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− | __NOTOC__
| + | {{rewrite|reason=Format standardisation}}{{Infobox main|production| |
− | <onlyinclude>
| + | | name = Machining table |
− | {{Infobox main|production| | + | | image = MachiningTable.png|Machining table |
− | |name = Machining table | + | | imagesize = 192px |
− | |image = MachiningTable.png|Machining table | + | | description = A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids. |
− | |imagesize = 192px | + | | type = Production |
− | |description = A table of tools for assembling and disassembling machine components like mechanoids' bodies and ammunition. | + | | type2 = Resources |
− | |type = Production | + | | placeable = Yes |
− | |type2 = Resources | + | | size = 1 ˣ 3 |
− | |placeable = Yes | + | | hp = 180 |
− | |size = 1|3 | + | | power = -350 |
− | |hp = 180 | + | | facility = tool cabinet |
− | |power = -350 | + | | flammability = 1.0 |
− | |facility = tool cabinet | + | | cleanliness = -2 |
− | |buy = {{icon|metal|150}} | + | | research = Machining |
− | |sell = {{icon|metal|112}} | + | | work to make = 3000 |
− | }}</onlyinclude>
| + | | resource 1 = Steel |
| + | | resource 1 amount = 150 |
| + | | resource 2 = Component |
| + | | resource 2 amount = 5 |
| + | | skill 1 = Construction |
| + | | skill 1 level = 4 |
| + | }} |
| + | The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work. |
| + | It has a [[cleanliness]] value of -2. |
| | | |
| + | ==Acquisition== |
| + | The machining table can be built once [[Research#Machining|Machining]] is researched. Each table requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[construction]] skill of 4. |
| | | |
− | The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. It can only be constructed after machining has been [[research]]ed. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. | + | ==Summary== |
− | | + | The following items can be crafted at the {{LC:{{PAGENAME}}}}. |
− | | + | {{Recipe List}} |
− | ==Bills==
| |
| | | |
| === Disassemble Mechanoid === | | === Disassemble Mechanoid === |
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| === Mortar shells === | | === Mortar shells === |
| There are 4 bills in total that will produce different types of [[mortar shell]]s out of steel, [[chemfuel]] or other materials, that can be fired from a [[mortar]]. | | There are 4 bills in total that will produce different types of [[mortar shell]]s out of steel, [[chemfuel]] or other materials, that can be fired from a [[mortar]]. |
− |
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− | === Other ===
| |
− | There are many other bills that can be used to produce guns, advanced weapons as well as armor.
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− |
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| | | |
| {{Nav|production|wide}} | | {{Nav|production|wide}} |
− |
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| [[Category:Production]] | | [[Category:Production]] |
Machining table
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
Base Stats
- Type
- Production – Resources
- Market Value
- 455 [Note]
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- -350 W
- Cleanliness
- -2
- Facility
- Tool cabinet
Creation
- Required Research
- Machining
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
- Resources to make
- 150 + 5
The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work.
It has a cleanliness value of -2.
Acquisition
The machining table can be built once Machining is researched. Each table requires 150 Steel, 5 Components, 3,000 ticks (50 secs) of work, and a construction skill of 4.
Summary
The following items can be crafted at the machining table.
