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{{Move|destination=Ailments|reason=Standardisation. Alternatively should all ailments have a summary on [[Ailments]] and a page of details? Discussion needed}}
 
{{Move|destination=Ailments|reason=Standardisation. Alternatively should all ailments have a summary on [[Ailments]] and a page of details? Discussion needed}}
'''Malnutrition''', referred to as ''starvation'' in the moodlets, is a health condition that occurs once any pawn's [[saturation]] reaches 0%. After this point, malnutrition increases by 2% per hour, with initial symptoms including a faster hunger rate, slight loss of consciousness, and an increased chance of social fighting. Advanced symptoms include loss of consciousness, and eventually, death. Malnutrition will begin decrease by 2% per hour after the pawn is fed, during which time they continue to suffer from the different stages of the condition.
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'''Malnutrition''' (or ''starvation'') is a health condition that occurs once any pawn hasn't eaten to the point that they starve.  Unless forbidden to do so, a malnourished pawn will eat literally whatever they can get their hands on (whether it be a [[lavish meal]], some raw [[food]], or even a human corpse) in order to prevent themselves from further starving to [[Death|death]]. Once the pawn has eaten something, the malnutrition will gradually decrease, and until it is gone the pawn will have increased [[Saturation|hunger]].
  
Unless forbidden to do so, a malnourished pawn will eat literally whatever they can get their hands on (whether it be a [[lavish meal]], some raw [[food]], or even a human corpse) in order to prevent themselves from further starving to [[Death|death]].  Once the pawn has eaten something, the malnutrition will gradually decrease, and until it is gone the pawn will have increased [[Saturation|hunger]].
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Malnutrition increases by 2% per hour, with initial symptoms including a faster hunger rate, slight loss of consciousness, and an increased chance of social fighting. Advanced symptoms include loss of consciousness, and eventually, death.  Malnutrition will begin decrease by 2% per hour after the pawn is fed, during which time they continue to suffer from the different stages of the condition.
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Malnutrition will affect [[Consciousness]] which affects most actions a pawn can take, including [[trade]], [[movement speed]], and [[shooting accuracy]].
  
 
A pawn suffering from malnutrition will not gain immunity progress, nor will their wounds heal.{{Check Tag|Verify|Verify in game or code, conflicts with existing
 
A pawn suffering from malnutrition will not gain immunity progress, nor will their wounds heal.{{Check Tag|Verify|Verify in game or code, conflicts with existing
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== Stages ==
 
== Stages ==
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==== Trivial - Severity: 0 - 0.19 ====
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*-5% [[Consciousness]]
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*1.5x Hunger Rate
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*1.5x Chance of Social Fighting
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*-22 [[Mood]]
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==== Minor - Severity: 0.2 - 0.39 ====
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*-10% Consciousness
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*1.6x Hunger Rate
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*2x Chance of Social Fighting
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*-29 Mood
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==== Moderate - Severity: 0.4 - 0.59 ====
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*-20% Consciousness
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*1.6x Hunger Rate
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*2.5x Chance of Social Fighting
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*-36 Mood
  
{| class="wikitable" style="text-align:center"
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==== Severe - Severity: 0.6 - 0.79 ====
! Label
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*-30% Consciousness
! Severity
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*1.6x Hunger Rate
! [[Consciousness]]
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*3x Chance of Social Fighting
! [[Hunger Rate Factor]]
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*-42 Mood
! [[Social fight]] chance
 
! [[Mood]]
 
|-
 
! Trivial 
 
| {{0|0.}}0 - 0.19
 
| {{0}}{{--|5%}}
 
| {{++|50%}}
 
| {{Bad|x1.5}}
 
| {{--|20}}
 
|-
 
! Minor   
 
| 0.2 - 0.39
 
| {{--|10%}}
 
| rowspan="4" | {{++|60%}}
 
| {{Bad|x2}}{{0|.0}}
 
| {{--|26}}
 
  
|-
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==== Extreme - Severity: 0.8 - 1 ====
! Moderate
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*Loss of Consciousness (Severity: 0.8-0.99)
| 0.4 - 0.59
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*-50 Mood (Severity: 0.8-0.99)
| {{--|20%}}
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*[[Death]] (Severity 1)
| {{Bad|x2.5}}
 
| {{--|32}}
 
|-
 
! Severe 
 
| 0.6 - 0.79
 
| {{--|30%}}
 
| {{Bad|x3}}{{0|.0}}
 
| {{--|38}}
 
|-
 
! Extreme 
 
| 0.8 - 0.99
 
| {{Bad|max. 10%}}
 
| –
 
| {{--|44}}
 
|-
 
! Extreme 
 
| 1
 
| colspan="4" | '''[[Death]]'''
 
|}
 
  
'''Note:''' Because malnutrition decreases Consciousness, it can be very dangerous to wounded prisoners, recent surgery patients, or others who may already have a Consciousness at 10% or lower and are unable to feed themselves. Dropping -5 or 10% more can kill just that quick.
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Because malnutrition decreases Consciousness, it can be very dangerous to wounded prisoners, recent surgery patients, or others who may already have a Consciousness at 10% or lower and are unable to feed themselves. Dropping -5 or 10% more can kill just that quick.
  
 
== Prevention ==
 
== Prevention ==
Malnutrition will affect [[Consciousness]] which affects most actions a pawn can take, including [[trade]], [[movement speed]], and [[shooting accuracy]]. Thus prevention is important.
 
  
Straightforward: Make sure there's a decent surplus of food in your freezer. Don't take on more colonists, guests, prisoners, and slaves than your food supplies can handle. Remember that intensive [[Animals#Taming|taming]] will demand a lot of food. Ensure that meals are easily accessible - raw food is significantly less efficient in terms of nutrition than even [[simple meal]]s.  
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Straightforward: Make sure there's a decent surplus of food in your freezer. Don't take on more prisoners or colonists than your food supplies can handle. Remember that intensive [[Animals#Taming|taming]] will demand a lot of food. Ensure that meals are easily accessible - raw food is significantly less efficient in terms of nutrition than even [[simple meal]]s.  
  
Don't be afraid to resort to using a [[nutrient paste dispenser]] in certain circumstances (e.g. [[toxic fallout]], wildfire that wipes out a significant chunk of wildlife, migration); [[nutrient paste meal]]s are the most efficient way to get nutrition from food out of any meal, yielding 0.9 [[nutrition]], the same as a simple or fine meal, from only 6 of any ingredient and you can't get [[food poisoning]] from it.
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Don't be afraid to resort to [[nutrient paste meal]] ([[nutrient paste dispenser]]) in certain circumstances (e.g. [[toxic fallout]], wildfire that wipes out a significant chunk of wildlife, migration); it's the most efficient way to get nutrition from food out of any meal, yielding 0.9 [[nutrition]], the same as a simple or fine meal, from only 6 of any ingredient and you can't get food poisoning from it.
  
 
== Version history ==
 
== Version history ==

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