Difference between revisions of "Machining table"

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__NOTOC__
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{{rewrite|reason=Format standardisation}}{{Infobox main|production|
<onlyinclude>
 
{{Infobox main|production|
 
 
|name = Machining table
 
|name = Machining table
 
|image = MachiningTable.png|Machining table
 
|image = MachiningTable.png|Machining table
 
|imagesize = 192px
 
|imagesize = 192px
|description = A table of tools for assembling and disassembling machine components like mechanoids' bodies and ammunition.
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|description = A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
 
|type = Production
 
|type = Production
 
|type2 = Resources
 
|type2 = Resources
Line 20: Line 18:
 
|resource 2 amount = 5
 
|resource 2 amount = 5
 
|deconstruct yield = {{icon|metal|112}} + {{icon|component|3}}
 
|deconstruct yield = {{icon|metal|112}} + {{icon|component|3}}
}}</onlyinclude>
+
| skill 1 = Construction
The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. It can only be constructed after machining has been [[research]]ed. Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work.
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| skill 1 level = 4
 +
}}
 +
The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work.
 
It has a cleanliness value of -2.
 
It has a cleanliness value of -2.
 +
 +
==Acquisition==
 +
The machining table can be built once [[Research#Machining|Machining]] is researched. Each table requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[construction]] skill of 4.
  
 
==Bills==
 
==Bills==
Line 33: Line 36:
  
 
=== Other ===
 
=== Other ===
There are many other bills that can be used to produce guns, advanced weapons, armor, prosthetics and [[Research#Specialized Limbs|Specialized limbs]].
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There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.
 
