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{{Rewrite|reason =Format standard- proper intro paragraph, summary/analysis into their own sections. Analysis needs comparison to both other stone and other materials for common use cases}}
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{{Material
{{Infobox main|stony
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| flammability base = 1.0
| name = Limestone blocks
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| market value base = 1.9
| image = Limestone blocks.png
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| melee blunt damage base = 1.0
| description = Blocks of solid limestone.
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| melee sharp damage base = 0.6
<!-- Base Stats -->
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| beauty factor = 1.2
| type = Material
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| door opening speed factor = 0.45
| type2 = Stone
 
| stuff category = Stony
 
| marketvalue = 0.9
 
| beauty = -12
 
| mass base = 1.1
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
| terrain affordance = Heavy
 
<!-- Stat Modifiers -->
 
| beauty factor = 1
 
| beauty offset = 0
 
| work to make factor = 1.3
 
| work to build factor = 6
 
| work to build offset = 140
 
| max hit points factor = 1.55
 
 
| flammability factor = 0
 
| flammability factor = 0
| melee blunt damage factor= 1
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| market value factor = 0.4
| melee sharp damage factor= 0.6
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| max health factor = 2.55
| melee cooldown factor = 1.3
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| melee cooldown factor = 1.35
| door opening speed factor = 0.45
 
 
| rest effectiveness factor = 0.9
 
| rest effectiveness factor = 0.9
<!-- Creation -->
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| work to make factor = 4.5
| production facility 1 = Stonecutter's table
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| beauty offset = 2
| work to make = 1600
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| work to make offset = 140
| resource 1 = Rock chunk
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| description = Blocks of solid limestone.
| resource 1 amount = 1
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| category = Stony
| product amount = 20
 
<!-- Technical -->
 
| defName = BlocksLimestone
 
| stuff adjective = limestone
 
<!-- Unused -->
 
| always haulable = true
 
| appearance = Bricks
 
| color = (158,153,135)
 
| default color = (158,153,135)
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/StoneBlocks
 
| label = limestone blocks
 
| parent name = StoneBlocksBase
 
| resource readout priority = Middle
 
| selectable = true
 
| sound drop = Stone_Drop
 
| sound impact stuff = BulletImpactGround
 
| sound interact = Stone_Drop
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
 
| thing class = ThingWithComps
 
| use hit points = false
 
| volume = 1
 
 
}}
 
}}
'''Limestone Blocks''' are used in the construction of furniture and structures that are made of Limestone.
 
{{Info|Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other [[stone blocks]].}}
 
 
== Acquisition ==
 
Limestone blocks are cut from [[rock chunk|limestone chunks]] at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.
 
 
== Usage ==
 
Limestone blocks can be used to craft and build the following things:
 
{{Ingredient List}}
 
 
== Analysis ==
 
Limestone blocks have 91% the hit points of [[granite blocks|granite]] and 11% more than the next ([[sandstone blocks|sandstone]]), so still very serviceable for use where durability is desired, such as fixed defensive positions or the receiving end of a killbox.
 
{{Stonecutting maximization}}
 
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic "stone".
 
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%
 
 
{{Nav|materials|wide}}
 
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]
 

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