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*Each colonists' mood is displayed in the background of their icon in the colonist bar at the top of the screen.
 
*Each colonists' mood is displayed in the background of their icon in the colonist bar at the top of the screen.
 
*Shift-clicking the name of a work type in the Work tab changes settings for all colonists at once.
 
*Shift-clicking the name of a work type in the Work tab changes settings for all colonists at once.
*Right-clicking a number in the Work tab using manual priorities will reduce the priority instead of increasing it.
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*Right-clicking a number in the Work tab using manual priorities will reduce the number instead of increasing it.
 
*In a gunfight, always be behind cover!
 
*In a gunfight, always be behind cover!
 
*In a gunfight, spread your colonists out! Bunched-up targets are easy to hit.
 
*In a gunfight, spread your colonists out! Bunched-up targets are easy to hit.
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*If you need help in a fight, call your allies using the comms console.
 
*If you need help in a fight, call your allies using the comms console.
 
*Maddened animals will attack any human, including your enemies. You can use this.
 
*Maddened animals will attack any human, including your enemies. You can use this.
*EMP bursts will temporarily disable turrets and shields.
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*EMP bursts will temporarily disable turrets, mortar shields, and bullet shields.
 
*EMP bursts instantly break personal shields.
 
*EMP bursts instantly break personal shields.
 
*The hunter stealth stat reduces the chance of animal attacks. It is affected by the hunter's animals and shooting skills.
 
*The hunter stealth stat reduces the chance of animal attacks. It is affected by the hunter's animals and shooting skills.
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*Entire herds of animals may attack you when you try to hunt them. Accept the risk before hunting, or choose weaker prey.
 
*Entire herds of animals may attack you when you try to hunt them. Accept the risk before hunting, or choose weaker prey.
 
*If you hunt boomrats and boomalopes when it's raining, their deaths won't cause forest fires.
 
*If you hunt boomrats and boomalopes when it's raining, their deaths won't cause forest fires.
*Carefully-slaughtered animals yield more meat and leather than those who were killed violently.
 
 
*Place a caravan packing spot to designate where you want your caravans to form up.
 
*Place a caravan packing spot to designate where you want your caravans to form up.
 
*Single-person caravans can be very useful in certain situations.
 
*Single-person caravans can be very useful in certain situations.
 
*Faster animals make faster caravans.
 
*Faster animals make faster caravans.
 
*Smaller caravans will be attacked less often because they're less visible.
 
*Smaller caravans will be attacked less often because they're less visible.
*Before forming a caravan, collect the items you want to send in a stockpile near your caravan packing spot. This will make packing much faster.
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*Before forming a caravan, collect them items you want to send in a stockpile near your caravan packing spot. This will make packing much faster.
 
*If you have untrained animals in your caravan, you can split them into a separate caravan before attacking an enemy, to keep them out of the fight.
 
*If you have untrained animals in your caravan, you can split them into a separate caravan before attacking an enemy, to keep them out of the fight.
 
*RimWorld is a story generator, not a skill test. A ruined colony is a dramatic tragedy, not a failure.
 
*RimWorld is a story generator, not a skill test. A ruined colony is a dramatic tragedy, not a failure.
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*Even serious setbacks don't mean the game has to end. Try playing out a lost battle - often the best stories come from the darkest situations.
 
*Even serious setbacks don't mean the game has to end. Try playing out a lost battle - often the best stories come from the darkest situations.
 
*Clean labs with sterile tile give research speed bonuses.
 
*Clean labs with sterile tile give research speed bonuses.
*You can change storyteller and playstyle at any time through the options menu.
 
*The more factions you are allied with, the more random traders and military aid you will receive.
 
*You can use drug policies to have your fighters carry combat drugs like go-juice. A quick dose at the start of combat can win the battle.
 
*Set schedules with long stretches of one activity to minimize travel time.
 
  
 
==Royalty Tips==
 
==Royalty Tips==

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