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===Lancer=== | ===Lancer=== | ||
{{Main|Lancer}} | {{Main|Lancer}} | ||
− | Armed with [[charge lance]]s, they have medium range and modest overall DPS. However, their high shot damage presents a modest, but serious risk of one-shot-killing pawns by destroying body parts. Therefore, exposure should be limited and lancers prioritized as threats. Like many non-scythers, melee combat is very effective if | + | Armed with [[charge lance]]s, they have medium range and modest overall DPS. However, their high shot damage presents a modest, but serious risk of one-shot-killing pawns by destroying body parts. Therefore, exposure should be limited and lancers prioritized as threats. Like many non-scythers, melee combat is very effective if can get close enough. |
===Pikeman=== | ===Pikeman=== | ||
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==Biotech Mechanoids== | ==Biotech Mechanoids== | ||
− | {{Biotech | + | {{Biotech}} |
===Militor=== | ===Militor=== | ||
{{Main|Militor}} | {{Main|Militor}} | ||
A small combat mechanoid armed with a low power, 12 range mini-shotgun. One of the weakest mechanoids, they serve as earlygame threats and support other mechanoids. They can be scary through sheer numbers - large mechanoid raids comprised only of militors occasionally spawn. | A small combat mechanoid armed with a low power, 12 range mini-shotgun. One of the weakest mechanoids, they serve as earlygame threats and support other mechanoids. They can be scary through sheer numbers - large mechanoid raids comprised only of militors occasionally spawn. | ||
+ | |||
===Scorcher=== | ===Scorcher=== | ||
{{Main|Scorcher}} | {{Main|Scorcher}} | ||
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{{Main|Centurion}} | {{Main|Centurion}} | ||
An incredibly durable ultra-heavy mech, with a large shield capable of defending allies. It also has point-defense turret, which can fire while moving. | An incredibly durable ultra-heavy mech, with a large shield capable of defending allies. It also has point-defense turret, which can fire while moving. | ||
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− | == Mechanoid | + | ==Mechanoid Commanders== |
− | {{Biotech | + | {{Biotech}} |
− | === Diabolus === | + | ===Diabolus=== |
{{Main|Diabolus}} | {{Main|Diabolus}} | ||
An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. It takes time to charge up, but devastates everything including buildings and walls in a large radius. Also has a flame burst for use against nearby foes, and a general purpose turret. | An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. It takes time to charge up, but devastates everything including buildings and walls in a large radius. Also has a flame burst for use against nearby foes, and a general purpose turret. | ||
− | === War | + | ===War Queen=== |
{{Main|War queen}} | {{Main|War queen}} | ||
− | An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small | + | An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat. |
− | + | ===War Urchin=== | |
− | === Apocriton === | + | {{Main|War urchin}} |
+ | A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war queen mech. War urchins are expendable fighters designed to swarm-attack enemies. They are mounted with short-ranged spiner guns and have a non-rechargeable power source. | ||
+ | ===Apocriton=== | ||
{{Main|Apocriton}} | {{Main|Apocriton}} | ||
A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius. While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict. | A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius. While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict. | ||
+ | |||
+ | == Lore == | ||
