Editing Large mech recharger

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{{Biotech}}
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{{Biotech}}{{stub|reason= General. Also ensure parity with [[Mech recharger]]}}{{See also|Mech recharger}}{{infobox main|building|
{{Stub|reason= General. Also ensure parity with [[Mech recharger]]}}
 
{{See also|Mech recharger}}
 
{{Infobox main|building
 
 
| name = Large mech recharger
 
| name = Large mech recharger
| image = StandardRecharger south.png
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| image = StandardRecharger_south.png
 
| description = Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
 
| description = Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 =  
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = impassable
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| passability = Impassable
 
| blockswind =  
 
| blockswind =  
 
| cover =  
 
| cover =  
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Mech rechargers can recharge medium, heavy, and ultraheavy [[mechanoid]]s. This includes:
 
Mech rechargers can recharge medium, heavy, and ultraheavy [[mechanoid]]s. This includes:
<div class="ul-column-width-150">
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<div style="column-count:2; width:500px">
 
* [[Lancer]]
 
* [[Lancer]]
 
* [[Pikeman]]
 
* [[Pikeman]]
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== Analysis ==
 
== Analysis ==
The majority of heavy mechs are designed for combat. You can keep these mechs dormant until an actual combat situation arises, which saves a lot of power. In practice, a mech that is never damaged and turned off diligently can survive for months and years at a time, just using the power from dormant self-charging. If mechs are dormant for most of the time, then you can keep the recharger off, too.  
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The majority of heavy mechs are designed for combat. You can keep these mechs dormant until an actual combat situation arises, which saves a lot of power. In practice, a mech that is never damaged and turned off diligently can survive for months and years at a time, just using the power from dormant self-charging. Keeping mechs dormant means that you can keep the recharger off for extended periods of time. If not using [[tunneler]]s or close-ranged mechs like the [[scyther]], then a large mech recharger can be delayed or forgone entirely.
 
 
If your mechs never get hurt, and you aren't using a [[tunneler]] for mining, you can delay building this recharger indefinitely.
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3528|1.4.3528]] - Fix: Mech charger exceeding 100% full of waste if partially emptied.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Infinite loop of hauling mech to charger outside the mech's allowed area.
 
 
{{Nav|biotech|wide}}
 
[[Category:Biotech (Buildings)]]
 

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