Editing Leather Amount

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{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details}}
 
 
{{Stat
 
{{Stat
 
| default base value = 40
 
| default base value = 40
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The actual amount gained from butchering is also affected by [[Butchery Efficiency]].
 
The actual amount gained from butchering is also affected by [[Butchery Efficiency]].
 
 
==Factors==
 
==Factors==
 
The base value of Leather Amount is 40. This is multiplied by the following factors:
 
The base value of Leather Amount is 40. This is multiplied by the following factors:
*[[Body Size]]
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*[[Property:Body Size|Body Size]]
*Remaining [[body parts]] in percent
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*Remaining [[body parts]]
*If [[Animals#Slaughtering|not carefully slaughtered]]: ×0.66
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*[[Animals#Slaughtering|Not carefully slaughtered:]] x0.66
  
 
There are certain exceptions to this:
 
There are certain exceptions to this:
* [[Human]]s have a base value of 75 and a body size of 1. So they yield 75 × 1 = 75 human leather.
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* [[Human]]s have a base value of 75 and a body size of 1. So they yield 75 * 1 = 75 human leather.
* [[Goose|Geese]] have a base value of 36 and a body size of 0.6. Considering the post-processing curve they yield 36 × 0.6 = 22 → 26 birdskin.
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* [[Goose|Geese]] have a base value of 36 and a body size of 0.6. Considering the post-processing curve they yield 36 * 0.6 = 22 → 26 birdskin.
* [[Megascarab]]s, [[megaspider]]s, [[spelopede]]s, [[chicken]]s, [[duck]]s, and [[dryad]]s have no leather yield.
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* [[Megascarab]]s, [[Megaspider]]s, [[Spelopede]]s, [[Chicken]]s, [[duck]]s, and [[dryad]]s have no leather yield.
  
 
==Post-Process Curve==
 
==Post-Process Curve==

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