+ | {{See also|Lore}} | ||
+ | <onlyinclude> | ||
+ | Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god. - Faction description. | ||
+ | |||
+ | In the [[lore]], Mechanoids are autonomous intelligent robots built for a variety of purposes. The technologies required to build them vary based on the complexity of the resultant mechanoid, with [[Lore#Tech_levels|Spacer-level]]<includeonly><ref name="Cryptosleep Revival Briefing"/></includeonly><noinclude><ref name="Cryptosleep Revival Briefing">[[Lore#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref></noinclude> urbworlds<includeonly><ref name="Keuneke"/></includeonly><noinclude><ref name="Keuneke">Backstory of Markus 'Keuneke' Keuneke</ref></noinclude> being able to construct more simple mechanoids for companionship, combat and labor use, while only glitterworlds are capable of constructing the more advanced, quasi-conscious versions.<ref name="Cryptosleep Revival Briefing"/> Others still are constructed and utilized by [[Lore#Archotech|archotechs]]. <ref>Backstory of Ang 'Codex' Gao</ref><ref>[[Quest]] descriptions</ref> | ||
+ | |||
+ | In-game, mechanoids can be constructed and controlled with a [[mechlink]]{{BiotechIcon}}. Otherwise, only combatant mechanoids from a single, somewhat mysterious source are seen. There are some indications that the Mechanoids seen in game may have been built by, or otherwise allied with, an ancient army, perhaps that of the [[Ancients]] faction.<ref>[[Orbital mech cluster targeter]] description</ref>. Whatever the case however, they have since lost any allegiances they may have had and are now hostile to every other faction. | ||
+ | |||
+ | [[Crashed ship parts|Defoliator ship parts]] are usually associated with orbital-drop mechanoid armies.<ref>[[Crashed ship parts|Ship part (defoliator)]] description</ref> | ||
+ | |||
+ | [[Insectoid]] ecosystems were genetically engineered to fight Mechanoid invasions<ref name="Megascarab Description">[[Megascarab]] description</ref> and thus the two factions are always hostile to one another. | ||
+ | </onlyinclude> | ||
+ | ===References=== | ||
+ | <references/> | ||
== Pawns == | == Pawns == | ||
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|- | |- | ||
! [[Scyther]] | ! [[Scyther]] | ||
− | |[[{{Q|Scyther|Image}}|50px]] || | + | |[[{{Q|Scyther|Image}}|50px]] || 150 || {{Q|Scyther|Armor - Sharp}}% / {{Q|Scyther|Armor - Blunt}}% / {{Q|Scyther|Armor - Heat|0}}% || 100 || - || - || '''Melee (Blades)''' || Any || {{Q|Scyther|Move Speed Base}} {{CS}} || - <!--Before adding anything to these sections, see its purpose on other faction pages. They are not for general analysis--> |
|- | |- | ||
! [[Lancer]] | ! [[Lancer]] | ||
− | |[[{{Q|Lancer|Image}}|50px]] || | + | |[[{{Q|Lancer|Image}}|50px]] || 150 || {{Q|Lancer|Armor - Sharp}}% / {{Q|Lancer|Armor - Blunt}}% / {{Q|Lancer|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Charge lance]]''' || Any || {{Q|Lancer|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Centipede]] | ! [[Centipede]] | ||
− | |[[{{Q|Centipede|Image}}|50px]] || | + | |[[{{Q|Centipede|Image}}|50px]] || 400 || {{Q|Centipede|Armor - Sharp}}% / {{Q|Centipede|Armor - Blunt}}% / {{Q|Centipede|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Heavy charge blaster]] / [[Inferno cannon]]''' || Any || {{Q|Centipede|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Pikeman]] | ! [[Pikeman]] | ||
− | |[[{{Q|Pikeman|Image}}|50px]] || | + | |[[{{Q|Pikeman|Image}}|50px]] || 110 || {{Q|Pikeman|Armor - Sharp}}% / {{Q|Pikeman|Armor - Blunt}}% / {{Q|Pikeman|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Needle gun]]''' || Any || {{Q|Pikeman|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Termite]] | ! [[Termite]] | ||
