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{{Royalty}}
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{{Royalty}}{{Stub|reason=what combinations are possible}}{{infobox main|building|
{{Stub|reason=what combinations are possible}}
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|name = Mech capsule
{{Infobox main|building
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|image = MechCapsule.png
| name = Mech capsule
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|description = A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened.
| image = MechCapsule.png
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|type = Building
| description = A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened.
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|type2 = Mechanoid cluster
| type = Building
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|placeable = false
| type2 = Mechanoid cluster
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|path cost = 50
| placeable = false
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|passability = pass through only
| path cost = 50
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|blockswind = true
| passability = pass through only
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|cover = 1
| blockswind = true
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|size = 2 ˣ 3
| cover = 1
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|flammability = 0
| size = 2 ˣ 3
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|hp = 180
| flammability = 0
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|beauty = -20
| hp = 180
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|deconstruct yield = {{Icon small|Component}} 1.5 + {{Icon small|Plasteel}} 10
| beauty = -20
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|destroyyield = {{Icon small|Component}} 0.75 + {{Icon small|Plasteel}} 5 + {{Icon small|Steel slag chunk}} 1
| deconstruct yield = {{Icon Small|Component}} 1.5 + {{Icon Small|Plasteel}} 10
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|page verified for version = 1.3.3117
| destroyyield = {{Icon Small|Component}} 0.75 + {{Icon Small|Plasteel}} 5 + {{Icon Small|Steel slag chunk}} 1
 
| page verified for version = 1.3.3117
 
 
}}
 
}}
 
'''Mech capsules''' are [[mechanoid cluster]] buildings added by the [[Royalty DLC]].
 
'''Mech capsules''' are [[mechanoid cluster]] buildings added by the [[Royalty DLC]].
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Upon awakening, 410 points of [[scyther]]s, [[lancer]]s, [[centipede]]s or [[pikeman|pikemen]] will appear. Scythers and lancers cost 150 points, pikemen 110 points, and centipedes 400.  
 
Upon awakening, 410 points of [[scyther]]s, [[lancer]]s, [[centipede]]s or [[pikeman|pikemen]] will appear. Scythers and lancers cost 150 points, pikemen 110 points, and centipedes 400.  
  
== Trivia ==
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==Trivia==
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
 
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
  
 
{{nav|mechanoid|wide}}
 
{{nav|mechanoid|wide}}
[[Category:Mechanoid Cluster]]
 

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