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== Animals ==
 
== Animals ==
  
Tribal starts begin with three random animals. If you're lucky, you may get one capable of hauling or even a pack animal. Some or all of them may start already bonded. The [[list of animals]] has all the details on what animals can be trained to do, and which produce resources. If you have a resource-producing animal or one which can be trained to haul, it can be very valuable. Make sure you enable any training you want your animals to have, and consider carefully how to set their allowed zones. Wild predators can hunt your tame animals for food, particularly the small ones. Keep those bonded Yorkies, cats and monkeys close to home!
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Tribal starts begin with three random animals. If you're lucky, you may get one capable of hauling or even a pack animal. The [[list of animals]] has all the details on what animals can be trained to do, and which produce resources. If you have a resource-producing animal or one which can be trained to haul, it can be very valuable. Make sure you enable Obedience training on any animal you wish to keep, and consider carefully how to set its allowed zones. Wild predators can hunt your tame animals for food, particularly the small ones. You may need to slaughter some animals for food if your biome has harsh winters, so it's best to keep even nonessential animals alive as long as you can. Slaughtering uses the medical skill, so if possible, have one of your doctors do it. The experience is small, but it actually benefits them and isn't as much use to your animal handlers.
 
 
You may need to slaughter some animals for food if your biome has harsh winters, so it's best to keep even nonessential, unbonded animals alive as long as you can. Slaughtering uses the medical skill; if possible, have one of your doctors do it. The experience is small, but it actually benefits them and isn't as much use to your animal handlers.
 
  
 
All animals except wargs can eat pemmican and cooked meals as well as kibble, even if the meal's ingredients conflict with the animal's diet. [[Warg]]s must eat raw meat or corpses. If there's an animal you want to keep, be sure to set its zone restriction so it has access to food. For example, wargs should always have access to the dumping zone where you bring corpses, while herbivores should always be in an area with plenty of vegetation to eat.  
 
All animals except wargs can eat pemmican and cooked meals as well as kibble, even if the meal's ingredients conflict with the animal's diet. [[Warg]]s must eat raw meat or corpses. If there's an animal you want to keep, be sure to set its zone restriction so it has access to food. For example, wargs should always have access to the dumping zone where you bring corpses, while herbivores should always be in an area with plenty of vegetation to eat.  
  
If an animal has been successfully trained to haul, it may be a good idea so set its zone to unrestricted. The benefit of having it occasionally haul things which your human haulers don't have time for far outweighs the fact that it can go in and out of your fridge or track dirt on the floors. Plus, if an animal hauler takes away raider corpses after a fight, your human haulers may be able to avoid some of the mood penalties from handling the bodies. Hauling animals which are larger predators themselves, such as huskies, cougars and wargs, are less likely to be hunted by wild predators.
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If an animal has been successfully trained to haul, it may be a good idea so set its zone to unrestricted. The benefit of having it occasionally haul things which your human haulers don't have time for far outweighs the fact that it can go in and out of your fridge or track dirt on the floors. Plus, if an animal hauler takes away raider corpses after a fight, your human haulers won't have to suffer mood penalties from handling the bodies.
  
  

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