− | |[[{{Q|Termite|Image}}|50px]] || | + | |[[{{Q|Termite|Image}}|50px]] || 110 || {{Q|Termite|Armor - Sharp}}% / {{Q|Termite|Armor - Blunt}}% / {{Q|Termite|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Thump cannon]]''' || Any || {{Q|Termite|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Militor]] | ! [[Militor]] | ||
− | |[[{{Q|Militor|Image}}|50px]] || {{Q|Militor| | + | |[[{{Q|Militor|Image}}|50px]] || 75 || {{Q|Militor|Armor - Sharp}}% / {{Q|Militor|Armor - Blunt}}% / {{Q|Militor|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[mini-shotgun]]''' || Any || {{Q|Militor|Move Speed Base}} {{CS}} || - |
+ | |- | ||
+ | ! [[War urchin]] | ||
+ | |[[{{Q|War urchin|Image}}|50px]] || 75 || {{Q|War urchin|Armor - Sharp}}% / {{Q|War urchin|Armor - Blunt}}% / {{Q|War urchin|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[spiner]]''' || Any || {{Q|War urchin|Move Speed Base}} {{CS}} || - | ||
|- | |- | ||
! [[Legionary]] | ! [[Legionary]] | ||
− | |[[{{Q|Legionary|Image}}|50px]] || | + | |[[{{Q|Legionary|Image}}|50px]] || 150 || {{Q|Legionary|Armor - Sharp}}% / {{Q|Legionary|Armor - Blunt}}% / {{Q|Legionary|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[needle gun]]''' || Any || {{Q|Legionary|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Tesseron]] | ! [[Tesseron]] | ||
− | |[[{{Q|Tesseron|Image}}|50px]] || | + | |[[{{Q|Tesseron|Image}}|50px]] || 150 || {{Q|Tesseron|Armor - Sharp}}% / {{Q|Tesseron|Armor - Blunt}}% / {{Q|Tesseron|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[beam graser]]''' || Any || {{Q|Tesseron|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Scorcher]] | ! [[Scorcher]] | ||
− | |[[{{Q|Scorcher|Image}}|50px]] || {{Q|Scorcher| | + | |[[{{Q|Scorcher|Image}}|50px]] || 110 || {{Q|Scorcher|Armor - Sharp}}% / {{Q|Scorcher|Armor - Blunt}}% / {{Q|Scorcher|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[mini-flameblaster]]''' || Any || {{Q|Scorcher|Move Speed Base}} {{CS}} || - |
+ | |- | ||
+ | ! [[Apocriton]] | ||
+ | |[[{{Q|Apocriton|Image}}|50px]] || 600 || {{Q|Apocriton|Armor - Sharp}}% / {{Q|Apocriton|Armor - Blunt}}% / {{Q|Apocriton|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[toxic needle gun]]''' || Any || {{Q|Apocriton|Move Speed Base}} {{CS}} || - | ||
|- | |- | ||
− | ! [[Tunneler]] | + | ! [[Tunneler (Mechanoid)|Tunneler]] |
− | |[[{{Q|Tunneler|Image}}|50px]] || | + | |[[{{Q|Tunneler|Image}}|50px]] || 400 || {{Q|Tunneler|Armor - Sharp}}% / {{Q|Tunneler|Armor - Blunt}}% / {{Q|Tunneler|Armor - Heat|0}}% || 100 || Normal || 9999 || '''Melee (Power claws)''' || Any || {{Q|Tunneler|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Centurion]] | ! [[Centurion]] | ||
− | |[[{{Q|Centurion|Image}}|50px]] || | + | |[[{{Q|Centurion|Image}}|50px]] || 250 || {{Q|Centurion|Armor - Sharp}}% / {{Q|Centurion|Armor - Blunt}}% / {{Q|Centurion|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[charge blaster turret]]''' || Any || {{Q|Centurion|Move Speed Base}} {{CS}} || - |
|- | |- | ||
+ | ! [[War queen]] | ||
+ | |[[{{Q|War queen|Image}}|50px]] || 600 || {{Q|War queen|Armor - Sharp}}% / {{Q|War queen|Armor - Blunt}}% / {{Q|War queen|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[charge blaster turret]]''' || Any || {{Q|War queen|Move Speed Base}} {{CS}} || - | ||
|- | |- | ||
! [[Diabolus]] | ! [[Diabolus]] | ||
− | |[[{{Q|Diabolus|Image}}|50px]] || | + | |[[{{Q|Diabolus|Image}}|50px]] || 600 || {{Q|Diabolus|Armor - Sharp}}% / {{Q|Diabolus|Armor - Blunt}}% / {{Q|Diabolus|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[hellsphere cannon]]''' || Any || {{Q|Diabolus|Move Speed Base}} {{CS}} || - |
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|} | |} |