Difference between revisions of "Machining table"

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<onlyinclude>
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{{rewrite|reason=Format standardisation}}{{Infobox main|production|
{{Infobox main|production
 
 
|name = Machining table
 
|name = Machining table
|image = MachiningTable.png{{!}}Machining table
+
|image = MachiningTable.png|Machining table
|description = A table of tools for assembling and disassembling machine components like mechanoids' bodies and ammunition.
+
|imagesize = 192px
 +
|description = A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
 
|type = Production
 
|type = Production
 
|type2 = Resources
 
|type2 = Resources
 
|placeable = Yes
 
|placeable = Yes
|size = 1|3
+
|size = 1 ˣ 3
 
|hp = 180
 
|hp = 180
 
|power = -350
 
|power = -350
|buy = {{icon|metal|150}}
+
|facility = tool cabinet
|sell = {{icon|metal|112}}
+
|flammability = 1.0
}}</onlyinclude>
+
|work to make = 3000
 +
|resource 1 = Steel
 +
|resource 1 amount = 150
 +
|resource 2 = Component
 +
|resource 2 amount = 5
 +
|deconstruct yield = {{icon|metal|112}} + {{icon|component|3}}
 +
| skill 1 = Construction
 +
| skill 1 level = 4
 +
}}
 +
The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s.  Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work.
 +
It has a cleanliness value of -2.
  
The machining table must be [[Research|researched]] before it becomes available. Colonists with the crafting [[Overview#Work|job]] enabled will work one of two bills at a machining table and those two bills are:
+
==Acquisition==
* Disassemble [[mechanoid]]
+
The machining table can be built once [[Research#Machining|Machining]] is researched. Each table requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[construction]] skill of 4.
* Make [[artillery shell]]
 
  
Its first bill is a butcher's table for mechanoids. Set a bill at the table and colonists will bring mechanoid corpses here to be converted into usable [[materials]]. This will produce some steel and plasteel.
+
==Bills==
  
Its second function will produce artillery shells out of steel that can be fired from a [[mortar]], [[Incendiary_Mortar|incendiary mortar]], or [[EMP_Mortar|EMP mortar]]. Shells can also be sold to a [[trade]]r.
+
=== Disassemble Mechanoid ===
 +
The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable [[materials]]. This will produce some steel, plasteel and components.
  
Finally, it can be used to produce rifles and other advanced weapons, as well as the Power Armor and associated Power Armor Helmet, and armed vest.
+
=== Mortar shells ===
 +
There are 4 bills in total that will produce different types of [[mortar shell]]s out of steel, [[chemfuel]] or other materials, that can be fired from a [[mortar]].
 +
 
