Editing Leather Amount
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{{Stat | {{Stat | ||
| default base value = 40 | | default base value = 40 | ||
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The actual amount gained from butchering is also affected by [[Butchery Efficiency]]. | The actual amount gained from butchering is also affected by [[Butchery Efficiency]]. | ||
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==Factors== | ==Factors== | ||
The base value of Leather Amount is 40. This is multiplied by the following factors: | The base value of Leather Amount is 40. This is multiplied by the following factors: | ||
− | *[[Body Size]] | + | *[[Property:Body Size|Body Size]] |
− | *Remaining [[body parts]] | + | *Remaining [[body parts]] |
− | * | + | *[[Animals#Slaughtering|Not carefully slaughtered:]] x0.66 |
There are certain exceptions to this: | There are certain exceptions to this: | ||
− | * [[Human]]s have a base value of 75 and a body size of 1. So they yield 75 | + | * [[Human]]s have a base value of 75 and a body size of 1. So they yield 75 * 1 = 75 human leather. |
− | * [[Goose|Geese]] have a base value of 36 and a body size of 0.6. Considering the post-processing curve they yield 36 | + | * [[Goose|Geese]] have a base value of 36 and a body size of 0.6. Considering the post-processing curve they yield 36 * 0.6 = 22 → 26 birdskin. |
− | * [[Megascarab]]s, [[ | + | * [[Megascarab]]s, [[Megaspider]]s, [[Spelopede]]s, [[Chicken]]s, [[duck]]s, and [[dryad]]s have no leather yield. |
==Post-Process Curve== | ==Post-Process Curve== |