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<div><li style="display: inline-table;">
 +
{| {{STDT|sortable c_06 text-center}}
 +
! Name !! Material cost !! data-sort-type="number" | Material price !! data-sort-type="number" |  Work !! data-sort-type="number" | Base value !!  Value/Work !! data-sort-type="number" |  Value/Material
 +
|-
 +
![[Autopistol]]
 +
|style="text-align:left;" |{{Required Resources|Autopistol|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 121 ''(102.6*)''
 +
| {{ticks|{{Q|Autopistol|Work To Make}}}}
 +
| {{Q|Autopistol|Market Value Base}}
 +
| ?
 +
| 1.15 ''(1.35*)''
 +
|-
 +
![[Revolver]]
 +
|style="text-align:left;" |{{Required Resources|Revolver|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 121 ''(102.6*)''
 +
| {{ticks|{{Q|Revolver|Work To Make}}}}
 +
| {{Q|Revolver|Market Value Base}}
 +
| ?
 +
| 1.12 ''(1.31*)''
 +
|-
 +
![[Pump shotgun]]
 +
|style="text-align:left;" |{{Required Resources|Pump shotgun|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 210 ''(182.4*)''
 +
| {{ticks|{{Q|Pump shotgun|Work To Make}}}}
 +
| {{Q|Pump shotgun|Market Value Base}}
 +
| ?
 +
| 1.21 ''(1.40*)''
 +
|-
 +
![[Machine pistol]]
 +
|style="text-align:left;" |{{Required Resources|Machine pistol|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 181.5 ''(153.9*)''
 +
| {{ticks|{{Q|Machine pistol|Work To Make}}}}
 +
| {{Q|Machine pistol|Market Value Base}}
 +
| ?
 +
| 1.21 ''(1.43*)''
 +
|-
 +
![[Bolt-action rifle]]
 +
|style="text-align:left;" |{{Required Resources|Bolt-action rifle|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 210 ''(182.4*)''
 +
| {{ticks|{{Q|Bolt-action rifle|Work To Make}}}}
 +
| {{Q|Bolt-action rifle|Market Value Base}}
 +
| ?
 +
| 1.21 ''(1.40*)''
 +
|-
 +
![[Assault rifle]]
 +
|style="text-align:left;" |{{Required Resources|Assault rifle|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 338 ''(273.6*)''
 +
| {{ticks|{{Q|Assault rifle|Work To Make}}}}
 +
| {{Q|Assault rifle|Market Value Base}}
 +
| ?
 +
| 1.48 ''(1.75*)''
 +
|-
 +
![[Sniper rifle]]
 +
|style="text-align:left;" |{{Required Resources|Sniper rifle|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 370 ''(296.4*)''
 +
| {{ticks|{{Q|Sniper rifle|Work To Make}}}}
 +
| {{Q|Sniper rifle|Market Value Base}}
 +
| ?
 +
| 1.43 ''(1.79*)''
 +
|-
 +
![[LMG]]
 +
|style="text-align:left;" |{{Required Resources|LMG|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 302.5 ''(256.5*)''
 +
| {{ticks|{{Q|LMG|Work To Make}}}}
 +
| {{Q|LMG|Market Value Base}}
 +
| ?
 +
| 1.41 ''(1.79*)''
 +
|-
 +
![[Heavy SMG]]
 +
|style="text-align:left;" |{{Required Resources|Heavy SMG|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 270.5 ''(233.7*)''
 +
| {{ticks|{{Q|Heavy SMG|Work To Make}}}}
 +
| {{Q|Heavy SMG|Market Value Base}}
 +
| ?
 +
| 1.31 ''(1.52*)''
 +
|-
 +
![[Frag grenades]]
 +
|style="text-align:left;" |{{Required Resources|Frag grenades|sep=<nowiki> </nowiki>+|simple=1}}
 +
| ? ''(?*)''
 +
| {{ticks|{{Q|Frag grenades|Work To Make}}}}
 +
| {{Q|Frag grenades|Market Value Base}}
 +
| ?
 +
|
 +
|-
 +
![[Molotov cocktails]]
 +
|style="text-align:left;" |{{Required Resources|Molotov cocktails|sep=<nowiki> </nowiki>+|simple=1}}
 +
| ? ''(?*)''
 +
| {{ticks|{{Q|Molotov cocktails|Work To Make}}}}
 +
| {{Q|Molotov cocktails|Market Value Base}}
 +
| ?
 +
|
 +
|-
 +
![[EMP grenades]]
 +
|style="text-align:left;" |{{Required Resources|EMP grenades|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 230 ''(174.8*)''
 +
| {{ticks|{{Q|EMP grenades|Work To Make}}}}
 +
| {{Q|EMP grenades|Market Value Base}}
 +
| ?
 +
| 1.37 ''(1.80*)''
 +
|-
 +
![[Chain shotgun]]
 +