 +
=== Other ===
 +
There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.
 +
<div><li style="display: inline-table;">
 +
{| {{STDT|sortable c_06 text-center}}
 +
! Name !! Material cost !! data-sort-type="number" | Material price !! data-sort-type="number" |  Work !! data-sort-type="number" | Base value !!  Value/Work !! data-sort-type="number" |  Value/Material
 +
|-
 +
![[Autopistol]]
 +
|style="text-align:left;" |{{Required Resources|Autopistol|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 121 ''(102.6*)''
 +
| {{ticks|{{Q|Autopistol|Work To Make}}}}
 +
| {{Q|Autopistol|Market Value Base}}
 +
| ?
 +
| 1.15 ''(1.35*)''
 +
|-
 +
![[Revolver]]
 +
|style="text-align:left;" |{{Required Resources|Revolver|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 121 ''(102.6*)''
 +
| {{ticks|{{Q|Revolver|Work To Make}}}}
 +
| {{Q|Revolver|Market Value Base}}
 +
| ?
 +
| 1.12 ''(1.31*)''
 +
|-
 +
![[Pump shotgun]]
 +
|style="text-align:left;" |{{Required Resources|Pump shotgun|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 210 ''(182.4*)''
 +
| {{ticks|{{Q|Pump shotgun|Work To Make}}}}
 +
| {{Q|Pump shotgun|Market Value Base}}
 +
| ?
 +
| 1.21 ''(1.40*)''
 +
|-
 +
![[Machine pistol]]
 +
|style="text-align:left;" |{{Required Resources|Machine pistol|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 181.5 ''(153.9*)''
 +
| {{ticks|{{Q|Machine pistol|Work To Make}}}}
 +
| {{Q|Machine pistol|Market Value Base}}
 +
| ?
 +
| 1.21 ''(1.43*)''
 +
|-
 +
![[Bolt-action rifle]]
 +
|style="text-align:left;" |{{Required Resources|Bolt-action rifle|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 210 ''(182.4*)''
 +
| {{ticks|{{Q|Bolt-action rifle|Work To Make}}}}
 +
| {{Q|Bolt-action rifle|Market Value Base}}
 +
| ?
 +
| 1.21 ''(1.40*)''
 +
|-
 +
![[Assault rifle]]
 +
|style="text-align:left;" |{{Required Resources|Assault rifle|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 338 ''(273.6*)''
 +
| {{ticks|{{Q|Assault rifle|Work To Make}}}}
 +
| {{Q|Assault rifle|Market Value Base}}
 +
| ?
 +
| 1.48 ''(1.75*)''
 +
|-
 +
![[Sniper rifle]]
 +
|style="text-align:left;" |{{Required Resources|Sniper rifle|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 370 ''(296.4*)''
 +
| {{ticks|{{Q|Sniper rifle|Work To Make}}}}
 +
| {{Q|Sniper rifle|Market Value Base}}
 +
| ?
 +
| 1.43 ''(1.79*)''
 +
|-
 +
![[LMG]]
 +
|style="text-align:left;" |{{Required Resources|LMG|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 302.5 ''(256.5*)''
 +
| {{ticks|{{Q|LMG|Work To Make}}}}
 +
| {{Q|LMG|Market Value Base}}
 +
| ?
 +
| 1.41 ''(1.79*)''
 +
|-
 +
![[Heavy SMG]]
 +
|style="text-align:left;" |{{Required Resources|Heavy SMG|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 270.5 ''(233.7*)''
 +
| {{ticks|{{Q|Heavy SMG|Work To Make}}}}
 +
| {{Q|Heavy SMG|Market Value Base}}
 +
| ?
 +
| 1.31 ''(1.52*)''
 +
|-
 +
![[Frag grenades]]
 +
|style="text-align:left;" |{{Required Resources|Frag grenades|sep=<nowiki> </nowiki>+|simple=1}}
 +
| ? ''(?*)''
 +
| {{ticks|{{Q|Frag grenades|Work To Make}}}}
 +
| {{Q|Frag grenades|Market Value Base}}
 +
| ?
 +
|
 +
|-
 +
![[Molotov cocktails]]
 +
|style="text-align:left;" |{{Required Resources|Molotov cocktails|sep=<nowiki> </nowiki>+|simple=1}}
 +
| ? ''(?*)''
 +
| {{ticks|{{Q|Molotov cocktails|Work To Make}}}}
 +
| {{Q|Molotov cocktails|Market Value Base}}
 +
| ?
 +
|
 +
|-
 +
![[EMP grenades]]
 +
|style="text-align:left;" |{{Required Resources|EMP grenades|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 230 ''(174.8*)''
 +
| {{ticks|{{Q|EMP grenades|Work To Make}}}}
 +
| {{Q|EMP grenades|Market Value Base}}
 +
| ?
 +
| 1.37 ''(1.80*)''
