Difference between revisions of "Machining table"

From RimWorld Wiki
Jump to navigation Jump to search
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{rewrite|reason=Format standardisation}}{{Infobox main|production|
 
{{rewrite|reason=Format standardisation}}{{Infobox main|production|
|name = Machining table
+
| name = Machining table
|image = MachiningTable.png|Machining table
+
| image = MachiningTable.png|Machining table
|imagesize = 192px
+
| imagesize = 192px
|description = A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
+
| description = A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
|type = Production
+
| type = Production
|type2 = Resources
+
| type2 = Resources
|placeable = Yes
+
| placeable = Yes
|size = 1 ˣ 3
+
| size = 1 ˣ 3
|hp = 180
+
| hp = 180
|power = -350
+
| power = -350
|facility = tool cabinet
+
| facility = tool cabinet
|flammability = 1.0
+
| flammability = 1.0
|work to make = 3000
+
| cleanliness = -2
|resource 1 = Steel
+
| research = Machining
|resource 1 amount = 150
+
| work to make = 3000
|resource 2 = Component
+
| resource 1 = Steel
|resource 2 amount = 5
+
| resource 1 amount = 150
|deconstruct yield = {{icon|metal|112}} + {{icon|component|3}}
+
| resource 2 = Component
 +
| resource 2 amount = 5
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 4
 
| skill 1 level = 4
 
}}
 
}}
 
The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s.  Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work.
 
The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s.  Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work.
It has a cleanliness value of -2.
+
It has a [[cleanliness]] value of -2.
  
 
==Acquisition==
 
==Acquisition==
??
+
The machining table can be built once [[Research#Machining|Machining]] is researched. Each table requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[construction]] skill of 4.
  
It can only be constructed after [[Research#Machining|Machining]] has been researched.
+
==Summary==
 
+
The following items can be crafted at the {{LC:{{PAGENAME}}}}.
==Bills==
+
{{Recipe List}}
  
 
=== Disassemble Mechanoid ===
 
=== Disassemble Mechanoid ===
Line 36: Line 37:
 
=== Mortar shells ===
 
=== Mortar shells ===
 
There are 4 bills in total that will produce different types of [[mortar shell]]s out of steel, [[chemfuel]] or other materials, that can be fired from a [[mortar]].
 
There are 4 bills in total that will produce different types of [[mortar shell]]s out of steel, [[chemfuel]] or other materials, that can be fired from a [[mortar]].
 
=== Other ===
 
There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
! Name !! Material cost !! data-sort-type="number" | Material price !! data-sort-type="number" |  Work !! data-sort-type="number" | Base value !!  Value/Work !! data-sort-type="number" |  Value/Material
 
|-
 
![[Autopistol]]
 
|style="text-align:left;" |{{Required Resources|Autopistol|sep=<nowiki> </nowiki>+|simple=1}}
 
| 121 ''(102.6*)''
 
| {{ticks|{{Q|Autopistol|Work To Make}}}}
 
| {{Q|Autopistol|Market Value Base}}
 
| ?
 
| 1.15 ''(1.35*)''
 
|-
 
![[Revolver]]
 
|style="text-align:left;" |{{Required Resources|Revolver|sep=<nowiki> </nowiki>+|simple=1}}
 
| 121 ''(102.6*)''
 
| {{ticks|{{Q|Revolver|Work To Make}}}}
 
| {{Q|Revolver|Market Value Base}}
 
| ?
 
| 1.12 ''(1.31*)''
 
|-
 
![[Pump shotgun]]
 
|style="text-align:left;" |{{Required Resources|Pump shotgun|sep=<nowiki> </nowiki>+|simple=1}}
 
| 210 ''(182.4*)''
 
| {{ticks|{{Q|Pump shotgun|Work To Make}}}}
 
| {{Q|Pump shotgun|Market Value Base}}
 
| ?
 
| 1.21 ''(1.40*)''
 
|-
 
![[Machine pistol]]
 
|style="text-align:left;" |{{Required Resources|Machine pistol|sep=<nowiki> </nowiki>+|simple=1}}
 
| 181.5 ''(153.9*)''
 
| {{ticks|{{Q|Machine pistol|Work To Make}}}}
 
| {{Q|Machine pistol|Market Value Base}}
 
| ?
 
| 1.21 ''(1.43*)''
 
|-
 
![[Bolt-action rifle]]
 
|style="text-align:left;" |{{Required Resources|Bolt-action rifle|sep=<nowiki> </nowiki>+|simple=1}}
 
| 210 ''(182.4*)''
 
| {{ticks|{{Q|Bolt-action rifle|Work To Make}}}}
 
| {{Q|Bolt-action rifle|Market Value Base}}
 
| ?
 
