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{{quote|Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude> | {{quote|Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude> | ||
− | + | '''Mechanoids''' are deadly autonomously intelligent robots that form a [[faction]] called a '''Mechanoid Hive'''. | |
== Summary == | == Summary == | ||
− | All | + | All mechanoids from a mech hive are permanently hostile to the colony. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. As machines, they are vulnerable to [[EMP]] attacks, though will "Adapt" for {{ticks|2200}} (regardless of source), making them immune to all further EMP strikes. Hostile mechanoids do not fear for their life, unable to feel [[pain]] and will not seek to take [[cover]]. |
Mechanoids can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. They may sometimes appear dormant in Ancient Complex and guarding any relic with [[Ideology DLC]]{{IdeologyIcon}}. | Mechanoids can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. They may sometimes appear dormant in Ancient Complex and guarding any relic with [[Ideology DLC]]{{IdeologyIcon}}. | ||
− | Hostile mechanoids are not bound by [[power]] limits. While [[mechanitor]]s can create their own [[allied mechanoid]]s | + | Hostile mechanoids are not bound by [[power]] limits. While [[mechanitor]]s from the [[Biotech DLC]] can create their own [[allied mechanoid]]s, they are unable to tame or convert hostile ones. Friendly mechs may become feral if left Uncontrolled (such as having too little [[bandwidth]]) for too long, and can't be re-converted. |
= Mechanoid Types = | = Mechanoid Types = | ||
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{{Main|Scyther}} | {{Main|Scyther}} | ||
The melee boogeymen of Mechanoids. Fast and extremely dangerous up close, large numbers can and will overwhelm single enemies. Melee blocking, use of chokepoints, and focus fire while they close in are useful tactics. Mechanoid raids consisting entirely of large numbers of scythers are fairly common. | The melee boogeymen of Mechanoids. Fast and extremely dangerous up close, large numbers can and will overwhelm single enemies. Melee blocking, use of chokepoints, and focus fire while they close in are useful tactics. Mechanoid raids consisting entirely of large numbers of scythers are fairly common. | ||
− | |||
===Lancer=== | ===Lancer=== | ||
{{Main|Lancer}} | {{Main|Lancer}} | ||
− | Armed with [[charge lance]]s, they have medium range | + | Armed with [[charge lance]]s, they have medium range modest overall DPS. However, their high shot damage presents a rare, but significant risk of losing organs (including vital ones!). Therefore, exposure should be limited. Like many non-scythers, melee combat is very effective if can get close enough. |
− | |||
===Pikeman=== | ===Pikeman=== | ||
{{Main|Pikeman}} | {{Main|Pikeman}} | ||
Acting as the sniper, their [[needle gun]] doesn't do too much damage. Their main role is to allow mechanoids to engage at range - use bends in chokepoints to force them into range, or simply advance and kill them. | Acting as the sniper, their [[needle gun]] doesn't do too much damage. Their main role is to allow mechanoids to engage at range - use bends in chokepoints to force them into range, or simply advance and kill them. | ||
− | |||
===Centipede=== | ===Centipede=== | ||
{{Main|Centipede}} | {{Main|Centipede}} | ||
− | Centipedes are tanks and crowd controllers. They are incredibly durable, but rather slow. They can wield | + | Centipedes are tanks and crowd controllers. They are incredibly durable, but rather slow. They can wield charge blasters or miniguns for raw, inaccurate damage, or flame cannons for pawn annoyance. Mortar Fire and melee combat are decent options for actually damaging the centipede due to it's slow movement speed and large size. Alternatively, a [[psychic insanity lance]] against a charge blaster centipede turns a danger into a significant asset, assuming it isn't using a inferno cannon. |
===Termite=== | ===Termite=== | ||
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==Biotech Mechanoids== | ==Biotech Mechanoids== | ||
− | {{Biotech | + | {{Biotech}} |
===Militor=== | ===Militor=== | ||
{{Main|Militor}} | {{Main|Militor}} | ||
− | A small combat mechanoid armed with a low power, 12 range mini-shotgun. One of the weakest mechanoids, they serve as | + | A small combat mechanoid armed with a low-power, 12-range mini-shotgun. One of the weakest mechanoids, they serve as early-game threats and are scary through their numbers. |
===Scorcher=== | ===Scorcher=== | ||
{{Main|Scorcher}} | {{Main|Scorcher}} | ||
