Editing Limestone blocks

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{{Rewrite|reason =Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases}}
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{{Define|Material
{{Infobox main|stony
 
| name = Limestone blocks
 
| image = Limestone blocks.png
 
 
| description = Blocks of solid limestone.
 
| description = Blocks of solid limestone.
<!-- Base Stats -->
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| category = Stony
| type = Material
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| color = (158,153,135)
| type2 = Stone
 
| stuff category = Stony
 
| marketvalue = 0.9
 
| beauty = -12
 
| mass base = 1.1
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
| terrain affordance = Heavy
 
<!-- Stat Modifiers -->
 
| beauty factor = 1
 
| beauty offset = 0
 
| work to make factor = 1.3
 
| work to build factor = 6
 
| work to build offset = 140
 
| max hit points factor = 1.55
 
| flammability factor = 0
 
| melee blunt damage factor= 1
 
| melee sharp damage factor= 0.6
 
| melee cooldown factor = 1.3
 
| door opening speed factor = 0.45
 
| rest effectiveness factor = 0.9
 
<!-- Creation -->
 
| production facility 1 = Stonecutter's table
 
| work to make = 1600
 
| resource 1 = Rock chunk
 
| resource 1 amount = 1
 
| product amount = 20
 
<!-- Technical -->
 
| defName = BlocksLimestone
 
| stuff adjective = limestone
 
<!-- Unused -->
 
 
| always haulable = true
 
| always haulable = true
 
| appearance = Bricks
 
| appearance = Bricks
| color = (158,153,135)
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| def name = BlocksLimestone
 
| default color = (158,153,135)
 
| default color = (158,153,135)
 
| draw gui overlay = true
 
| draw gui overlay = true
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| label = limestone blocks
 
| label = limestone blocks
 
| parent name = StoneBlocksBase
 
| parent name = StoneBlocksBase
 +
| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
 +
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| sound drop = Stone_Drop
 
| sound drop = Stone_Drop
 
| sound impact stuff = BulletImpactGround
 
| sound impact stuff = BulletImpactGround
 
| sound interact = Stone_Drop
 
| sound interact = Stone_Drop
| sound melee hit blunt = MeleeHit_Stone
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| stack limit = 75
| sound melee hit sharp = MeleeHit_Stone
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| stuff adjective = limestone
| thing class = ThingWithComps
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| thing class = ThingWithComponents
| use hit points = false
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| use standard health = false
| volume = 1
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| beauty factor = 1.2
 +
| beauty offset = 2
 +
| rest effectiveness factor = 0.9
 +
| door opening speed factor = 0.45
 +
| flammability factor = 0
 +
| market value base = 1.9
 +
| market value factor = 0.4
 +
| max health factor = 2.55
 +
| melee blunt damage base = 1.0
 +
| melee cooldown factor = 1.35
 +
| melee sharp damage base = 0.6
 +
| work to make factor = 4.5
 +
| work to make offset = 140
 
}}
 
}}
'''Limestone Blocks''' are used in the construction of furniture and structures that are made of Limestone.
 
{{Info|Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other [[stone blocks]].}}
 
 
== Acquisition ==
 
Limestone blocks are cut from [[rock chunk|limestone chunks]] at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.
 
 
== Usage ==
 
Limestone blocks can be used to craft and build the following things:
 
{{Ingredient List}}
 
 
== Analysis ==
 
Limestone blocks have 91% the hit points of [[granite blocks|granite]] and 11% more than the next ([[sandstone blocks|sandstone]]), so still very serviceable for use where durability is desired, such as fixed defensive positions or the receiving end of a killbox.
 
{{Stonecutting maximization}}
 
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic "stone".
 
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%
 
 
{{Nav|materials|wide}}
 
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]
 

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