 +
|-
 +
![[Chain shotgun]]
 +
|style="text-align:left;" |{{Required Resources|Chain shotgun|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 293 ''(247*)''
 +
| {{ticks|{{Q|Chain shotgun|Work To Make}}}}
 +
| {{Q|Chain shotgun|Market Value Base}}
 +
| ?
 +
| 1.38 ''(1.64*)''
 +
|-
 +
![[Minigun]]
 +
|style="text-align:left;" |{{Required Resources|Minigun|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 944 ''(760*)''
 +
| {{ticks|{{Q|Minigun|Work To Make}}}}
 +
| {{Q|Minigun|Market Value Base}}
 +
| ?
 +
| 1.23 ''(1.53*)''
 +
|-
 +
![[Incendiary launcher]]
 +
|style="text-align:left;" |{{Required Resources|Incendiary launcher|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 270.5 ''(233.7*)''
 +
| {{ticks|{{Q|Incendiary launcher|Work To Make}}}}
 +
| {{Q|Incendiary launcher|Market Value Base}}
 +
| ?
 +
| 1.26 ''(1.45*)''
 +
|-
 +
![[EMP launcher]]
 +
|style="text-align:left;" |{{Required Resources|EMP launcher|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 398.5 ''(324.9*)''
 +
| {{ticks|{{Q|EMP launcher|Work To Make}}}}
 +
| {{Q|EMP launcher|Market Value Base}}
 +
| ?
 +
| 1.27 ''(1.56*)''
 +
|-
 +
![[Smoke launcher]]
 +
|style="text-align:left;" |{{Required Resources|Smoke launcher|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 270.5 ''(233.7*)''
 +
| {{ticks|{{Q|Smoke launcher|Work To Make}}}}
 +
| {{Q|Smoke launcher|Market Value Base}}
 +
| ?
 +
| 1.40 ''(1.63*)''
 +
|-
 +
![[Simple helmet]]
 +
|style="text-align:left;" |{{Required Resources|Simple helmet|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 76
 +
| {{ticks|{{Q|Simple helmet|Work To Make}}}}
 +
| 88
 +
| ?
 +
| 1.16
 +
|-
 +
![[Flak helmet]]
 +
|style="text-align:left;" |{{Required Resources|Flak helmet|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 230 ''(211.6*)''
 +
| {{ticks|{{Q|Flak helmet|Work To Make}}}}
 +
| 260
 +
| ?
 +
| 1.13 ''(1.23*)''
 +
|-
 +
![[Flak vest]]
 +
|style="text-align:left;" |{{Required Resources|Flak vest|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 191 ''(181.8*)''
 +
| {{ticks|{{Q|Flak vest|Work To Make}}}}
 +
| {{Q|Flak vest|Market Value Base}}
 +
| ?
 +
| 1.36 ''(1.40*)''
 +
|-
 +
![[Flak pants]]
 +
|style="text-align:left;" |{{Required Resources|Flak pants|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 191 ''(181.8*)''
 +
| {{ticks|{{Q|Flak pants|Work To Make}}}}
 +
| {{Q|Flak pants|Market Value Base}}
 +
| ?
 +
|  1.36 ''(1.40*)''
 +
|-
 +
![[Flak jacket]]
 +
|style="text-align:left;" |{{Required Resources|Flak jacket|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 240 ''(230.8*)''
 +
| {{ticks|{{Q|Flak jacket|Work To Make}}}}
 +
| {{Q|Flak jacket|Market Value Base}}
 +
| ?
 +
|  1.21 ''(1.25*)''
 +
|-
 +
![[Shield belt]]
 +
|style="text-align:left;" |{{Required Resources|Shield belt|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 339 ''(320.6*)''
 +
| {{ticks|{{Q|Shield belt|Work To Make}}}}
 +
| {{Q|shield belt|Market Value Base}}
 +
| ?
 +
|  1.15 ''(1.22*)''
 +
|-
 +
![[Smokepop pack]]
 +
|style="text-align:left;" |{{Required Resources|Smokepop pack|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 162 ''(152.8*)''
 +
| {{ticks|{{Q|Smokepop pack|Work To Make}}}}
 +
| {{Q|Smokepop pack|Market Value Base}}
 +
| ?
 +
|  1.02 ''(1.09*)''
 +
|-
 +
![[Jump pack]]{{RoyaltyIcon}}
 +
|style="text-align:left;" |{{Required Resources|Jump pack|sep=<nowiki> </nowiki>+|simple=1}}
 +
| 596 ''(543.2*)''
 +
| {{ticks|{{Q|Jump pack|Work To Make}}}}
 +
| {{Q|Jump pack|Market Value Base}}
 +
| ?
 +
|  1.08 ''(1.19*)''
 +
|}
 +
<sup>&#42; Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of. <br>
 +
</sup>
 +
</li><div>
  
