Editing Market Value
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{{Stat | {{Stat | ||
| round to five over = 200 | | round to five over = 200 | ||
| to string style = FloatTwo | | to string style = FloatTwo | ||
− | | description = The market value of an object. The actual trade price will be adjusted by [[Trade Price Improvement|negotiation skill]], relationship status, and other contextual factors. | + | | description = The market value of an object. The actual trade price will be adjusted by [[Trade Price Improvement|negotiation skill]], relationship status, and other contextual factors.. |
}} | }} | ||
+ | [[File:Graph1.png|thumb|right|This graph shows dependence item sell price multiplier($) from item hit points. ]] | ||
If not explicitly specified, an item's market value defaults to a formula-determined value: | If not explicitly specified, an item's market value defaults to a formula-determined value: | ||
− | <big>''M'' = (''I'' + ''W'' × 0. | + | <big>''M'' = (''I'' + ''W'' × 0.216) × ''Q'' × ''H''</big> |
where | where | ||
* ''I'' = combined market value of all ingredients | * ''I'' = combined market value of all ingredients | ||
− | * ''W'' = work | + | * ''W'' = work to make the item as displayed in the item information window, assuming 100% work speed; the game gives this value as in-game seconds at normal speed (60 game ticks per second). Note: 1,000 units of work correspond to one in-game day of uninterrupted work. |
− | * ''Q'' = quality multiplier | + | * ''Q'' = quality multiplier (see [[quality]]) |
− | * ''H'' = health multiplier. | + | * ''H'' = health multiplier (only applies if the item has [[Deterioration|deteriorated]] past a certain point). This only seems to apply to certain items - [[weapons]], [[apparel]] and [[artificial body parts]] decrease in value, while [[materials]], [[medicine]] and [[drugs]] do not. The exact determining factor of whether an item will drop in value can be found [https://rimworldwiki.com/wiki/File:Graph1.png here] or using link below the graph. |
Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number. | Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number. | ||
− | + | ==Version History== | |
− | + | *[[Version/1.1.2618|1.1.2618]] - Prices now only display decimals when under $10. | |
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− | == Version | ||
− | * [[Version/1.1.2618|1.1.2618]] - Prices now only display decimals when under $10. | ||
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