| 1.21 ''(1.40*)''
 
|-
 
![[Assault rifle]]
 
|style="text-align:left;" |{{Required Resources|Assault rifle|sep=<nowiki> </nowiki>+|simple=1}}
 
| 338 ''(273.6*)''
 
| {{ticks|{{Q|Assault rifle|Work To Make}}}}
 
| {{Q|Assault rifle|Market Value Base}}
 
| ?
 
| 1.48 ''(1.75*)''
 
|-
 
![[Sniper rifle]]
 
|style="text-align:left;" |{{Required Resources|Sniper rifle|sep=<nowiki> </nowiki>+|simple=1}}
 
| 370 ''(296.4*)''
 
| {{ticks|{{Q|Sniper rifle|Work To Make}}}}
 
| {{Q|Sniper rifle|Market Value Base}}
 
| ?
 
| 1.43 ''(1.79*)''
 
|-
 
![[LMG]]
 
|style="text-align:left;" |{{Required Resources|LMG|sep=<nowiki> </nowiki>+|simple=1}}
 
| 302.5 ''(256.5*)''
 
| {{ticks|{{Q|LMG|Work To Make}}}}
 
| {{Q|LMG|Market Value Base}}
 
| ?
 
| 1.41 ''(1.79*)''
 
|-
 
![[Heavy SMG]]
 
|style="text-align:left;" |{{Required Resources|Heavy SMG|sep=<nowiki> </nowiki>+|simple=1}}
 
| 270.5 ''(233.7*)''
 
| {{ticks|{{Q|Heavy SMG|Work To Make}}}}
 
| {{Q|Heavy SMG|Market Value Base}}
 
| ?
 
| 1.31 ''(1.52*)''
 
|-
 
![[Frag grenades]]
 
|style="text-align:left;" |{{Required Resources|Frag grenades|sep=<nowiki> </nowiki>+|simple=1}}
 
| ? ''(?*)''
 
| {{ticks|{{Q|Frag grenades|Work To Make}}}}
 
| {{Q|Frag grenades|Market Value Base}}
 
| ?
 
|
 
|-
 
![[Molotov cocktails]]
 
|style="text-align:left;" |{{Required Resources|Molotov cocktails|sep=<nowiki> </nowiki>+|simple=1}}
 
| ? ''(?*)''
 
| {{ticks|{{Q|Molotov cocktails|Work To Make}}}}
 
| {{Q|Molotov cocktails|Market Value Base}}
 
| ?
 
|
 
|-
 
![[EMP grenades]]
 
|style="text-align:left;" |{{Required Resources|EMP grenades|sep=<nowiki> </nowiki>+|simple=1}}
 
| 230 ''(174.8*)''
 
| {{ticks|{{Q|EMP grenades|Work To Make}}}}
 
| {{Q|EMP grenades|Market Value Base}}
 
| ?
 
| 1.37 ''(1.80*)''
 
|-
 
![[Chain shotgun]]
 
|style="text-align:left;" |{{Required Resources|Chain shotgun|sep=<nowiki> </nowiki>+|simple=1}}
 
| 293 ''(247*)''
 
| {{ticks|{{Q|Chain shotgun|Work To Make}}}}
 
| {{Q|Chain shotgun|Market Value Base}}
 
| ?
 
| 1.38 ''(1.64*)''
 
|-
 
![[Minigun]]
 
|style="text-align:left;" |{{Required Resources|Minigun|sep=<nowiki> </nowiki>+|simple=1}}
 
| 944 ''(760*)''
 
| {{ticks|{{Q|Minigun|Work To Make}}}}
 
| {{Q|Minigun|Market Value Base}}
 
| ?
 
| 1.23 ''(1.53*)''
 
|-
 
![[Incendiary launcher]]
 
|style="text-align:left;" |{{Required Resources|Incendiary launcher|sep=<nowiki> </nowiki>+|simple=1}}
 
| 270.5 ''(233.7*)''
 
| {{ticks|{{Q|Incendiary launcher|Work To Make}}}}
 
| {{Q|Incendiary launcher|Market Value Base}}
 
| ?
 
