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== Acquisition == | == Acquisition == | ||
− | {{see also|Human resources#Organ harvesting | + | {{see also|Human resources#Organ harvesting}} |
− | The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. | + | The lung item can be harvested from live [[human]]s through [[surgery]]. The lung must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. |
+ | |||
+ | Removing both lungs will kill the pawn unless the pawn is also [[Genes#Deathless|Deathless]].{{BiotechIcon}} | ||
Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can gain potentially tremendous [[mood]] penalties, which all stack: | Removing a healthy lung from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can gain potentially tremendous [[mood]] penalties, which all stack: | ||
− | : {{--|5}} for "Someone's organ harvested" (any organ); {{--|6 | + | : {{--|5}} for "Someone's organ harvested" (any organ); {{--|6} if colonist was harvested |
: {{--|6}} for "Someone organ-murdered" (if fatal) | : {{--|6}} for "Someone organ-murdered" (if fatal) | ||
: {{--|5}} for "Witnessed ally's death" (if fatal and on colonist) | : {{--|5}} for "Witnessed ally's death" (if fatal and on colonist) | ||
: {{--|4}} for "Observed Corpse" (if fatal) | : {{--|4}} for "Observed Corpse" (if fatal) | ||
− | Pawns with the [[Bloodlust]] or [[Psychopath]] | + | Pawns with the [[Bloodlust]] or [[Psychopath]] [[trait]]s, or those with an [[Ideoligion]] with [[Ideoligion#Organ use|Organ Use: Acceptable]]{{IdeologyIcon}} are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use. |
Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | Lungs can also be acquired through [[trading]] with faction settlements or Exotic Goods traders. | ||
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The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances. | The tissue of the lungs can be affected by [[asthma]], commonly related to age, [[Smokeleaf|smoking]], or exposure to harmful substances. | ||
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ticks|2500}} of work, 2x medicine of | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | Removing the part requires {{ticks|2000}} of work, 1x medicine of | + | Removing the part requires {{ticks|2000}} of work, 1x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 0. |
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |