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| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Lavish | | taste = Lavish | ||
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<!-- Creation --> | <!-- Creation --> | ||
| work to make = 800 | | work to make = 800 | ||
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| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
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| resource 2 type = vegan | | resource 2 type = vegan | ||
| resource 2 amount = 0.5 | | resource 2 amount = 0.5 | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = MealLavish | | defName = MealLavish | ||
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{{Info|A '''lavish meal''' is an extravagant meal.}} | {{Info|A '''lavish meal''' is an extravagant meal.}} | ||
− | == Acquisition == | + | ==Acquisition== |
− | Lavish meals meals can be [[Work#Cook|cooked]] at a [[ | + | Lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A lavish meal requires 0.5 units of [[nutrition]] from vegetarian items, 0.5 units of nutrition from meat or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a Cooking skill of 10. |
− | == Summary == | + | ==Summary== |
− | A lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.0 nutrition of [[raw food]] to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food | + | A lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.0 nutrition of [[raw food]] to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food. |
− | Eating a lavish meal or its variants gives the {{ | + | Eating a lavish meal or its variants gives the {{+|12}} ''Ate lavish meal'' [[mood]]let for 24 hours. This moodlet stacks with the {{+|5}} ''Ate fine meal'' from [[fine meal]]s. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied. |
− | Lavish meals will also satisfy the food requirements of any [[ | + | Lavish meals will also satisfy the food requirements of any conceited [[noble]]{{RoyaltyIcon}}. |
== Analysis == | == Analysis == | ||
Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your [[Cooking|cooks]] are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day. | Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your [[Cooking|cooks]] are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day. | ||
− | Lavish meals can be prepared and reserved for emergencies, such as a [[psychic drone]], in order to avoid [[mental break]]s | + | Lavish meals can be prepared and reserved for emergencies, such as a [[psychic drone]], in order to avoid [[mental break]]s. Wealthier colonies can use them to encourage [[mental inspiration]], or help mood during the [[ship]] launch. |
== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Version/0.2.363|0.2.363]] - Added | * [[Version/0.2.363|0.2.363]] - Added | ||
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<gallery> | <gallery> | ||
Lavish meal old 2.png|Old sprite | Lavish meal old 2.png|Old sprite | ||
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</gallery> | </gallery> | ||
− | {{ | + | {{nav|Food|wide}} |
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] | [[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] |