| 1.26 ''(1.45*)''
 
|-
 
![[EMP launcher]]
 
|style="text-align:left;" |{{Required Resources|EMP launcher|sep=<nowiki> </nowiki>+|simple=1}}
 
| 398.5 ''(324.9*)''
 
| {{ticks|{{Q|EMP launcher|Work To Make}}}}
 
| {{Q|EMP launcher|Market Value Base}}
 
| ?
 
| 1.27 ''(1.56*)''
 
|-
 
![[Smoke launcher]]
 
|style="text-align:left;" |{{Required Resources|Smoke launcher|sep=<nowiki> </nowiki>+|simple=1}}
 
| 270.5 ''(233.7*)''
 
| {{ticks|{{Q|Smoke launcher|Work To Make}}}}
 
| {{Q|Smoke launcher|Market Value Base}}
 
| ?
 
| 1.40 ''(1.63*)''
 
|-
 
![[Simple helmet]]
 
|style="text-align:left;" |{{Required Resources|Simple helmet|sep=<nowiki> </nowiki>+|simple=1}}
 
| 76
 
| {{ticks|{{Q|Simple helmet|Work To Make}}}}
 
| 88
 
| ?
 
| 1.16
 
|-
 
![[Flak helmet]]
 
|style="text-align:left;" |{{Required Resources|Flak helmet|sep=<nowiki> </nowiki>+|simple=1}}
 
| 230 ''(211.6*)''
 
| {{ticks|{{Q|Flak helmet|Work To Make}}}}
 
| 260
 
| ?
 
| 1.13 ''(1.23*)''
 
|-
 
![[Flak vest]]
 
|style="text-align:left;" |{{Required Resources|Flak vest|sep=<nowiki> </nowiki>+|simple=1}}
 
| 191 ''(181.8*)''
 
| {{ticks|{{Q|Flak vest|Work To Make}}}}
 
| {{Q|Flak vest|Market Value Base}}
 
| ?
 
| 1.36 ''(1.40*)''
 
|-
 
![[Flak pants]]
 
|style="text-align:left;" |{{Required Resources|Flak pants|sep=<nowiki> </nowiki>+|simple=1}}
 
| 191 ''(181.8*)''
 
| {{ticks|{{Q|Flak pants|Work To Make}}}}
 
| {{Q|Flak pants|Market Value Base}}
 
| ?
 
|  1.36 ''(1.40*)''
 
|-
 
![[Flak jacket]]
 
|style="text-align:left;" |{{Required Resources|Flak jacket|sep=<nowiki> </nowiki>+|simple=1}}
 
| 240 ''(230.8*)''
 
| {{ticks|{{Q|Flak jacket|Work To Make}}}}
 
| {{Q|Flak jacket|Market Value Base}}
 
| ?
 
|  1.21 ''(1.25*)''
 
|-
 
![[Shield belt]]
 
|style="text-align:left;" |{{Required Resources|Shield belt|sep=<nowiki> </nowiki>+|simple=1}}
 
| 339 ''(320.6*)''
 
| {{ticks|{{Q|Shield belt|Work To Make}}}}
 
| {{Q|shield belt|Market Value Base}}
 
| ?
 
|  1.15 ''(1.22*)''
 
|-
 
![[Jump pack]]
 
|style="text-align:left;" |{{Required Resources|Jump pack|sep=<nowiki> </nowiki>+|simple=1}}
 
| 596 ''(543.2*)''
 
| {{ticks|{{Q|Jump pack|Work To Make}}}}
 
| {{Q|Jump pack|Market Value Base}}
 
| ?
 
|  1.08 ''(1.19*)''
 
|-
 
![[Smokepop pack]]
 
|style="text-align:left;" |{{Required Resources|Smokepop pack|sep=<nowiki> </nowiki>+|simple=1}}
 
| 162 ''(152.8*)''
 
| {{ticks|{{Q|Smokepop pack|Work To Make}}}}
 
| {{Q|Smokepop pack|Market Value Base}}
 
| ?
 
|  1.02 ''(1.09*)''
 
|}
 
<sup>&#42; Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of. <br>
 
</sup>
 
</li><div>
 
  
 
{{Nav|production|wide}}
 
{{Nav|production|wide}}
 
[[Category:Production]]
 
[[Category:Production]]

Revision as of 12:06, 28 August 2021

Machining table

Machining table

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Base Stats

Type
ProductionResources
Market Value
455 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
-350 W
Cleanliness
-2
Facility
Tool cabinet

Creation

Required Research
Machining
Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 150 + Component 5

The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Acquisition

The machining table can be built once Machining is researched. Each table requires Steel 150 Steel, Component 5 Components, 3,000 ticks (50 secs) of work, and a construction skill of 4.