Name |
Materials |
Work to Make |
Required Research |
Type
|
EMP shell
|
15 + 2
|
000,800 ticks (13.33 secs)
|
Microelectronics
|
Crafted Resources - Mortar shell |
Firefoam shell
|
25
|
000,800 ticks (13.33 secs)
|
Firefoam
|
Crafted Resources - Mortar shell |
High-explosive shell
|
15 + 15
|
000,800 ticks (13.33 secs)
|
Mortars
|
Crafted Resources - Mortar shell |
Incendiary shell
|
10 + 20
|
000,800 ticks (13.33 secs)
|
Mortars
|
Crafted Resources - Mortar shell |
Smoke shell
|
25
|
000,800 ticks (13.33 secs)
|
Mortars
|
Crafted Resources - Mortar shell |
Tox shell
|
10 + 10
|
000,800 ticks (13.33 secs)
|
Tox gas
|
Crafted Resources - Mortar shell |
Assault rifle
|
60 + 7
|
040,000 ticks (11.11 mins)
|
Precision rifling
|
Equipment - Weapons |
Autopistol
|
30 + 2
|
005,000 ticks (1.39 mins)
|
Blowback operation
|
Equipment - Weapons |
Bolt-action rifle
|
60 + 3
|
012,000 ticks (3.33 mins)
|
Gunsmithing
|
Equipment - Weapons |
Chain shotgun
|
70 + 5
|
031,000 ticks (8.61 mins)
|
Gas operation
|
Equipment - Weapons |
EMP grenades
|
20 + 6
|
024,000 ticks (6.67 mins)
|
Microelectronics
|
Equipment - Weapons |
EMP launcher
|
75 + 8
|
030,000 ticks (8.33 mins)
|
Microelectronics
|
Equipment - Weapons |
Frag grenades
|
20 + 80
|
012,000 ticks (3.33 mins)
|
Machining
|
Equipment - Weapons |
Heavy SMG
|
75 + 4
|
024,000 ticks (6.67 mins)
|
Gas operation
|
Equipment - Weapons |
Incendiary launcher
|
75 + 4
|
020,000 ticks (5.56 mins)
|
Gunsmithing
|
Equipment - Weapons |
LMG
|
75 + 5
|
034,000 ticks (9.44 mins)
|
Gas operation
|
Equipment - Weapons |
Machine pistol
|
45 + 3
|
011,000 ticks (3.06 mins)
|
Blowback operation
|
Equipment - Weapons |
Minigun
|
160 + 20
|
060,000 ticks (16.67 mins)
|
Multibarrel weapons
|
Equipment - Weapons |
Molotov cocktails
|
25 + 80
|
006,000 ticks (1.67 mins)
|
Machining
|
Equipment - Weapons |
Pump shotgun
|
60 + 3
|
012,000 ticks (3.33 mins)
|
Gunsmithing
|
Equipment - Weapons |
Revolver
|
30 + 2
|
004,000 ticks (1.11 mins)
|
Gunsmithing
|
Equipment - Weapons |
Smoke launcher
|
75 + 4
|
030,000 ticks (8.33 mins)
|
Gunsmithing
|
Equipment - Weapons |
Sniper rifle
|
60 + 8
|
045,000 ticks (12.5 mins)
|
Precision rifling
|
Equipment - Weapons |
Flak helmet
|
40 (Metallic) + 2 + 10
|
008,000 ticks (2.22 mins)
|
Flak armor
|
Gear - Armor |
Flak jacket
|
70 + 50 + 1
|
014,000 ticks (3.89 mins)
|
Flak armor
|
Gear - Armor |
Flak pants
|
60 + 30 + 1
|
009,000 ticks (2.5 mins)
|
Flak armor
|
Gear - Armor |
Flak vest
|
60 + 30 + 1
|
009,000 ticks (2.5 mins)
|
Flak armor
|
Gear - Armor |
Firefoam pop pack
|
20 + 1 + 30
|
001,200 ticks (20 secs)
|
Firefoam
|
Gear - Utility |
Shield belt
|
50 + 20 + 2
|
014,000 ticks (3.89 mins)
|
Shields
|
Gear - Utility |
Smokepop pack
|
20 + 1 + 40
|
001,200 ticks (20 secs)
|
Smokepop packs
|
Gear - Utility |
Cochlear implant
|
20 + 4
|
015,000 ticks (4.17 mins)
|
Prosthetics
|
Medical Items - Body Parts |
Joywire
|
20 + 4
|
015,000 ticks (4.17 mins)
|
Brain wiring
|
Medical Items - Body Parts |
Painstopper
|
20 + 4
|
015,000 ticks (4.17 mins)