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{{Main|Tesseron}} | {{Main|Tesseron}} | ||
A medium-range combat mechanoid. The tesseron's sweeping beam attack pierces shields, ignites pawns, and deals great damage, but can't be fired up close. | A medium-range combat mechanoid. The tesseron's sweeping beam attack pierces shields, ignites pawns, and deals great damage, but can't be fired up close. | ||
− | === | + | ===Centurionn=== |
{{Main|Centurion}} | {{Main|Centurion}} | ||
− | An incredibly durable ultra-heavy mech, with a large shield | + | An incredibly durable ultra-heavy mech, with a large range shield and point-defense turret. |
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− | |||
− | == Mechanoid | + | ==Mechanoid Commanders== |
− | {{Biotech| | + | {{Biotech}} |
− | === Diabolus === | + | ===Apocriton=== |
+ | {{Main|Apocriton}} | ||
+ | A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius. While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict. | ||
+ | ===Diabolus=== | ||
{{Main|Diabolus}} | {{Main|Diabolus}} | ||
− | An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. It takes time to charge up, but devastates | + | An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. It takes time to charge up, but devastates surrounding buildings and walls in a large radius. Also has a flame burst for close combat, and a general purpose turret. |
− | === War | + | ===War Queen=== |
{{Main|War queen}} | {{Main|War queen}} | ||
− | An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small | + | An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat. |
+ | ===War Urchin=== | ||
+ | {{Main|War urchin}} | ||
+ | A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war queen mech. War urchins are expendable fighters designed to swarm-attack enemies. They are mounted with short-ranged spiner guns and have a non-rechargeable power source. | ||
− | == | + | == Lore == |
− | {{ | + | {{See also|Lore}} |
− | + | <onlyinclude> | |
+ | Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god. - Faction description. | ||
+ | |||
+ | In the [[lore]], Mechanoids are autonomous intelligent robots built for a variety of purposes. The technologies required to build them vary based on the complexity of the resultant mechanoid, with [[Lore#Tech_levels|Spacer-level]]<includeonly><ref name="Cryptosleep Revival Briefing"/></includeonly><noinclude><ref name="Cryptosleep Revival Briefing">[[Lore#Cryptosleep Revival Briefing|Cryptosleep Revival Briefing]]</ref></noinclude> urbworlds<includeonly><ref name="Keuneke"/></includeonly><noinclude><ref name="Keuneke">Backstory of Markus 'Keuneke' Keuneke</ref></noinclude> being able to construct more simple mechanoids for companionship, combat and labor use, while only glitterworlds are capable of constructing the more advanced, quasi-conscious versions.<ref name="Cryptosleep Revival Briefing"/> Others still are constructed and utilized by [[Lore#Archotech|archotechs]]. <ref>Backstory of Ang 'Codex' Gao</ref><ref>[[Quest]] descriptions</ref> | ||
+ | |||
+ | In-game however, only combat mechanoids from a single, somewhat mysterious source are ever seen. There are some indications that the Mechanoids seen in game may have been built by, or otherwise allied with, an ancient army, perhaps that of the [[Ancients]] faction.<ref>[[Orbital mech cluster targeter]] description</ref>. Whatever the case however, they have since lost any allegiances they may have had and are now hostile to every other faction. | ||
+ | |||
+ | [[Crashed ship parts|Defoliator ship parts]] are usually associated with orbital-drop mechanoid armies.<ref>[[Crashed ship parts|Ship part (defoliator)]] description</ref> | ||
+ | |||
+ | [[Insectoid]] ecosystems were genetically engineered to fight Mechanoid invasions<ref name="Megascarab Description">[[Megascarab]] description</ref> and thus the two factions are always hostile to one another. | ||
+ | </onlyinclude> | ||
+ | ===References=== | ||
+ | <references/> | ||
== Pawns == | == Pawns == | ||
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|- | |- | ||
! [[Scyther]] | ! [[Scyther]] | ||
− | |[[{{Q|Scyther|Image}}|50px]] || | + | |[[{{Q|Scyther|Image}}|50px]] || 150 || {{Q|Scyther|Armor - Sharp}}% / {{Q|Scyther|Armor - Blunt}}% / {{Q|Scyther|Armor - Heat|0}}% || 100 || - || - || '''Melee (Blades)''' || Any || {{Q|Scyther|Move Speed Base}} {{CS}} || - <!--Before adding anything to these sections, see its purpose on other faction pages. They are not for general analysis--> |
|- | |- | ||
! [[Lancer]] | ! [[Lancer]] | ||
