Editing Mech recharger

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== Analysis ==
 
== Analysis ==
As active mechs use only 10% of their power per day, and this structure provides a whopping ''50%'' per day, theoretically a single mech recharger can support ''five'' always-active mechs. In practice this number will always be lower due to non-optimal utilization, but you can comfortably have several times fewer mech rechargers than mechs.  
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As active mechs use only 10% of their power per day, and this structure provides a whopping ''50%'' per day, you can comfortably have many less mech rechargers than mechs. Theoretically a single mech recharger can support ''five'' mechs, but in practice this number will always be lower due to non-optimal utilization.
  
For colonies that utilize mostly combat mechs, which often spend most of their time dormant and self charging, this ratio can be even better. Dormant mechs recharge at a rate of 1% per day, meaning that combat mechs can be left without using a recharger at all except when heavily damaged and repaired.
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For colonies that utilize mostly combat mechs (which spend most of their time inactive), this ratio could be even better. The per day drain for inactive mechs is only 2%, meaning such a colony could comfortably keep ''twenty-five'' combat mechs charged and ready with a single recharger!
 
 
Repaired mechs can then use the recharger on an as needed basis. The final ratio of rechargers to mechs will depend on your raid frequency and the frequency with which your mechs get damaged, but is almost always significantly less than always active mechs.
 
  
 
== Version history ==
 
== Version history ==

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