|style="text-align:left;" |{{Required Resources|Chain shotgun|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 293 ''(247*)''
 +
| {{ticks|{{Q|Chain shotgun|Work To Make}}}}
 +
| {{Q|Chain shotgun|Market Value Base}}
 +
| ?
 +
| 1.38 ''(1.64*)''
 +
|-
 +
![[Minigun]]
 +
|style="text-align:left;" |{{Required Resources|Minigun|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 944 ''(760*)''
 +
| {{ticks|{{Q|Minigun|Work To Make}}}}
 +
| {{Q|Minigun|Market Value Base}}
 +
| ?
 +
| 1.23 ''(1.53*)''
 +
|-
 +
![[Incendiary launcher]]
 +
|style="text-align:left;" |{{Required Resources|Incendiary launcher|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 270.5 ''(233.7*)''
 +
| {{ticks|{{Q|Incendiary launcher|Work To Make}}}}
 +
| {{Q|Incendiary launcher|Market Value Base}}
 +
| ?
 +
| 1.26 ''(1.45*)''
 +
|-
 +
![[EMP launcher]]
 +
|style="text-align:left;" |{{Required Resources|EMP launcher|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 398.5 ''(324.9*)''
 +
| {{ticks|{{Q|EMP launcher|Work To Make}}}}
 +
| {{Q|EMP launcher|Market Value Base}}
 +
| ?
 +
| 1.27 ''(1.56*)''
 +
|-
 +
![[Smoke launcher]]
 +
|style="text-align:left;" |{{Required Resources|Smoke launcher|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 270.5 ''(233.7*)''
 +
| {{ticks|{{Q|Smoke launcher|Work To Make}}}}
 +
| {{Q|Smoke launcher|Market Value Base}}
 +
| ?
 +
| 1.40 ''(1.63*)''
 +
|-
 +
![[Simple helmet]]
 +
|style="text-align:left;" |{{Required Resources|Simple helmet|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 76
 +
| {{ticks|{{Q|Simple helmet|Work To Make}}}}
 +
| 88
 +
| ?
 +
| 1.16
 +
|-
 +
![[Flak helmet]]
 +
|style="text-align:left;" |{{Required Resources|Flak helmet|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 230 ''(211.6*)''
 +
| {{ticks|{{Q|Flak helmet|Work To Make}}}}
 +
| 260
 +
| ?
 +
| 1.13 ''(1.23*)''
 +
|-
 +
![[Flak vest]]
 +
|style="text-align:left;" |{{Required Resources|Flak vest|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 191 ''(181.8*)''
 +
| {{ticks|{{Q|Flak vest|Work To Make}}}}
 +
| {{Q|Flak vest|Market Value Base}}
 +
| ?
 +
| 1.36 ''(1.40*)''
 +
|-
 +
![[Flak pants]]
 +
|style="text-align:left;" |{{Required Resources|Flak pants|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 191 ''(181.8*)''
 +
| {{ticks|{{Q|Flak pants|Work To Make}}}}
 +
| {{Q|Flak pants|Market Value Base}}
 +
| ?
 +
|  1.36 ''(1.40*)''
 +
|-
 +
![[Flak jacket]]
 +
|style="text-align:left;" |{{Required Resources|Flak jacket|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 240 ''(230.8*)''
 +
| {{ticks|{{Q|Flak jacket|Work To Make}}}}
 +
| {{Q|Flak jacket|Market Value Base}}
 +
| ?
 +
|  1.21 ''(1.25*)''
 +
|-
 +
![[Shield belt]]
 +
|style="text-align:left;" |{{Required Resources|Shield belt|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 339 ''(320.6*)''
 +
| {{ticks|{{Q|Shield belt|Work To Make}}}}
 +
| {{Q|shield belt|Market Value Base}}
 +
| ?
 +
|  1.15 ''(1.22*)''
 +
|-
 +
![[Smokepop pack]]
 +
|style="text-align:left;" |{{Required Resources|Smokepop pack|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 162 ''(152.8*)''
 +
| {{ticks|{{Q|Smokepop pack|Work To Make}}}}
 +
| {{Q|Smokepop pack|Market Value Base}}
 +
| ?
 +
|  1.02 ''(1.09*)''
 +
|-
 +
![[Jump pack]]{{RoyaltyIcon}}
 +
|style="text-align:left;" |{{Required Resources|Jump pack|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 596 ''(543.2*)''
 +
| {{ticks|{{Q|Jump pack|Work To Make}}}}
 +
| {{Q|Jump pack|Market Value Base}}
 +
| ?
 +
|  1.08 ''(1.19*)''
 +
|}
 +
<sup>&#42; Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of. <br>
 +
</sup>
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</li><div>
  