Summary

The following items can be crafted at the machining table.

  • Name Materials Work to Make Required Research Type
    EMP shell EMP shell Steel 15 + Component 2 000,800 ticks (13.33 secs) Microelectronics Crafted Resources - Mortar shell
    Firefoam shell Firefoam shell Steel 25 000,800 ticks (13.33 secs) Firefoam Crafted Resources - Mortar shell
    High-explosive shell High-explosive shell Steel 15 + Chemfuel 15 000,800 ticks (13.33 secs) Mortars Crafted Resources - Mortar shell
    Incendiary shell Incendiary shell Steel 10 + Chemfuel 20 000,800 ticks (13.33 secs) Mortars Crafted Resources - Mortar shell
    Smoke shell Smoke shell Steel 25 000,800 ticks (13.33 secs) Mortars Crafted Resources - Mortar shell
    Tox shell Tox shell Steel 10 + Chemfuel 10 000,800 ticks (13.33 secs) Tox gas Crafted Resources - Mortar shell
    Assault rifle Assault rifle Steel 60 + Component 7 040,000 ticks (11.11 mins) Precision rifling Equipment - Weapons
    Autopistol Autopistol Steel 30 + Component 2 005,000 ticks (1.39 mins) Blowback operation Equipment - Weapons
    Bolt-action rifle Bolt-action rifle Steel 60 + Component 3 012,000 ticks (3.33 mins) Gunsmithing Equipment - Weapons
    Chain shotgun Chain shotgun Steel 70 + Component 5 031,000 ticks (8.61 mins) Gas operation Equipment - Weapons
    EMP grenades EMP grenades Steel 20 + Component 6 024,000 ticks (6.67 mins) Microelectronics Equipment - Weapons
    EMP launcher EMP launcher Steel 75 + Component 8 030,000 ticks (8.33 mins) Microelectronics Equipment - Weapons
    Frag grenades Frag grenades Steel 20 + Chemfuel 80 012,000 ticks (3.33 mins) Machining Equipment - Weapons
    Heavy SMG Heavy SMG Steel 75 + Component 4 024,000 ticks (6.67 mins) Gas operation Equipment - Weapons
    Incendiary launcher Incendiary launcher Steel 75 + Component 4 020,000 ticks (5.56 mins) Gunsmithing Equipment - Weapons
    LMG LMG Steel 75 + Component 5 034,000 ticks (9.44 mins) Gas operation Equipment - Weapons
    Machine pistol Machine pistol Steel 45 + Component 3 011,000 ticks (3.06 mins) Blowback operation Equipment - Weapons
    Minigun Minigun Steel 160 + Component 20 060,000 ticks (16.67 mins) Multibarrel weapons Equipment - Weapons
    Molotov cocktails Molotov cocktails Cloth 25 + Chemfuel 80 006,000 ticks (1.67 mins) Machining Equipment - Weapons
    Pump shotgun Pump shotgun Steel 60 + Component 3 012,000 ticks (3.33 mins) Gunsmithing Equipment - Weapons
    Revolver Revolver Steel 30 + Component 2 004,000 ticks (1.11 mins) Gunsmithing Equipment - Weapons
    Smoke launcher Smoke launcher Steel 75 + Component 4 030,000 ticks (8.33 mins) Gunsmithing Equipment - Weapons
    Sniper rifle Sniper rifle Steel 60 + Component 8 045,000 ticks (12.5 mins) Precision rifling Equipment - Weapons
    Flak helmet Flak helmet Stuff 40 (Metallic) + Component 2 + Plasteel 10 008,000 ticks (2.22 mins) Flak armor Gear - Armor
    Flak jacket Flak jacket Steel 70 + Cloth 50 + Component 1 014,000 ticks (3.89 mins) Flak armor Gear - Armor
    Flak pants Flak pants Steel 60 + Cloth 30 + Component 1 009,000 ticks (2.5 mins) Flak armor Gear - Armor
    Flak vest Flak vest Steel 60 + Cloth 30 + Component 1 009,000 ticks (2.5 mins) Flak armor Gear - Armor
    Firefoam pop pack Firefoam pop pack Steel 20 + Component 1 + Chemfuel 30 001,200 ticks (20 secs) Firefoam Gear - Utility
    Shield belt Shield belt Steel 50 + Plasteel 20 + Component 2 014,000 ticks (3.89 mins) Shields Gear - Utility
    Smokepop pack Smokepop pack Steel 20 + Component 1 + Chemfuel 40 001,200 ticks (20 secs) Smokepop packs Gear - Utility
    Cochlear implant Cochlear implant Steel 20 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Joywire Joywire Steel 20 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Painstopper Painstopper Steel 20 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Power claw Power claw Steel 40 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Prosthetic arm Prosthetic arm Steel 40 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Prosthetic heart Prosthetic heart Steel 25 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    Prosthetic leg Prosthetic leg Steel 40 + Component 4 015,000 ticks (4.17 mins) Prosthetics Medical Items - Body Parts
