Editing Long-range mineral scanner
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 66: | Line 66: | ||
In order to use a long-range scanner, you will need to account for the following: | In order to use a long-range scanner, you will need to account for the following: | ||
− | *Travel time for the round trip. You can bring a [[caravan]] or use [[transport pod]]s. Caravans can take multiple days to get to location. Transport pods | + | *Travel time for the round trip. You can bring a [[caravan]] or use [[transport pod]]s. Caravans can take multiple days to get to location. Transport pods cost {{Required Resources|Transport pod}} per pod, and {{icon small|chemfuel}} variable [[chemfuel]] to get to location. On the return trip, you'll need to make a [[pod launcher]], which costs {{Required Resources|Pod launcher}}. |
*Weight. Unless mining for gold, silver, or components, minerals are heavy. [[Pack animal]]s are often required to bring the stuff back, while you'll need multiple [[transport pod]]s to bring all the stuff back. | *Weight. Unless mining for gold, silver, or components, minerals are heavy. [[Pack animal]]s are often required to bring the stuff back, while you'll need multiple [[transport pod]]s to bring all the stuff back. | ||
*The enemies around the scanner. You will need enough firepower to eliminate potential enemies on the map, which is firepower that is not in your colony when a [[raid]] happens to come. | *The enemies around the scanner. You will need enough firepower to eliminate potential enemies on the map, which is firepower that is not in your colony when a [[raid]] happens to come. |