Editing Mechanoid hive

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
 
----
 
----
 
<!-- End of Nav -->
 
<!-- End of Nav -->
{{TOCright}}
+
{{TOCright}}<onlyinclude>
<onlyinclude>
 
 
{{quote|Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude>
 
{{quote|Mechanoids - Autonomous intelligent robots built for domestic, industrial or military purposes. Only available to advanced cultures because such complex AI is needed to control them.|[[Lore|RimWorld Universe Quick Primer]]|large=1}}</onlyinclude>
A  '''Mechanoid Hive''' is a permanently hostile [[faction]] composed entirely of '''[[mechanoids]]''', deadly autonomously intelligent robots.
+
''For information about the [[Biotech DLC]], see [[Mechanoid creation]] and [[Mechanitor]]. For the [[faction]], see [[Mechanoid Hive]].''
 +
 
 +
'''Mechanoids''' are deadly autonomously intelligent robots.
  
 
== Summary ==
 
== Summary ==
All [[mechanoid]]s from a mech hive are permanently hostile to the colony. They do not eat and are immune to [[toxic fallout]] and temperature extremes, despite having a Comfortable Temperature range. As machines, they are vulnerable to [[EMP]] attacks, though will "Adapt" for {{ticks|2200}} (regardless of source), making them immune to all further EMP strikes. Hostile mechanoids do not fear for their life, unable to feel [[pain]] and will not seek to take [[cover]].
+
Mechanoids are machines. They do not eat, do not feel [[mood]] or [[pain]], and are immune to [[fire]], toxicity, and temperature extremes - despite having a Comfortable Temperature range. Enemy mechanoids have no needs at all. As machines, they are vulnerable to [[EMP]] attacks, though will "Adapt" for {{ticks|2200}} (regardless of source), making them immune to all further EMP strikes.
 +
 
 +
===Mechanoid Hive===
 +
{{Main|Mechanoid Hive}}
 +
Hostile mechanoids are part of a '''Mechanoid Hive'''. They can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. They may sometimes appear dormant in Ancient Complex and guarding any relic with [[Ideology]]{{IdeologyIcon}} DLC.
  
Mechanoids can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. They may sometimes appear dormant in Ancient Complex and guarding any relic with [[Ideology DLC]]{{IdeologyIcon}}.
+
===Allied Mechanoids===
 +
{{Biotech}}
 +
{{Main|Mechanoid creation}}
 +
In the [[Biotech]]{{BiotechIcon}}  DLC, more mechanoid types are added, and mechanoids can be [[mechanoid creation#Acquisition|gestated]] by your colony. A [[mechanitor]] with enough [[bandwidth]] is required to keep them from going feral.  
  
Hostile mechanoids are not bound by [[power]] limits. While [[mechanitor]]s can create their own [[allied mechanoid]]s in the [[Biotech DLC]] {{BiotechIcon}}, they are unable to tame or convert hostile ones. Friendly mechs may become feral and join a mech hive if left Uncontrolled (such as having too little [[bandwidth]]) for too long, and can't be re-converted.
+
These gestated variants require [[power]] and have to be recharged, which creates [[Pollution]]. Friendly mechanoids can be repaired with power and no other cost. As long as they leave a [[corpse]], friendly mechanoids can be ressurected for a [[steel]] cost.
  
= Mechanoid Types =
+
== Mechanoid Types ==
 
Mechanoid forces are specialized by their unit types, with each unit performing a single role. Basics summaries are available here, see the individual pages for further details and analysis.
 
Mechanoid forces are specialized by their unit types, with each unit performing a single role. Basics summaries are available here, see the individual pages for further details and analysis.
==Core==
 
===Scyther===
 
{{Main|Scyther}}
 
The melee boogeymen of Mechanoids. Fast and extremely dangerous up close, large numbers can and will overwhelm single enemies. Melee blocking, use of chokepoints, and focus fire while they close in are useful tactics. Mechanoid raids consisting entirely of large numbers of scythers are fairly common.
 
