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{{Biotech}}
 
{{Biotech}}
{{See also|Mech gestator}}
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{{Stub|reason= General. Also ensure parity with [[Mech gestator]]}}{{See also|Mech gestator}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Large mech gestator
 
| name = Large mech gestator
 
| image = MechGestatorLarge MenuIcon.png
 
| image = MechGestatorLarge MenuIcon.png
| description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.<br/>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
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| description = A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.<br>The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 =  
 
| placeable =  
 
| placeable =  
 
| path cost =  
 
| path cost =  
| passability = pass through only
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| passability = PassThroughOnly
 
| blockswind =  
 
| blockswind =  
 
| cover = 0.5
 
| cover = 0.5
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== Acquisition ==
 
== Acquisition ==
Large mech gestator can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[Signal chip]] gained from [[Diabolus]], has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Large mech gestator can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[Signal chip]] gained from [[Diabolus]], has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work
  
 
== Summary ==
 
== Summary ==
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* [[War queen]]
 
* [[War queen]]
 
</div>
 
</div>
 
Some mechs may take multiple [[gestation cycle]]s. In between each cycle, the mechanitor must initiate the next cycle, which is considered Smithing work.
 
  
 
Resurrection bills are split into the classes and can only be used on dead friendly mechanoids.  
 
Resurrection bills are split into the classes and can only be used on dead friendly mechanoids.  
* '''Resurrect Medium Mech:''' Requires {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate.
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* '''Resurrect Medium Mech:''' Requires {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
* '''Resurrect Heavy Mech:''' Requires {{Icon Small|Steel||100}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate.
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* '''Resurrect Heavy Mech:''' Requires {{Icon Small|Steel||100}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
* '''Resurrect Ultraheavy Mech:''' Requires {{Icon Small|Steel||150}} [[steel]], and 1 [[gestation cycle]] taking {{Ticks|1800}} to initiate.
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* '''Resurrect Ultraheavy Mech:''' Requires {{Icon Small|Steel||150}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
  
 
== Analysis ==
 
== Analysis ==
Functions identically to the [[mech gestator]], outside of which [[mechanoids]] it can gestate, the building's size, and its power consumption.
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Functions identically to the [[Mech gestator]] outside of which [[mechanoids]] it can gestate, its size, and its power consumption.
  
Most large mechanoids are dedicated for combat. Only [[tunneler]]s are able to do work tasks, and even then, it can hold a fair fight. If you don't plan on using the heavier combat mechanoids, then the uses of the large mech gestator are limited.
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Mechanoids which take more than one gestation cycle will need to have the [[Mechanitor]] initiate each cycle.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3529|1.4.3529]] - Fix: Some Biotech buildings can have un-reachable fires in the center cell.
 
  
{{Nav|biotech|wide}}
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[[Category:Miscellaneous]]
[[Category:Biotech (Buildings)]]
 

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