− | |[[{{Q|Lancer|Image}}|50px]] || | + | |[[{{Q|Lancer|Image}}|50px]] || 150 || {{Q|Lancer|Armor - Sharp}}% / {{Q|Lancer|Armor - Blunt}}% / {{Q|Lancer|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Charge lance]]''' || Any || {{Q|Lancer|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Centipede]] | ! [[Centipede]] | ||
− | |[[{{Q|Centipede|Image}}|50px]] || | + | |[[{{Q|Centipede|Image}}|50px]] || 400 || {{Q|Centipede|Armor - Sharp}}% / {{Q|Centipede|Armor - Blunt}}% / {{Q|Centipede|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Heavy charge blaster]] / [[Inferno cannon]]''' || Any || {{Q|Centipede|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Pikeman]] | ! [[Pikeman]] | ||
− | |[[{{Q|Pikeman|Image}}|50px]] || | + | |[[{{Q|Pikeman|Image}}|50px]] || 110 || {{Q|Pikeman|Armor - Sharp}}% / {{Q|Pikeman|Armor - Blunt}}% / {{Q|Pikeman|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Needle gun]]''' || Any || {{Q|Pikeman|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Termite]] | ! [[Termite]] | ||
− | |[[{{Q|Termite|Image}}|50px]] || | + | |[[{{Q|Termite|Image}}|50px]] || 110 || {{Q|Termite|Armor - Sharp}}% / {{Q|Termite|Armor - Blunt}}% / {{Q|Termite|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Thump cannon]]''' || Any || {{Q|Termite|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Militor]] | ! [[Militor]] | ||
− | |[[{{Q|Militor|Image}}|50px]] || {{Q|Militor| | + | |[[{{Q|Militor|Image}}|50px]] || 75 || {{Q|Militor|Armor - Sharp}}% / {{Q|Militor|Armor - Blunt}}% / {{Q|Militor|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[mini-shotgun]]''' || Any || {{Q|Militor|Move Speed Base}} {{CS}} || - |
+ | |- | ||
+ | ! [[War urchin]] | ||
+ | |[[{{Q|War urchin|Image}}|50px]] || 75 || {{Q|War urchin|Armor - Sharp}}% / {{Q|War urchin|Armor - Blunt}}% / {{Q|War urchin|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[spiner]]''' || Any || {{Q|War urchin|Move Speed Base}} {{CS}} || - | ||
|- | |- | ||
! [[Legionary]] | ! [[Legionary]] | ||
− | |[[{{Q|Legionary|Image}}|50px]] || | + | |[[{{Q|Legionary|Image}}|50px]] || 150 || {{Q|Legionary|Armor - Sharp}}% / {{Q|Legionary|Armor - Blunt}}% / {{Q|Legionary|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[MechanoidGunLongRange]]''' || Any || {{Q|Legionary|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Tesseron]] | ! [[Tesseron]] | ||
− | |[[{{Q|Tesseron|Image}}|50px]] || | + | |[[{{Q|Tesseron|Image}}|50px]] || 150 || {{Q|Tesseron|Armor - Sharp}}% / {{Q|Tesseron|Armor - Blunt}}% / {{Q|Tesseron|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[beam graser]]''' || Any || {{Q|Tesseron|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Scorcher]] | ! [[Scorcher]] | ||
− | |[[{{Q|Scorcher|Image}}|50px]] || {{Q|Scorcher| | + | |[[{{Q|Scorcher|Image}}|50px]] || 110 || {{Q|Scorcher|Armor - Sharp}}% / {{Q|Scorcher|Armor - Blunt}}% / {{Q|Scorcher|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[mini-flameblaster]]''' || Any || {{Q|Scorcher|Move Speed Base}} {{CS}} || - |
+ | |- | ||
+ | ! [[Apocriton]] | ||
+ | |[[{{Q|Apocriton|Image}}|50px]] || 600 || {{Q|Apocriton|Armor - Sharp}}% / {{Q|Apocriton|Armor - Blunt}}% / {{Q|Apocriton|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[toxic needle gun]]''' || Any || {{Q|Apocriton|Move Speed Base}} {{CS}} || - | ||
|- | |- | ||
! [[Tunneler]] | ! [[Tunneler]] | ||
− | |[[{{Q|Tunneler|Image}}|50px]] || | + | |[[{{Q|Tunneler|Image}}|50px]] || 400 || {{Q|Tunneler|Armor - Sharp}}% / {{Q|Tunneler|Armor - Blunt}}% / {{Q|Tunneler|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[power claw]]''' || Any || {{Q|Tunneler|Move Speed Base}} {{CS}} || - |
|- | |- | ||
! [[Centurion]] | ! [[Centurion]] | ||
− | |[[{{Q|Centurion|Image}}|50px]] || | + | |[[{{Q|Centurion|Image}}|50px]] || 250 || {{Q|Centurion|Armor - Sharp}}% / {{Q|Centurion|Armor - Blunt}}% / {{Q|Centurion|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[charge blaster turret]]''' || Any || {{Q|Centurion|Move Speed Base}} {{CS}} || - |
|- | |- | ||
+ | ! [[War queen]] | ||
+ | |[[{{Q|War queen|Image}}|50px]] || 600 || {{Q|War queen|Armor - Sharp}}% / {{Q|War queen|Armor - Blunt}}% / {{Q|War queen|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[charge blaster turret]]''' || Any || {{Q|War queen|Move Speed Base}} {{CS}} || - | ||
|- | |- | ||
! [[Diabolus]] | ! [[Diabolus]] | ||
− | |[[{{Q|Diabolus|Image}}|50px]] || | + | |[[{{Q|Diabolus|Image}}|50px]] || 600 || {{Q|Diabolus|Armor - Sharp}}% / {{Q|Diabolus|Armor - Blunt}}% / {{Q|Diabolus|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[hellsphere cannon]]''' || Any || {{Q|Diabolus|Move Speed Base}} {{CS}} || - |
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|} | |} |