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{{infobox main|none|
 
{{infobox main|none|
| name = Lancer
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|name = Lancer
| image = MechanoidLancer.png
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|image = MechanoidLancer.png|Lancer
| description = Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat.
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|description = "Fast human-sized combat mechanoids built for medium and long-range combat. Their bodies are light, making them vulnerable targets at close range - especially in melee combat."
| type = Mechanoid
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|type = Mechanoid{{!}}Mechanoid
| marketvalue = 1200
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|type2 = Characters{{!}}Characters
| combatPower = 180
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|movespeed = 4.9
| movespeed = 4.7
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|attack1dmg = 12
| basemeatamount = 0
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|attack1type = blunt
| baseleatheramount = 0
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|attack1part = left fist
| armorblunt = 20
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|attack1cool = 120
| armorsharp = 40
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|attack2dmg = 12
| armorheat = 200
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|attack2type = blunt
| min comfortable temperature = -100
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|attack2part = right fist
| max comfortable temperature = 250
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|attack2cool = 120
| bandwidth = 3
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|attack2dmg = 8.5
| bodysize = 1
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|attack2type = blunt
| healthscale = 0.72
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|attack2part = head
| lifespan = 2500
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|attack2cool = 120
| attack1dmg = 12
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|armorblunt = 20
| attack1type = Blunt
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|armorsharp = 40
| attack1cool = 2
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|armorheat = 200
| attack1part = left fist
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|meatyield = 0
| attack2dmg = 12
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<!--|bodysize = 1.0-->
| attack2type = Blunt
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|healthscale = 1.0
| attack2cool = 2
 
| attack2part = right fist
 
| attack3dmg = 8.5
 
| attack3type = Blunt
 
| attack3cool = 2
 
| attack3part = head
 
| attack3chancefactor = 0.2
 
| weaponTags = MechanoidGunMedium
 
<!-- Creation -->
 
| research = High mechtech
 
| production facility 1 = Large mech gestator
 
| gestation cycles = 2
 
| resource 1 = Steel
 
| resource 1 amount = 75
 
| resource 2 = Plasteel
 
| resource 2 amount = 75
 
| resource 3 = Component
 
| resource 3 amount = 4
 
| resource 4 = Standard subcore
 
| resource 4 amount = 1
 
 
}}
 
}}
'''Lancers''' are a type of fast-moving [[mechanoid]], with strong mid-long range firepower.
 
  
== Acquisition ==
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'''Lancers''' are a type of fast-moving [[mechanoid]] with strong mid-long range firepower. They come equipped with the [[charge lance]] which can deal 30 damage per hit, making them a threatening foe.
{{Biotech|section=1}}
 
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
 
  
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect medium mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
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They can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]].
  
== Summary ==
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Lancers are often supported by [[centipede]]s and [[scyther]]s, though they outrun centipedes by a huge margin, and will not stop to let them catch up.
{{Mechanoid Summary}}
 
  
Dead lancers may be shredded at a [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as any missing parts on the lancer.
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Like other mechanoids, lancers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Lancers have a moderate resistance to sharp damage and a small resistance to blunt damage but somewhat low health, making them trivial to disable at range with sufficient firepower. Lancers are vulnerable to [[spike trap]]s, with only a few hits required to kill them.
  
Mechs under player control{{BiotechIcon}} require power: lancers use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 15 [[wastepack]]s whenever the recharger's waste is filled up.
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Lancers will quickly charge until they are at range, in which they will stay at maximum range to fire. They will not move around to seek cover, or avoid incoming fighters.
  
===As an enemy===
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Dead lancers may be disassembled at the [[machining table]] for 20 [[steel]], 5 [[plasteel]] and 1 [[component]], though these values are affected by mechanoid disassembly efficiency.
Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}.
 
  
Lancers are fast-moving attackers. They will seek out colonists until they can fire, in which they will stay at maximum range to fire. While defending stationary threat (like a psychic ship), mechanoids will only continue to chase if a colonist is a close enough. They will not move around to seek cover, or avoid incoming fighters. They tend to run ahead of slower mechanoids like [[centipede]]s, and won't stop to let them catch up. Their armor is not especially good, so lancers aren't difficult to take out.
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=== Combat & Strategy ===
  
===Combat===
 
Lancers come equipped with the [[charge lance]], which can deal 30 damage per hit from a range of over 29 tiles, making them a threatening foe.
 
 
Lancers have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4.
 