 
{{Nav|production|wide}}
 
{{Nav|production|wide}}
 
[[Category:Production]]
 
[[Category:Production]]

Revision as of 18:12, 7 May 2021

Machining table

Machining table

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Base Stats

Type
ProductionResources
Market Value
455 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
-350 W
Facility
Tool cabinet

Creation

Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 150 + Component 5
Deconstruct yield
Steel 112 + Component 3

The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Acquisition

The machining table can be built once Machining is researched. Each table requires Steel 150 Steel, Component 5 Components, 3,000 ticks (50 secs) of work, and a construction skill of 4.

Bills

Disassemble Mechanoid

The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.

Mortar shells

There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.

Other

There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.

  • Name Material cost Material price Work Base value Value/Work Value/Material
    Autopistol Steel 30 + Component 2 121 (102.6*) 5,000 ticks (1.39 mins) 139 ? 1.15 (1.35*)
    Revolver Steel 30 + Component 2 121 (102.6*) 4,000 ticks (1.11 mins) 135 ? 1.12 (1.31*)
    Pump shotgun Steel 60 + Component 3 210 (182.4*) 12,000 ticks (3.33 mins) 255 ? 1.21 (1.40*)
    Machine pistol Steel 45 + Component 3 181.5 (153.9*) 11,000 ticks (3.06 mins) 220 ? 1.21 (1.43*)
    Bolt-action rifle Steel 60 + Component 3 210 (182.4*) 12,000 ticks (3.33 mins) 255 ? 1.21 (1.40*)
    Assault rifle Steel 60 + Component 7 338 (273.6*) 40,000 ticks (11.11 mins) 480 ? 1.48 (1.75*)
    Sniper rifle Steel 60 + Component 8 370 (296.4*) 45,000 ticks (12.5 mins) 530 ? 1.43 (1.79*)
    LMG Steel 75 + Component 5 302.5 (256.5*) 34,000 ticks (9.44 mins) 425 ? 1.41 (1.79*)
    Heavy SMG Steel 75 + Component 4 270.5 (233.7*) 24,000 ticks (6.67 mins) 355 ? 1.31 (1.52*)
    Frag grenades Steel 20 + Chemfuel 80 ? (?*) 12,000 ticks (3.33 mins) 265 ?
    Molotov cocktails Cloth 25 + Chemfuel 80 ? (?*) 6,000 ticks (1.67 mins) 245 ?
    EMP grenades Steel 20 + Component 6 230 (174.8*) 24,000 ticks (6.67 mins) 315 ? 1.37 (1.80*)
    Chain shotgun Steel 70 + Component 5 293 (247*) 31,000 ticks (8.61 mins) 405 ? 1.38 (1.64*)
    Minigun Steel 160 + Component 20 944 (760*) 60,000 ticks (16.67 mins) 1,160 ? 1.23 (1.53*)
    Incendiary launcher Steel 75 + Component 4 270.5 (233.7*) 20,000 ticks (5.56 mins) 340 ? 1.26 (1.45*)
    EMP launcher Steel 75 + Component 8 398.5 (324.9*) 30,000 ticks (8.33 mins) 505 ? 1.27 (1.56*)
    Smoke launcher Steel 75 + Component 4 270.5 (233.7*) 30,000 ticks (8.33 mins) 380 ? 1.40 (1.63*)
    Simple helmet Stuff 40 (Metallic) 76 3,200 ticks (53.33 secs) 88 ? 1.16
    Flak helmet Stuff 40 (Metallic) + Component 2 + Plasteel 10 230 (211.6*) 8,000 ticks (2.22 mins) 260 ? 1.13 (1.23*)
    Flak vest Steel 60 + Cloth 30 + Component 1 191 (181.8*) 9,000 ticks (2.5 mins) 225 ? 1.36 (1.40*)
    Flak pants Steel 60 + Cloth 30 + Component 1 191 (181.8*) 9,000 ticks (2.5 mins) 225 ? 1.36 (1.40*)
    Flak jacket Steel 70 + Cloth 50 + Component 1 240 (230.8*) 14,000 ticks (3.89 mins) 290 ? 1.21 (1.25*)
    Shield belt Steel 50 + Plasteel 20 + Component 2 339 (320.6*) 14,000 ticks (3.89 mins) 390 ? 1.15 (1.22*)
    Smokepop pack Steel 20 + Component 1 + Chemfuel 40 162 (152.8*) 1,200 ticks (20 secs) 166 ? 1.02 (1.09*)
    Jump packContent added by the Royalty DLC Plasteel 30 + Component 3 + Chemfuel 100 596 (543.2*) 14,000 ticks (3.89 mins) 645 ? 1.08 (1.19*)

    * Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.