Editing Malaria
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==Overview== | ==Overview== | ||
− | {{TOCright}}General symptoms include impaired consciousness, blood filtration - and eventually pain, vomiting, and impaired manipulation. Advanced symptoms include frequent vomiting along with a loss of consciousness, and death | + | {{TOCright}}General symptoms include impaired consciousness, blood filtration - and eventually pain, vomiting, and impaired manipulation. Advanced symptoms include frequent vomiting along with a loss of consciousness, and death. |
− | If left untreated, Malaria can kill the affected person in 2.701 days from discovery | + | As there's no reliable way to calculate the time to develop immunity due to Malaria's nature, the figures are calculated assuming 91.35% blood filtration (the 'average' blood filtration throughout all stages of the disease), giving the closest possible to a perfectly accurate result. |
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+ | If left untreated, Malaria can kill the affected person in 2.701 days from discovery It takes around 3.106 days to develop immunity to Malaria; assuming the affected colonist is rested in an ordinary bed for the whole time, has nothing else affecting blood filtration, is well-fed, and under the age of 40. | ||
=== Prevention === | === Prevention === | ||
− | [[Penoxycyline]] prevents colonists from falling sick to the Malaria | + | [[Penoxycyline]] prevents colonists from falling sick to the Malaria but does nothing to stop an infection already in progress. |
==Stages== | ==Stages== | ||
− | ====Minor==== | + | ====Minor - Severity: 0.0 - 0.77==== |
*-10% [[Blood Filtration]] | *-10% [[Blood Filtration]] | ||
*-5% [[Consciousness]] | *-5% [[Consciousness]] | ||
− | ====Major ==== | + | ====Major - Severity: 0.78 - 0.9==== |
*Vomiting every 1.5 days (36 hours) on average. | *Vomiting every 1.5 days (36 hours) on average. | ||
*+30% [[Pain]] | *+30% [[Pain]] | ||
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*-8% [[Manipulation]] | *-8% [[Manipulation]] | ||
− | ====Extreme==== | + | ====Extreme - Severity: 0.91 - 0.99==== |
*Vomiting every 0.75 days (18 hours) on average. | *Vomiting every 0.75 days (18 hours) on average. | ||
*Loss of [[Consciousness]] | *Loss of [[Consciousness]] | ||
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*-22% [[Blood Filtration]] | *-22% [[Blood Filtration]] | ||
*-10% [[Manipulation]] | *-10% [[Manipulation]] | ||
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− | == | + | ====Extreme - Severity: 1==== |
− | === | + | *Death |
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− | *Death | ||
− | === | + | ===Progression=== |
*When not immune, severity increases by 0.3702 per day. | *When not immune, severity increases by 0.3702 per day. | ||
*When immune, severity decreases by 0.7297 per day. | *When immune, severity decreases by 0.7297 per day. | ||
− | *Immunity increases by | + | *Immunity increases by 0.3145 per day when sick. |
*Treatment slows progression by a maximum of 0.232 per day. | *Treatment slows progression by a maximum of 0.232 per day. | ||
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=== Vulnerable === | === Vulnerable === | ||
− | For those with a base immunity gain rate of 37% or less, there is no chance that they will be able to survive malaria normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes | + | For those with a base immunity gain rate of 37% or less, there is no chance that they will be able to survive malaria normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes some people with kidney and liver damage, whether it is physical or chemical damage. Malaria can also be deadly if a pawn does not get enough treatment or rest. |
To save the colonist, you can do the following: | To save the colonist, you can do the following: |