Difference between revisions of "List of animals"

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Wild animals can spawn in specific [[biomes]], whereas almost any animal may be purchased from [[trade]]rs. [[Elephant]], [[Dromedary]], [[Muffalo]], and [[Alpaca]] species can carry items in [[Caravan]]s.
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Wild animals can spawn in specific [[biomes]], whereas almost any animal may be purchased from [[trade]]rs. The following animals: [[Alpaca]], [[Bison]], [[Donkey]], [[Dromedary]], [[Elephant]], [[Horse]], [[Muffalo]], [[Yak]], can carry items in [[Caravan]]s (See [[Pack Animal]]).
  
 
Animals which produce [[milk]], [[eggs]] and [[wool]] when tamed are listed on the pages for those resources.  
 
Animals which produce [[milk]], [[eggs]] and [[wool]] when tamed are listed on the pages for those resources.  
 
Animals with [[Property:Trainable Intelligence|trainability]] None cannot be trained in obedience, release, rescue or haul. Animals with trainability simple and intermediate can be trained in obedience and Release. Animals with trainability Advanced can be trained in all things if their body size is large enough.
 
The only animals with trainability advanced and sufficient body size are Bears(80 wildness, 2.15 body size), Polar bears(85 wildness, 2.15 body size), Elephants(75 wildness, 4 body size), Huskys(0 wildness, 0.86 body size), Labrador Retrievers(0 wildness, 0.75 body size), Megasloths (97 wildness, 4 body size), Panthers(80 wildness, 1.40 body size), Pigs(0 wildness, 0.75 body size), Thrumbos(98 wildness, 4 body size), Wargs(60 wildness, 1 body size) and Arctic and Timber Wolves(85 wildness, 0.85 body size)
 
Note that Huskys, Labradors and pigs can only be gained by purchase or event. Most of the other animals have either very high wildness or a revenge chance on tame fail of 10%, so caution is advised
 
  
 
<noinclude>{{main|Animals}}</noinclude>
 
<noinclude>{{main|Animals}}</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Animal !! Type !! Wildness !! Diet !! Average DPS !! Move Speed !! Hunger Rate !! Meat Yield<ref>Amounts given are at 100% butchery efficiency</ref>!! Leather Yield<ref>Amounts given are at 100% butchery efficiency</ref> !! Life Expectancy || Maturity Age !! Gestation Period||Min. Handling Skill !! Obedience !! Release !! Rescue !! Haul
+
! Animal !! Type !! Wildness !! Min. Handling Skill  !! Guard !! Attack !! Rescue !! Haul !! Diet !! Hunger Rate<ref>Nutrition lost per day.</ref>!! Average DPS !! Move Speed !! Manhunter<br>(Hunt) !! Manhunter<br>(Tame) !! Filth Rate<ref>The average amount of filth produced on constructed floors per 1000 cells walked.</ref>!! Meat Yield<ref>Amounts given are at 100% butchery efficiency.</ref>!! Leather Yield<ref>Amounts given are at 100% butchery efficiency.</ref>!! Market Value !! Life Expectancy (Years) !! Maturity Age (Years) !! Gestation Period (Days)<ref>For egglayers, this is both the incubation period and the egg-laying interval.</ref> !! Nuzzle Interval (Hours)<ref>Mean time between nuzzles.</ref>
 
|-
 
|-
 
{{Animals/Row|Alpaca}}
 
{{Animals/Row|Alpaca}}
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|-
 
|-
 
{{Animals/Row|Arctic wolf}}
 
{{Animals/Row|Arctic wolf}}
 +
|-
 +
{{Animals/Row|Bison}}
 
|-
 
|-
 
{{Animals/Row|Boomalope}}
 
{{Animals/Row|Boomalope}}
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|-
 
|-
 
{{Animals/Row|Deer}}
 
{{Animals/Row|Deer}}
 +
|-
 +
{{Animals/Row|Donkey}}
 
|-
 
|-
 
{{Animals/Row|Dromedary}}
 
{{Animals/Row|Dromedary}}
 +
|-
 +
{{Animals/Row|Duck}}
 
|-
 
|-
 
{{Animals/Row|Elephant}}
 
{{Animals/Row|Elephant}}
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|-
 
|-
 
{{Animals/Row|Gazelle}}
 
{{Animals/Row|Gazelle}}
 +
|-
 +
{{Animals/Row|Goat}}
 +
|-
 +
{{Animals/Row|Goose}}
 
|-
 
|-
 
{{Animals/Row|Grizzly bear}}
 
{{Animals/Row|Grizzly bear}}
 +
|-
 +
{{Animals/Row|Guinea pig}}
 
|-
 
|-
 
{{Animals/Row|Hare}}
 
{{Animals/Row|Hare}}
 +
|-
 +
{{Animals/Row|Horse}}
 
|-
 
|-
 
{{Animals/Row|Husky}}
 
{{Animals/Row|Husky}}
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|-
 
|-
 
{{Animals/Row|Rhinoceros}}
 
{{Animals/Row|Rhinoceros}}
 +
|-
 +
{{Animals/Row|Sheep}}
 
|-
 
|-
 
{{Animals/Row|Snowhare}}
 
{{Animals/Row|Snowhare}}
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|-
 
|-
 
{{Animals/Row|Wild boar}}
 
{{Animals/Row|Wild boar}}
 +
|-
 +
{{Animals/Row|Yak}}
 
|-
 
|-
 
{{Animals/Row|Yorkshire terrier}}
 
{{Animals/Row|Yorkshire terrier}}
 
|}
 
|}
 
<noinclude><references/></noinclude>
 
<noinclude><references/></noinclude>

Revision as of 11:21, 6 March 2021

Wild animals can spawn in specific biomes, whereas almost any animal may be purchased from traders. The following animals: Alpaca, Bison, Donkey, Dromedary, Elephant, Horse, Muffalo, Yak, can carry items in Caravans (See Pack Animal).

Animals which produce milk, eggs and wool when tamed are listed on the pages for those resources.

Animal Type Wildness Min. Handling Skill Guard Attack Rescue Haul Diet Hunger Rate[1] Average DPS Move Speed Manhunter
(Hunt)
Manhunter
(Tame)
Filth Rate[2] Meat Yield[3] Leather Yield[4] Market Value Life Expectancy (Years) Maturity Age (Years) Gestation Period (Days)[5] Nuzzle Interval (Hours)[6]
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  1. Nutrition lost per day.
  2. The average amount of filth produced on constructed floors per 1000 cells walked.
  3. Amounts given are at 100% butchery efficiency.
  4. Amounts given are at 100% butchery efficiency.
  5. For egglayers, this is both the incubation period and the egg-laying interval.
  6. Mean time between nuzzles.