Difference between revisions of "Mech drop beacon"

From RimWorld Wiki
Jump to navigation Jump to search
(Insta-kill mechanics)
(added details; type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: - -> false; path cost: -> 30; passability: - -> pass through only; blockswind: - -> true; cover: -> 0.25; size: 1 * 1 -> 1 ˣ 1; beauty: -> -20; deconstruct yield: -> {{Icon small|Plasteel}} 3.5; destroyyield: - -> {{Icon small|Plasteel}} 1.75;)
Line 1: Line 1:
 
{{Royalty}}{{Stub}}{{See also|Ancient mech drop beacon}}{{infobox main|building|
 
{{Royalty}}{{Stub}}{{See also|Ancient mech drop beacon}}{{infobox main|building|
| name = Mech drop beacon
+
|name = Mech drop beacon
| image = MechDropBeacon.png|Mech drop beacon
+
|image = MechDropBeacon.png|Mech drop beacon
| description = A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.
+
|description = A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.
| type = Buildings
+
|type = Building
| type2 =  
+
|type2 = Mechanoid cluster
| size = 1 * 1
+
|placeable = false
| cover =
+
|path cost = 30
| flammability = 0
+
|passability = pass through only
| path cost =  
+
|blockswind = true
| hp = 100
+
|cover = 0.25
| beauty =  
+
|size = 1 ˣ 1
| work to make =  
+
|flammability = 0
| deconstruct yield =  
+
|hp = 100
 +
|beauty = -20
 +
|deconstruct yield = {{Icon small|Plasteel}} 3.5
 +
|destroyyield = {{Icon small|Plasteel}} 1.75
 
}}
 
}}
 
'''Mech drop beacon''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. When the cluster is activated they will call for a small number of mechanoid reinforcements to drop-pod down close by.
 
'''Mech drop beacon''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. When the cluster is activated they will call for a small number of mechanoid reinforcements to drop-pod down close by.
Line 18: Line 21:
 
Even if insta-killed, with a weapon such as with [[frag grenades]], they will still call reinforcements.
 
Even if insta-killed, with a weapon such as with [[frag grenades]], they will still call reinforcements.
  
It is unknown how many mechanoids and what composition of mechanoids are avaialble to the drop beacon. It is likely limited by combat power per beacon.
+
A mech drop beacon will summon between 350 and 450 points of [[scyther]]s, [[lancer]]s, [[centipede]]s or [[pikeman|pikemen]]. Scythers and lancers cost 150 points, pikemen 110 points, and centipedes 400. The mechanoids will arrive within a 10 to 30 radius ring around the beacon.
 
 
 
==Trivia==
 
==Trivia==
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.

Revision as of 16:50, 17 October 2021

Mech drop beacon

Mech drop beacon

A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.

Base Stats

Type
BuildingMechanoid cluster
Beauty
-20
HP
100
Flammability
0%
Path Cost
30

Building

Size
1 × 1
Placeable
False
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
True

Creation

Deconstruct yield
Plasteel 3.5
Destroy yield
Plasteel 1.75

Mech drop beacon are Mechanoid cluster buildings added by the Royalty DLC. When the cluster is activated they will call for a small number of mechanoid reinforcements to drop-pod down close by.

Even if insta-killed, with a weapon such as with frag grenades, they will still call reinforcements.

A mech drop beacon will summon between 350 and 450 points of scythers, lancers, centipedes or pikemen. Scythers and lancers cost 150 points, pikemen 110 points, and centipedes 400. The mechanoids will arrive within a 10 to 30 radius ring around the beacon.

Trivia

Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.

The Ideology DLC allows destroyed variants, the Ancient mech drop beacon, to spawn as remnants of the ancient history of the planet.

Gallery

Version History

?