    [[]] (Error: Page does not exist) [[|]] 010,000 ticks (2.78 mins) Gear - Utility
    Tox grenades Tox grenades Content added by the Biotech DLC Steel 20 + Component 6 024,000 ticks (6.67 mins) Tox gas Equipment - Weapons
    Toxbomb launcher Toxbomb launcher Content added by the Biotech DLC Steel 75 + Component 4 030,000 ticks (8.33 mins) Tox gas Equipment - Weapons
    Mechcommander helmet Mechcommander helmet Content added by the Biotech DLC Plasteel 60 + Component 6 + Signal chip 1 015,750 ticks (4.38 mins) Standard mechtech Gear - Armor
    Airwire headset Airwire headset Content added by the Biotech DLC Steel 50 + Component 4 002,100 ticks (35 secs) Basic mechtech Gear - Clothing
    Array headset Array headset Content added by the Biotech DLC Steel 50 + Component 8 002,100 ticks (35 secs) Standard mechtech Gear - Clothing
    Gas mask Gas mask Content added by the Biotech DLC Steel 20 + Chemfuel 20 006,000 ticks (1.67 mins) Machining Gear - Clothing
    Bandwidth pack Bandwidth pack Content added by the Biotech DLC Steel 50 + Component 8 + Signal chip 2 003,200 ticks (53.33 secs) Standard mechtech Gear - Utility
    Control pack Control pack Content added by the Biotech DLC Steel 100 + Component 6 003,200 ticks (53.33 secs) Basic mechtech Gear - Utility
    Tox pack Tox pack Content added by the Biotech DLC Steel 10 + Component 1 + Chemfuel 35 000,060 ticks (1 sec) Tox gas Gear - Utility
    Control sublink (high) Control sublink (high) Content added by the Biotech DLC Powerfocus chip 1 + Component 3 + Advanced component 3 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Control sublink (standard) Control sublink (standard) Content added by the Biotech DLC Signal chip 1 + Component 4 003,200 ticks (53.33 secs) Standard mechtech Medical Items - Body Parts
    Mech gestation processor Mech gestation processor Content added by the Biotech DLC Signal chip 1 + Component 6 003,200 ticks (53.33 secs) Standard mechtech Medical Items - Body Parts
    Remote repairer Remote repairer Content added by the Biotech DLC Powerfocus chip 1 + Component 6 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Remote shielder Remote shielder Content added by the Biotech DLC Powerfocus chip 1 + Component 6 003,200 ticks (53.33 secs) High mechtech Medical Items - Body Parts
    Repair probe Repair probe Content added by the Biotech DLC Nano structuring chip 1 + Advanced component 2 003,200 ticks (53.33 secs) Ultra mechtech Medical Items - Body Parts
    Jump pack Jump pack Content added by the Royalty DLC Plasteel 30 + Component 3 + Chemfuel 100 014,000 ticks (3.89 mins) Jump packs Gear - Utility
    Low-shield pack Low-shield pack Content added by the Royalty DLC Shield core 1 + Component 1 014,000 ticks (3.89 mins) Shields Gear - Utility
    Drill arm Drill arm Content added by the Royalty DLC Steel 60 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Elbow blade Elbow blade Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Field hand Field hand Content added by the Royalty DLC Steel 60 + Component 8 015,000 ticks (4.17 mins) Specialized limbs Medical Items - Body Parts
    Hand talon Hand talon Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Knee spike Knee spike Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Compact weaponry Medical Items - Body Parts
    Mindscrew Mindscrew Content added by the Royalty DLC Steel 15 + Component 4 015,000 ticks (4.17 mins) Brain wiring Medical Items - Body Parts
    Venom fangs Venom fangs Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Poison synthesis Medical Items - Body Parts
    Venom talon Venom talon Content added by the Royalty DLC Steel 40 + Component 7 015,000 ticks (4.17 mins) Poison synthesis Medical Items - Body Parts
  • Disassemble Mechanoid

    The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.

    Mortar shells

    There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.