 
===Lancer===
 
{{Main|Lancer}}
 
Armed with [[charge lance]]s, they have medium range and modest overall DPS. However, their high shot damage presents a modest, but serious risk of one-shot-killing pawns by destroying body parts. Therefore, exposure should be limited and lancers prioritized as threats. Like many non-scythers, melee combat is very effective if a pawn can get close enough.
 
  
===Pikeman===
+
===Core===
{{Main|Pikeman}}
+
*[[Scyther]] - Fast melee combat mechanoid
Acting as the sniper, their [[needle gun]] doesn't do too much damage. Their main role is to allow mechanoids to engage at range - use bends in chokepoints to force them into range, or simply advance and kill them.
+
*[[Pikeman]] - High range, low damage combat mechanoid
 +
*[[Lancer]] - Fast, medium ranged combat mechanoid with the high damage [[charge lance]]
 +
*[[Centipede]] - Crowd control mechanoid with increidble bulk; 3 possible weapons
 +
*[[Termite]] - Designed to destroy [[wall]]s; their thump cannon can do so in 1 hit
  
===Centipede===
+
===Biotech===
{{Main|Centipede}}
+
{{Biotech}}
Centipedes are tanks and crowd controllers. They are incredibly durable, but rather slow. They can wield [[heavy charge blaster]]s or [[minigun]]s for raw, inaccurate damage, or [[inferno cannon]]s to light fires and force ignited pawns out of cover. Mortar Fire and melee combat are decent options for actually damaging the centipede due to it's slow movement speed and large size, and avoid bunching against any of their weapons. Alternatively, a [[psychic insanity lance]] against a centipede turns a danger into a significant asset, though note that other mechanoids are immune to inferno cannons.
+
'''Labor'''
 +
*[[Lifter]] - Mechanoid designed for [[hauling]].
 +
*[[Constructoid]] - Mechanoid designed for construction.
 +
*[[Fabricor]] - Mechanoid designed for crafting and tailoring.
 +
*[[Agrihand]] - Mechanoid designed for plant work.
 +
*[[Cleansweeper]] - Mechanoid designed for cleaning.
 +
*[[Paramedic]] - Mechanoid designed for rescue and tending, with the ability to jump and a [[firefoam pack]].
 +
*[[Tunneler]] - Mechanoid designed for fast mining; comes with a shield, smoke pack, and melee attack
  
===Termite===
+
'''Combat'''
{{Main|Termite}}
+
*[[Militor]] - Combat mechanoid, armed with a low-power [[mini-shotgun]]. Cheap to gestate and maintain.
While not particularly dangerous on their own, their thump cannon can destroy most walls in a single shot, leaving your colonists open to damage from other mechanoids. Depending on the exact strategy employed against the raid as a whole, these might be the highest priority, or of negligible concern.
+
*[[Scorcher]] - Combat mechanoid designed to burn enemies
 +
*[[Tesseron]] - Combat mechanoid with sweeping beam graser attack.
 +
*[[Legionary]] - Combat mechanoid with bullet shield and needle gun.
 +
*[[Centurion]] - Built-in shield bubble generator, point-defense bulb turret capable of firing while the mechanoid is moving.
  
==Biotech Mechanoids==
+
'''Commanders:'''
{{Biotech|section=1}}
+
*[[Diabolus]] - Ultra-powerful, but slow hellsphere cannon. Small turret otherwise.
===Militor===
+
*[[War queen]] - Built-in mech gestaor, creating a mass of [[war urchin]]s.
{{Main|Militor}}
+
*[[War urchin]] - Small mechanoids created by a war queen, they have a finite power supply and can't be recharged.
A small combat mechanoid armed with a low power, 12 range mini-shotgun. One of the weakest mechanoids, they serve as earlygame threats and support other mechanoids. They can be scary through sheer numbers - large mechanoid raids comprised only of militors occasionally spawn.
 
===Scorcher===
 
{{Main|Scorcher}}
 
A mechanoid that specializes in incendiary attacks. Its flame burst attack has little reach, but once it closes on a group of defenders it can ignite and disrupt them with blasts of searing flame.
 
