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{{Royalty}}{{infobox main|
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{{Royalty}}{{Stub}}{{infobox main|
 
| name = Learning assistant
 
| name = Learning assistant
| image = Health item bionic.png  
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| image = Health item bionic.png|Learning assistant
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| tech level = Spacer
 
 
| description = A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.
 
| description = A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.
| production facility 1 = Fabrication bench
 
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 8
 
| skill 1 level = 8
| research = Neural computation
 
 
| resource 1 = plasteel
 
| resource 1 = plasteel
 
| resource 1 amount = 15
 
| resource 1 amount = 15
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| techHediffsTags = Advanced, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
}}
 
}}
The '''Learning Assistant''' gives a pawn that's been implanted with it a bonus of {{+|20%}} [[Global Learning Factor]].
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The '''Learning Assistant''' gives a pawn that's been implanted with it a bonus of 20% [[Global Learning Factor]].
  
When a pawn with this implant is shocked with [[EMP]] they will receive [[brain shock]], knocking them unconscious temporarily.
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When a pawn with this implant is shocked with [[EMP]] they will receive [[Ailments#Brain shock|Brain shock]], knocking them unconscious temporarily.
  
== Acquisition ==
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==Acquisition==
Learning assistants can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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A learning assistant is made with {{icon|plasteel|15}} [[Plasteel]] and {{icon|advcomponent|4}} [[advanced component]]s at the [[fabrication bench]], after the [[Research#Neural Computation|Neural Computation]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
  
== Summary ==
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==Analysis==
The learning assistant is a brain implant. It is implanted into the brain, but does not replace any natural parts. When implanted, it grants a {{+|20%}} offset to the pawn's [[Global Learning Factor]]. However, the learning assistant also renders a pawn vulnerable to [[EMP]]. If shocked by an EMP blast, the pawn will be rendered unconscious with [[brain shock]], lasting between {{ticks|2500}} and {{ticks|3500}}.
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{{Stub|section=1}}
  
Despite the item's description that the learning assistant works by replaying memories during sleep, the learning assistant works at all times and does not require sleep. It can be combined with sleep-reducing or eliminating mechanics, including the [[circadian half-cycler]] or the [[Never sleep]] gene,{{BiotechIcon}} without penalty.
 
  
As an artificial part, learning assistants will give a mood buff to anyone with the [[Body modder]] trait, and a mood penalty to anyone with the [[Body purist]] trait. They will also satisfy colonists with a [[transhumanist]] ideology.
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{{nav|body parts|wide}}
 
 
=== Installation ===
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
  
If the operation fails, the part will be destroyed.
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[[Category: Royalty]]
 
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[[Category: Medical Item]]
== Analysis ==
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[[Category: Body Part]]
The learning assistant's bonus is additive with other sources of increased [[Global Learning Factor]]. However, a pawn's [[Skills#Passion|Passion Multiplier]] for the skill they are learning is multiplicative with the pawn's global learning factor. This results in a quantitatively larger increase in XP gain when the pawn is performing work for which they are passionate, and also means that the qualitative difference before and after installing the implant will be larger for pawns with a lower Global Learning Factor. A [[slow learner]]'s experience gain would be {{Good|x{{%|0.45/0.25}}}} as fast after the addition of the assistant, while a [[fast learner]] would increase to {{Good|x{{%|1.95/1.75 round 2}}}} as fast after the addition of the assistant. Despite this, even an {{+|{{%|1.95/1.75 - 1 round 2}}}} increase is a significant reduction in the time taken to reach high levels. For a full breakdown of all sources of Global Learning Factor, see [[Global Learning Factor]].
 
 
 
Learning assistants can be safely used on most pawns. However, remember that installing a learning assistant will make a pawn vulnerable to [[EMP]]. Exercise caution when installing learning assistants on pawns who frequently see combat, especially on the front lines where EMP blasts may be common. Installing learning assistants on melee pawns is inadvisable, as they can no longer be supported with EMP grenades when fighting [[mechanoids]].
 
 
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 

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