is quite small for what a powerfocus chip and its research gets you.
 
  
 
== Version history ==
 
== Version history ==
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{{Nav|mechanoid|wide}}
 
{{Nav|mechanoid|wide}}
{{Nav|biotech|wide}}
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[[Category:Miscellaneous]]
[[Category:Biotech (Buildings)]]
 

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