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{{Infobox main|weapon
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<onlyinclude>
| name = Light charge blaster
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{{infobox main|weapon|
| image = ChargeBlasterLight.png
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|name = Light charge blaster
| type = Equipment
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|image = ChargeBlasterLight.png| Light charge blaster
| type2 = Weapons
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|type = Equipment
| description = A pulse-charged rapid-fire blaster for area fire.
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|type2 = Weapons
| tech level = Spacer
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|description = A pulse-charged rapid-fire blaster for area fire.
| class = Mechanoid
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|class = Spacer
| damage = 15
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|damage = 15
| damage type = Bullet
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|armorPenetration = 22
| armorPenetration = 22
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|range = 45.9
| range = 45.9
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|accuracyTouch = 18
| accuracyTouch = 18
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|accuracyShort = 26
| accuracyShort = 26
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|accuracyMedium = 26
| accuracyMedium = 26
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|accuracyLong = 8
| accuracyLong = 8
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|accuracyAvg = 19.5
| accuracyAvg = 19.5
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|mode = Burst
| mode = Burst
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|warmup = 75
| warmup = 75
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|cooldown = 444
| cooldown = 444
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|burst = 9
| burst = 9
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|burstTicks = 7
| burstTicks = 7
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|velocity = 90
| velocity = 90
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|DPS = DPS
| DPS = DPS
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|stoppingPower = 0.5
| stoppingPower = 0.5
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|market value = 1400
| market value = 1400
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|mass base = 22
| mass base = 22
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|minrange = 3.9
| minrange = 3.9
 
 
| meleeattack1dmg = 11.7
 
| meleeattack1dmg = 11.7
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
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| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 18
 
| MeleeWeaponAverageAP = 18
| page verified for version = 1.3.3087
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| page verified for version =
}}
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}}</onlyinclude>
The '''light charge blaster''' is a [[turret]]-only ranged [[weapon]]. It is the main armament of the [[auto charge turret]]. It fires a 3-round burst that deals significant damage but with a minimum range.
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The '''Light charge blaster''' is a [[mechanoid]]-only weapon equipped on [[Auto charge turret]]s that drop with [[mechanoid cluster]]s. Like its bigger brother, the [[heavy charge blaster]] it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles.
  
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
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This weapon is unobtainable for player use in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. It is provided here for comparisons sake. Like all [[unobtainable items|unobtainable weapons]], after being equipped and dropped, it disappears.
  
== Acquisition ==
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== Version History ==
Light charge blasters spawn on all [[auto charge turret]]s. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.
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*Added in [[Royalty DLC]]  
 
 
== Analysis ==
 
Like its bigger brother, the [[heavy charge blaster]] it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles.
 
 
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Version/1.1.2589|1.1.2589]] - Add custom art and name for the light charge blaster used by mech turrets. Previously was called '''heavy charge blaster''' and used the same texture as the [[heavy charge blaster]], despite the different stats.
 
 
 
<gallery>
 
HeavyChargeBlaster.png|Texture prior to 1.1.2589
 
</gallery>
 
  
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[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
{{nav|weapon|wide}}
[[Category:Weapons]] [[Category:Turret Weapons]]
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[[Category:Weapons]]
[[Category:Unobtainable items]]
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[[Category:Equipment]]

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