|
Brain wiring
|
Medical Items - Body Parts |
Power claw
|
40 + 8
|
015,000 ticks (4.17 mins)
|
Specialized limbs
|
Medical Items - Body Parts |
Prosthetic arm
|
40 + 4
|
015,000 ticks (4.17 mins)
|
Prosthetics
|
Medical Items - Body Parts |
Prosthetic heart
|
25 + 4
|
015,000 ticks (4.17 mins)
|
Prosthetics
|
Medical Items - Body Parts |
Prosthetic leg
|
40 + 4
|
015,000 ticks (4.17 mins)
|
Prosthetics
|
Medical Items - Body Parts |
Turret pack
|
70 + 2
|
010,000 ticks (2.78 mins)
|
–
|
Gear - Utility |
Tox grenades
|
20 + 6
|
024,000 ticks (6.67 mins)
|
Tox gas
|
Equipment - Weapons |
Toxbomb launcher
|
75 + 4
|
030,000 ticks (8.33 mins)
|
Tox gas
|
Equipment - Weapons |
Mechcommander helmet
|
60 + 6 + 1
|
015,750 ticks (4.38 mins)
|
Standard mechtech
|
Gear - Armor |
Airwire headset
|
50 + 4
|
002,100 ticks (35 secs)
|
Basic mechtech
|
Gear - Clothing |
Array headset
|
50 + 8
|
002,100 ticks (35 secs)
|
Standard mechtech
|
Gear - Clothing |
Gas mask
|
20 + 20
|
006,000 ticks (1.67 mins)
|
Machining
|
Gear - Clothing |
Bandwidth pack
|
50 + 8 + 2
|
003,200 ticks (53.33 secs)
|
Standard mechtech
|
Gear - Utility |
Control pack
|
100 + 6
|
003,200 ticks (53.33 secs)
|
Basic mechtech
|
Gear - Utility |
Tox pack
|
10 + 1 + 35
|
000,060 ticks (1 sec)
|
Tox gas
|
Gear - Utility |
Control sublink (high)
|
1 + 3 + 3
|
003,200 ticks (53.33 secs)
|
High mechtech
|
Medical Items - Body Parts |
Control sublink (standard)
|
1 + 4
|
003,200 ticks (53.33 secs)
|
Standard mechtech
|
Medical Items - Body Parts |
Mech gestation processor
|
1 + 6
|
003,200 ticks (53.33 secs)
|
Standard mechtech
|
Medical Items - Body Parts |
Remote repairer
|
1 + 6
|
003,200 ticks (53.33 secs)
|
High mechtech
|
Medical Items - Body Parts |
Remote shielder
|
1 + 6
|
003,200 ticks (53.33 secs)
|
High mechtech
|
Medical Items - Body Parts |
Repair probe
|
1 + 2
|
003,200 ticks (53.33 secs)
|
Ultra mechtech
|
Medical Items - Body Parts |
Jump pack
|
30 + 3 + 100
|
014,000 ticks (3.89 mins)
|
Jump packs
|
Gear - Utility |
Low-shield pack
|
1 + 1
|
014,000 ticks (3.89 mins)
|
Shields
|
Gear - Utility |
Drill arm
|
60 + 8
|
015,000 ticks (4.17 mins)
|
Specialized limbs
|
Medical Items - Body Parts |
Elbow blade
|
40 + 7
|
015,000 ticks (4.17 mins)
|
Compact weaponry
|
Medical Items - Body Parts |
Field hand
|
60 + 8
|
015,000 ticks (4.17 mins)
|
Specialized limbs
|
Medical Items - Body Parts |
Hand talon
|
40 + 7
|
015,000 ticks (4.17 mins)
|
Compact weaponry
|
Medical Items - Body Parts |
Knee spike
|
40 + 7
|
015,000 ticks (4.17 mins)
|
Compact weaponry
|
Medical Items - Body Parts |
Mindscrew
|
15 + 4
|
015,000 ticks (4.17 mins)
|
Brain wiring
|
Medical Items - Body Parts |
Venom fangs
|
40 + 7
|
015,000 ticks (4.17 mins)
|
Poison synthesis
|
Medical Items - Body Parts |
Venom talon
|
40 + 7
|
015,000 ticks (4.17 mins)
|
Poison synthesis
|
Medical Items - Body Parts |
Disassemble Mechanoid
The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.
Mortar shells
There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.