Difference between revisions of "Machining table"

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![[Autopistol]]

Revision as of 19:16, 21 April 2021

Machining table

Machining table

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.


Base Stats

Type
ProductionResources
HP
180
Market Value
455 Silver.png [Note]
Flammability
100%
Placeable
Yes
Size
1 ˣ 3
Power
-350W

Creation

Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel.png 150 + Component.png 5
Deconstruct yield
Steel 112 + Component 3
Technical


The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Acquisition

??

It can only be constructed after Machining has been researched.

Bills

Disassemble Mechanoid

The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.

Mortar shells

There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.

Other

There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.

  • Name Material cost Material price Work Base value Value/Work Value/Material
    Autopistol Steel.png 30 + Component.png 2 121 (102.6*) 5,000 ticks (1.39 mins) 139 ? 1.15 (1.35*)
    Revolver Steel.png 30 + Component.png 2 121 (102.6*) 4,000 ticks (1.11 mins) 135 ? 1.12 (1.31*)
    Pump shotgun Steel.png 60 + Component.png 3 210 (182.4*) 12,000 ticks (3.33 mins) 255 ? 1.21 (1.40*)
    Machine pistol Steel.png 45 + Component.png 3 181.5 (153.9*) 11,000 ticks (3.06 mins) 220 ? 1.21 (1.43*)
    Bolt-action rifle Steel.png 60 + Component.png 3 210 (182.4*) 12,000 ticks (3.33 mins) 255 ? 1.21 (1.40*)
    Assault rifle Steel.png 60 + Component.png 7 338 (273.6*) 40,000 ticks (11.11 mins) 480 ? 1.48 (1.75*)
    Sniper rifle Steel.png 60 + Component.png 8 370 (296.4*) 45,000 ticks (12.5 mins) 530 ? 1.43 (1.79*)
    LMG Steel.png 75 + Component.png 5 302.5 (256.5*) 34,000 ticks (9.44 mins) 425 ? 1.41 (1.79*)
    Heavy SMG Steel.png 75 + Component.png 4 270.5 (233.7*) 24,000 ticks (6.67 mins) 355 ? 1.31 (1.52*)
    Frag grenades Steel.png 20 + Chemfuel.png 80 ? (?*) 12,000 ticks (3.33 mins) 265 ?
    Molotov cocktails Cloth.png 25 + Chemfuel.png 80 ? (?*) 6,000 ticks (1.67 mins) 245 ?
    EMP grenades Steel.png 20 + Component.png 6 230 (174.8*) 24,000 ticks (6.67 mins) 315 ? 1.37 (1.80*)
    Chain shotgun Steel.png 70 + Component.png 5 293 (247*) 31,000 ticks (8.61 mins) 405 ? 1.38 (1.64*)
    Minigun Steel.png 160 + Component.png 20 944 (760*) 60,000 ticks (16.67 mins) 1,160 ? 1.23 (1.53*)
    Incendiary launcher Steel.png 75 + Component.png 4 270.5 (233.7*) 20,000 ticks (5.56 mins) 340 ? 1.26 (1.45*)
    EMP launcher Steel.png 75 + Component.png 8 398.5 (324.9*) 30,000 ticks (8.33 mins) 505 ? 1.27 (1.56*)
    Smoke launcher Steel.png 75 + Component.png 4 270.5 (233.7*) 30,000 ticks (8.33 mins) 380 ? 1.40 (1.63*)
    Simple helmet Building Material (steel, wood, plasteel, etc.) 40 (Metals) 76 3,200 ticks (53.33 secs) 88 ? 1.16
    Flak helmet Building Material (steel, wood, plasteel, etc.) 40 (/Metals) + Component.png 2 + Plasteel.png 10 230 (211.6*) 8,000 ticks (2.22 mins) 260 ? 1.13 (1.23*)
    Flak vest Steel.png 60 + Cloth.png 30 + Component.png 1 191 (181.8*) 9,000 ticks (2.5 mins) 225 ? 1.36 (1.40*)
    Flak pants Steel.png 60 + Cloth.png 30 + Component.png 1 191 (181.8*) 9,000 ticks (2.5 mins) 225 ? 1.36 (1.40*)
    Flak jacket Steel.png 70 + Cloth.png 50 + Component.png 1 240 (230.8*) 14,000 ticks (3.89 mins) 290 ? 1.21 (1.25*)

    * Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.