===Legionary===
 
{{Main|Legionary}}
 
A combat support mechanoid with a wide range bullet shield and long-range needle gun. Designed to support other mechanoids from long range, the legionary is vulnerable to anyone who can get inside its shield.
 
===Tesseron===
 
{{Main|Tesseron}}
 
A medium-range combat mechanoid. The tesseron's sweeping beam attack pierces shields, ignites pawns, and deals great damage, but can't be fired up close.
 
===Centurion===
 
{{Main|Centurion}}
 
An incredibly durable ultra-heavy mech, with a large shield capable of defending allies. It also has point-defense turret, which can fire while moving.
 
===Tunneler===
 
{{Main|Tunneler}}
 
A large, somewhat durable melee mechanoid with a natural shield and smokepop. While mostly made for mining, some [[apocriton]] summon groups will arrive with tunnelers. Does not seem to appear in regular mech raids.
 
 
 
== Mechanoid commanders ==
 
{{Biotech|section=1}}
 
=== Diabolus ===
 
{{Main|Diabolus}}
 
An ultra-heavy mechanoid with an ultra-powerful hellsphere cannon. It takes time to charge up, but devastates everything including buildings and walls in a large radius. Also has a flame burst for use against nearby foes, and a general purpose turret.
 
=== War queen ===
 
{{Main|War queen}}
 
An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small [[war urchin]] combat mechs within its massive carapace and deploy them into combat.  
 
 
 
=== Apocriton ===
 
{{Main|Apocriton}}
 
A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius.  While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict.
 
 
 
== Pawns ==
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Armor (S/B/H) !! Gear Health (%) !! Avg. Gear Quality !! Weapon Budget !! Available Weapons !! Age Range !! Move Speed !! Additional Info
 
|-
 
! [[Scyther]]
 
|[[{{Q|Scyther|Image}}|50px]]  || {{Q|Scyther|Combat Power}} || {{Q|Scyther|Armor - Sharp}}% / {{Q|Scyther|Armor - Blunt}}% / {{Q|Scyther|Armor - Heat|0}}% || 100 ||  -    ||  -  || '''Melee (Blades)''' || Any || {{Q|Scyther|Move Speed Base}} {{CS}} || - <!--Before adding anything to these sections, see its purpose on other faction pages. They are not for general analysis-->
 
|-
 
! [[Lancer]]
 
|[[{{Q|Lancer|Image}}|50px]]    || {{Q|Lancer|Combat Power}} || {{Q|Lancer|Armor - Sharp}}% / {{Q|Lancer|Armor - Blunt}}% / {{Q|Lancer|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Charge lance]]''' || Any || {{Q|Lancer|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Centipede]]
 
|[[{{Q|Centipede|Image}}|50px]] || {{Q|Centipede|Combat Power}} || {{Q|Centipede|Armor - Sharp}}% / {{Q|Centipede|Armor - Blunt}}% / {{Q|Centipede|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Heavy charge blaster]] / [[Inferno cannon]]''' || Any || {{Q|Centipede|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Pikeman]]
 
|[[{{Q|Pikeman|Image}}|50px]]  || {{Q|Pikeman|Combat Power}} || {{Q|Pikeman|Armor - Sharp}}% / {{Q|Pikeman|Armor - Blunt}}% / {{Q|Pikeman|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Needle gun]]''' || Any || {{Q|Pikeman|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Termite]]
 
|[[{{Q|Termite|Image}}|50px]]  || {{Q|Termite|Combat Power}} || {{Q|Termite|Armor - Sharp}}% / {{Q|Termite|Armor - Blunt}}% / {{Q|Termite|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[Thump cannon]]''' || Any || {{Q|Termite|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Militor]]
 
|[[{{Q|Militor|Image}}|50px]]  || {{Q|Militor|Combat Power}} || {{Q|Militor|Armor - Sharp}}% / {{Q|Militor|Armor - Blunt}}% / {{Q|Militor|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[mini-shotgun]]''' || Any || {{Q|Militor|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Legionary]]
 
|[[{{Q|Legionary|Image}}|50px]]  || {{Q|Legionary|Combat Power}} || {{Q|Legionary|Armor - Sharp}}% / {{Q|Legionary|Armor - Blunt}}% / {{Q|Legionary|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[needle gun]]''' || Any || {{Q|Legionary|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Tesseron]]
 
|[[{{Q|Tesseron|Image}}|50px]]  || {{Q|Tesseron|Combat Power}} || {{Q|Tesseron|Armor - Sharp}}% / {{Q|Tesseron|Armor - Blunt}}% / {{Q|Tesseron|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[beam graser]]''' || Any || {{Q|Tesseron|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Scorcher]]
 
|[[{{Q|Scorcher|Image}}|50px]]  || {{Q|Scorcher|Combat Power}} || {{Q|Scorcher|Armor - Sharp}}% / {{Q|Scorcher|Armor - Blunt}}% / {{Q|Scorcher|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[mini-flameblaster]]''' || Any || {{Q|Scorcher|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Tunneler]]
 
|[[{{Q|Tunneler|Image}}|50px]]  || {{Q|Tunneler|Combat Power}} || {{Q|Tunneler|Armor - Sharp}}% / {{Q|Tunneler|Armor - Blunt}}% / {{Q|Tunneler|Armor - Heat|0}}% || 100 || Normal || 9999 || '''Melee (Power claws)''' || Any || {{Q|Tunneler|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Centurion]]
 
|[[{{Q|Centurion|Image}}|50px]]  || {{Q|Centurion|Combat Power}} || {{Q|Centurion|Armor - Sharp}}% / {{Q|Centurion|Armor - Blunt}}% / {{Q|Centurion|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[charge blaster turret]]''' || Any || {{Q|Centurion|Move Speed Base}} {{CS}} || -
 
|-
 
|-
 
! [[Diabolus]]
 
|[[{{Q|Diabolus|Image}}|50px]]  || {{Q|Diabolus|Combat Power}} || {{Q|Diabolus|Armor - Sharp}}% / {{Q|Diabolus|Armor - Blunt}}% / {{Q|Diabolus|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[hellsphere cannon]]''' || Any || {{Q|Diabolus|Move Speed Base}} {{CS}} || -
 
|-
 
! [[War queen]]
 
|[[{{Q|War queen|Image}}|50px]]  || {{Q|War queen|Combat Power}} || {{Q|War queen|Armor - Sharp}}% / {{Q|War queen|Armor - Blunt}}% / {{Q|War queen|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[charge blaster turret]]''' || Any || {{Q|War queen|Move Speed Base}} {{CS}} || -
 
|-
 
! [[Apocriton]]
 
|[[{{Q|Apocriton|Image}}|50px]]  || {{Q|Apocriton|Combat Power}} || {{Q|Apocriton|Armor - Sharp}}% / {{Q|Apocriton|Armor - Blunt}}% / {{Q|Apocriton|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[toxic needle gun]]''' || Any || {{Q|Apocriton|Move Speed Base}} {{CS}} || -
 
|-
 
! [[War urchin]]
 
|[[{{Q|War urchin|Image}}|50px]]  || {{Q|War urchin|Combat Power}} || {{Q|War urchin|Armor - Sharp}}% / {{Q|War urchin|Armor - Blunt}}% / {{Q|War urchin|Armor - Heat|0}}% || 100 || Normal || 9999 || '''[[spiner]]''' || Any || {{Q|War urchin|Move Speed Base}} {{CS}} || -
 
|-
 
|}
 
  
 
== Trivia ==
 
== Trivia ==
Line 131: Line 63:
 
== Version history ==
 
== Version history ==
 
* [[Version/0.4.460|0.4.460]] - Mechanoid raids added.
 
* [[Version/0.4.460|0.4.460]] - Mechanoid raids added.
* [[Biotech DLC]] - Added many new mechanoids.
+
* [[Biotech DLC]] - Added many more mechanoids, the ability to create mechanoids, and mechanitor
  
 
{{nav|mechanoid|wide}}
 
{{nav|mechanoid|wide}}
{{nav|factions|wide}}
 
 
[[Category: Factions]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)