Meat

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Revision as of 04:17, 29 October 2017 by PigeonGuru (talk | contribs) (concision)
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Meat

Meat big a.png

Raw butchered flesh. Can be cooked into meals or eaten raw.


Type
FoodRaw Food

Nutrition Facts

Nutrition
0.05
Taste
Raw

Base Stats

Beauty
−4
Days To Start Rot
2
Deterioration Rate
6
Flammability
0.5
Food Poison Chance
0.02
Market Value
2
Mass
0.03
Max Hit Points
60

Meat is one of the primary sources of food, obtained by butchering the corpses of animals (and possibly humans). It can be used alone to produce simple meals, or combined with other ingredients to produce in fine and lavish meals. As a raw food item, colonists dislike eating uncooked meat.

Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. There are two exceptions, however.

Insect meat

Meat acquired from butchered insectoids is especially disgusting to your colonists, such that cooks will not usually cook with insect meat. You can make them do so by allowing insect meat in cooking bills. Be warned, however, that your colonists will suffer the "Ate cooked insect meat" bad thought (-3 mood) as a result, though this is compensated for by the good thoughts that accompany consuming a Fine or Lavish meal. Eating uncooked insect meat is significantly worse, but not nearly as bad as ...

Human meat

Much like with insect meat, your colonists are generally opposed to consuming human flesh, so much so that your cooks will not butcher human corpses by default. Unless your butcher enjoys the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought.

To actually cook with it, you must allow "human meat" as a meal ingredient. Only colonists with the Cannibal trait will appreciate the meal, while all others will get hammered with a -20 mood bad thought. Consider all other options before resorting to cannibalism to keep the colony up and running.