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Other than [[Scenario system#The_Mechanitor|starting out]] with one, they can be obtained in the following ways: | Other than [[Scenario system#The_Mechanitor|starting out]] with one, they can be obtained in the following ways: | ||
* Destroying an [[ancient exostrider midsection]], which generates on most new maps. This allows you to call in a mechanoid ship, with the mechlink and some hostile mechanoids. Note that the Mechanitor starting [[scenario]] prevents the spawning of the exostrider by default. | * Destroying an [[ancient exostrider midsection]], which generates on most new maps. This allows you to call in a mechanoid ship, with the mechlink and some hostile mechanoids. Note that the Mechanitor starting [[scenario]] prevents the spawning of the exostrider by default. | ||
− | * The "discovered | + | * The "discovered mechinator complex" quest, with hostile mechanoids guarding it. |
Either way, you will have to extract the mechlink from the long-dead [[corpse]] of an ancient mechanitor. They can also be extracted from your dead colonist mechanitors, assuming it isn't destroyed. | Either way, you will have to extract the mechlink from the long-dead [[corpse]] of an ancient mechanitor. They can also be extracted from your dead colonist mechanitors, assuming it isn't destroyed. |