Difference between revisions of "Love enhancer"

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| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 +
| tech level = Spacer
 
| description = Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
 
| description = Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
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== Acquisition ==
 
== Acquisition ==
A love enhancer is made with {{icon|plasteel|15}} [[Plasteel]], {{icon|advcomponent|4}} [[advanced component]]s and {{Ticks|{{P|Work To Make #}}}} of work at the [[fabrication bench]], after the [[Research#Flesh shaping|Flesh Shaping]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
+
Love enhancers can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
{{stub|section=1}}
+
Increases the base "''Got some lovin''" [[mood]] bonus from {{+|8}} to {{+|12}}. Only one enhancer per couple is required.
Summary stuff goes here
 
  
===Installation===
+
=== Installation ===
{{stub|section=1}}
+
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
  
Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
+
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
+
If the operation fails, the part will be destroyed.
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1}}
+
As only one enhancer per couple is required, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted.
Increases the 'Got some lovin' mood bonus from 8 to 12
 
  
Only one enhancer per couple is required. Thus, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted.
+
The love enhancer costs the same of resources as a [[bionic arm]] or [[bionic leg]]. A small mood increase is not typically worth the material cost, as mid/late-game colonies often have better ways of increasing mood ([[fine meal|fine]] / [[lavish meal]]s, [[drug]]s, making [[room]]s more impressive).  
  
 
== Version history ==
 
== Version history ==
[[Version/1.1.2575|1.1.2575]] - Reduce love enhancer impact 50%.
+
* Somewhere between Royalty DLC Release and [[Version/1.1.2563|1.1.2563]] (inclusive) - Added.
 +
* [[Version/1.1.2575|1.1.2575]] - Reduce love enhancer impact by 50%.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

Latest revision as of 11:24, 8 January 2024

Love enhancer

Love enhancer

Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Flesh shapingTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


A Love Enhancer is a torso slot implant that grants a 50% bonus to the Lovin' mood boost.

Acquisition[edit]

Love enhancers can be crafted at a Fabrication bench once the Flesh shaping research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Summary[edit]

Increases the base "Got some lovin" mood bonus from +8 to +12. Only one enhancer per couple is required.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part will be destroyed.

Analysis[edit]

As only one enhancer per couple is required, it can be beneficial to pick a single gender of colonist to give enhancers to so that as couples change over time, there is never a redundant doubling of enhancers outside of the occasional gay couple. For such couples, a pattern-breaking installation or removal can ensure efficiency or the loss of an enhancer or the additional mood buff can just be accepted.

The love enhancer costs the same of resources as a bionic arm or bionic leg. A small mood increase is not typically worth the material cost, as mid/late-game colonies often have better ways of increasing mood (fine / lavish meals, drugs, making rooms more impressive).

Version history[edit]

  • Somewhere between Royalty DLC Release and 1.1.2563 (inclusive) - Added.
  • 1.1.2575 - Reduce love enhancer impact by 50%.