Editing Lost Tribe Guide
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===Skills you need=== | ===Skills you need=== | ||
− | Trait-limited general | + | Trait-limited general ailities; you want to avoid any trait that limits these: |
*'''Violence''': For food and (unplanned) self-defense, a "must have" for your entire starting tribe. | *'''Violence''': For food and (unplanned) self-defense, a "must have" for your entire starting tribe. | ||
*'''Dumb labor''': Hauling and cleaning, no room for slackers. | *'''Dumb labor''': Hauling and cleaning, no room for slackers. | ||
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* '''[[Skills#Animals|Animals]]''': Some of the best trading items, a source of extra lift for caravans, and early "combat support". But if you have to cut a corner for the early game, this (and [[Artistic]]) may be the one. | * '''[[Skills#Animals|Animals]]''': Some of the best trading items, a source of extra lift for caravans, and early "combat support". But if you have to cut a corner for the early game, this (and [[Artistic]]) may be the one. | ||
− | === | + | ===Traits to avoid=== |
+ | |||
*'''Can't do dumb labor''': Everyone needs to clean. Everyone needs to haul. Everyone needs to be able to refuel passive coolers in the summer and campfires in the winter. | *'''Can't do dumb labor''': Everyone needs to clean. Everyone needs to haul. Everyone needs to be able to refuel passive coolers in the summer and campfires in the winter. | ||
*'''Can't be violent''': There are likely to be situations where you've only got one pawn able to stand, and they'd better be able to hold a weapon. | *'''Can't be violent''': There are likely to be situations where you've only got one pawn able to stand, and they'd better be able to hold a weapon. |