 
{{Nav|production|wide}}
 
{{Nav|production|wide}}
 
 
[[Category:Production]]
 
[[Category:Production]]
[[Category:Resources]]
 

Revision as of 18:12, 7 May 2021

Machining table

Machining table

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Base Stats

Type
ProductionResources
Market Value
455 Silver [Note]
HP
180
Flammability
100%

Building

Size
1 × 3
Placeable
Yes
Power
-350 W
Facility
Tool cabinet

Creation

Skill Required
Construction 4
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 150 + Component 5
Deconstruct yield
Steel 112 + Component 3

The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.

Acquisition

The machining table can be built once Machining is researched. Each table requires Steel 150 Steel, Component 5 Components, 3,000 ticks (50 secs) of work, and a construction skill of 4.

Bills

Disassemble Mechanoid

The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.

Mortar shells

There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.

Other

There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.

  • Name Material cost Material price Work Base value Value/Work Value/Material
    Autopistol Steel 30 + Component 2 121 (102.6*) 5,000 ticks (1.39 mins) 139 ? 1.15 (1.35*)
    Revolver Steel 30 + Component 2 121 (102.6*) 4,000 ticks (1.11 mins) 135 ? 1.12 (1.31*)
    Pump shotgun Steel 60 + Component 3 210 (182.4*) 12,000 ticks (3.33 mins) 255 ? 1.21 (1.40*)
    Machine pistol Steel 45 + Component 3 181.5 (153.9*) 11,000 ticks (3.06 mins) 220 ? 1.21 (1.43*)
    Bolt-action rifle Steel 60 + Component 3 210 (182.4*) 12,000 ticks (3.33 mins) 255 ? 1.21 (1.40*)
    Assault rifle Steel 60 + Component 7 338 (273.6*) 40,000 ticks (11.11 mins) 480 ? 1.48 (1.75*)
    Sniper rifle Steel 60 + Component 8 370 (296.4*) 45,000 ticks (12.5 mins) 530 ? 1.43 (1.79*)
    LMG Steel 75 + Component 5 302.5 (256.5*) 34,000 ticks (9.44 mins) 425 ? 1.41 (1.79*)
    Heavy SMG Steel 75 + Component 4 270.5 (233.7*) 24,000 ticks (6.67 mins) 355 ? 1.31 (1.52*)
    Frag grenades Steel 20 + Chemfuel 80 ? (?*) 12,000 ticks (3.33 mins) 265 ?
    Molotov cocktails Cloth 25 + Chemfuel 80 ? (?*) 6,000 ticks (1.67 mins) 245 ?
    EMP grenades Steel 20 + Component 6 230 (174.8*) 24,000 ticks (6.67 mins) 315 ? 1.37 (1.80*)
    Chain shotgun Steel 70 + Component 5 293 (247*) 31,000 ticks (8.61 mins) 405 ? 1.38 (1.64*)
    Minigun Steel 160 + Component 20 944 (760*) 60,000 ticks (16.67 mins) 1,160 ? 1.23 (1.53*)
    Incendiary launcher Steel 75 + Component 4 270.5 (233.7*) 20,000 ticks (5.56 mins) 340 ? 1.26 (1.45*)
    EMP launcher Steel 75 + Component 8 398.5 (324.9*) 30,000 ticks (8.33 mins) 505 ? 1.27 (1.56*)
    Smoke launcher Steel 75 + Component 4 270.5 (233.7*) 30,000 ticks (8.33 mins) 380 ? 1.40 (1.63*)
    Simple helmet Stuff 40 (Metallic) 76 3,200 ticks (53.33 secs) 88 ? 1.16
    Flak helmet Stuff 40 (Metallic) + Component 2 + Plasteel 10 230 (211.6*) 8,000 ticks (2.22 mins) 260 ? 1.13 (1.23*)
    Flak vest Steel 60 + Cloth 30 + Component 1 191 (181.8*) 9,000 ticks (2.5 mins) 225 ? 1.36 (1.40*)
    Flak pants Steel 60 + Cloth 30 + Component 1 191 (181.8*) 9,000 ticks (2.5 mins) 225 ? 1.36 (1.40*)
    Flak jacket Steel 70 + Cloth 50 + Component 1 240 (230.8*) 14,000 ticks (3.89 mins) 290 ? 1.21 (1.25*)
    Shield belt Steel 50 + Plasteel 20 + Component 2 339 (320.6*) 14,000 ticks (3.89 mins) 390 ? 1.15 (1.22*)
    Smokepop pack Steel 20 + Component 1 + Chemfuel 40 162 (152.8*) 1,200 ticks (20 secs) 166 ? 1.02 (1.09*)
    Jump packContent added by the Royalty DLC Plasteel 30 + Component 3 + Chemfuel 100 596 (543.2*) 14,000 ticks (3.89 mins) 645 ? 1.08 (1.19*)

    * Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.