 
===Armor===
 
{| class="wikitable"
 
|-
 
! Armor
 
|-
 
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}
 
|}
 
 
== Analysis ==
 
===As an enemy===
 
 
{{main|Defense tactics#Lancers}}
 
{{main|Defense tactics#Lancers}}
The {{DPS}} of a lancer might be weak compared to a centipede or scyther, but their slow-firing [[charge lance]] deals tremendous one-shot damage, enough to take out exposed limbs and organs in 1 hit. They don't fire very often, but when they do, it hurts.
 
 
Lancers are vulnerable to [[spike trap]]s, with only a few required to kill them. They should be priority targets during the early game, as your pawns will likely lack armor to prevent dismemberment. 
 
 
As the description says, charging lancers can be a viable way to take them down, once you have taken care of any scythers.
 
 
===As an ally===
 
{{Biotech|section=1}}
 
Lancers are analagous to human colonists. They move at similar speeds (and are slightly faster), have a similar health, and even use a human weapon. While they don't have quite the same firepower as a [[centipede]] (let alone bulk), lancers move much faster, allowing them to be used in strategies alongside ordinary colonists. As a lancer feels no [[pain]] and is easily repaired, they should be on the frontlines, and can be used in generally riskier positions than their organic counterparts.
 
 
[[Tesseron]]s are another ranged, fast, medium-size mechanoid. Lancers are better against high armored targets, like other mechanoids, or when targets arrive in low numbers: whenever separated, killed quickly in a [[killbox]], or when their actual quantity is low. Meanwhile, a tesseron's beam graser excels at hitting clumped up groups, such as tribals. The [[legionary]] is another fast mechanoid, but is clearly meant for shield utility rather than raw combat.
 
 
== Health ==
 
===Biology===
 
Lancers, although mechanical and not very human-looking, are actually almost the same in structure as a typical human (minus the organs). However, they're more durable than humans, don't feel pain and ''do not fear for their life'' - they don't even use cover. This can make them very dangerous to fight against when under-armed.
 
  
They have two arms, run on two legs, and (surprisingly) have a neck and make vocal communication. Why a machine would use standard human-like air-based vocalization is unknown at this time - especially when Centipedes are completely unable to manually communicate.
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Lancers play an offensive role, providing firepower to pick off lone colonists while centipedes mow down groups and scythers charge your gunners.
  
====Diet====
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Charging lancers can be a viable way to take them down, once you have taken care of the initial scyther charge.
Player lancers can be recharged with regular [[power]]. However, enemy mechanoids don't require power at all, and even gestated variants can get "free" power when entering dormancy. It is unknown where their power comes from.
 
  
===Body Parts (Summary)===
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=== Trivia ===
{{Animal Health Table|Lancer}}
 
  
== Trivia ==
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A real life “Lancer” is a soldier who is armed with a Lance, and while the Lancer isn’t armed with a traditional lance the [[charge lance]] variant they wield gives them their “Lancer” status.
A real life “Lancer” is a soldier who is armed with a Lance, and while the Lancer isn’t armed with a traditional lance, the [[charge lance]] variant they wield gives them their “Lancer” status.
 
  
== Gallery ==
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=== Version history ===
<gallery>
 
LancerClean east.png| Age 0-99 Lancer facing east
 
LancerClean north.png| Age 0-99 Lancer facing north
 
LancerClean south.png| Age 0-99 Lancer facing south
 
</gallery><gallery>
 
Lancer east.png| Age 100+ Lancer facing east
 
Lancer north.png| Age 100+ Lancer facing north
 
Lancer south.png| Age 100+ Lancer facing south
 
</gallery>
 
  
== Version history ==
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In 1.1 they now have 200% heat armor, essentially making them completely immune to fire damage. Since the charge lance was nerfed, they also suffered from a range reduction.
* Beta 19 - Introduced. Previously, [[scyther]]s could wield charge lances.
 
* Beta 19/1.0 - Now dies when downed.
 
* 1.1 - Now have 200% heat armor, rendering them immune to regular fire damage. [[Charge lance]]s were nerfed, reducing the range and accuracy of lancers in the process.
 
* [[Biotech DLC]] - Introduced ability to create and control mechanoids.
 
* [[Version/1.4.3555|1.4.3555]] - Bandwidth cost increased from 2 to 3.
 
* [[Version/1.4.3641|1.4.3641]] - Fix: Lancer shoulder parts labels inconsistent.  
 
  
 
<noinclude>
 
<noinclude>
{{nav|mechanoid|wide}}
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{{nav|mechanoid}}
 
</noinclude>
 
</noinclude>
 
[[Category:Mechanoids]]
 
[[Category:Mechanoids]]

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